Files
Bubberstation/code/game/objects/structures/plasticflaps.dm
MrMelbert e44eae2db4 [MDB Ignore] Adds transparent, walkable airtight flaps to cold room doors on all maps (inc. Medbay, RND, Telecomms) (#89584)
## About The Pull Request

Adds airtight flaps to cold rooms on all maps

This includes:
- Kitchen Cold Room
- Medbay Cold Room
   - ...For maps with them. Not all of them do.
- Additionally, all maps with medbay cold rooms are now properly cold
rooms.
 - RND Server Room
 - Xenobio Kill Room
 - Telecomms

This also includes maintenance doors on all mentioned rooms, though I
don't know if they should or should not.

Also, flaps now burn if in very hot environments. 

Also, I tweaked the layer of flaps so you can click doors through them.
Open doors. Shouldn't affect the visuals.

Also, flaps now have a sound for walking through them. Not crawling
though.

## Why It's Good For The Game

The actual initial reason I did this is because IRL when you walk
through a coldroom you go through the flaps and I wanted to add that,
because it's a funny chef thing.

But they do actually serve a purpose, they block cold air from escaping.

So I figured it would be sensible to put them in places where rooms are
intentionally kept cold.

As you know, these rooms will often spill their cold air out and cause
firelocks to fall, which is just very very annoying. It doesn't really
let us play around with cold air as a gameplay mechanic because it
spreads so aggressively and causes firedoors.

So they now serve twofold:
1. Blocking cold air from causing firelock air in these certain areas
2. Chef larp

If the fact that they block air is troublesome so some maintainer(s),
I'll probably just bump it down to being cosmetic flaps. Cause that was
the original goal anyways.

(Or maybe we can come to an agreement to change the flaps to only block
a portion of air or something)

(The melting was added as a way to keep fire deadly) 

## Changelog

🆑 Melbert
add: The Kitchen Coldroom, RND Server Room, Xenobio Kill Room, and
Telecomms on all maps now come equipped with walkable, transparent
airtight plastic flaps.
add: Medbay Coldrooms are now consistently cold across all maps that has
one. They, too, now have plastic flaps.
add: Plastic flaps will now melt in hot environments / active fires.
Cargo flaps are more resilient to fire than kitchen flaps.
qol: Open doors no longer layer beneath plastic flaps, in other words
you can actually click on them to shut them.
qol: Plastic flaps may be less irritating to traverse for things which
can already pass through glass
sound: Walking out of plastic flaps now has sfx. Crawling out is still
silent.
/🆑
2025-02-24 19:01:27 -05:00

8.1 KiB