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## About The Pull Request Fixes #92714 Admin Cure all in secrets.dm explicitly did not add immunity from curing all diseases, which meant re-infection happened, it passed a value of 0 which prevented immunity. It is permanent immunity to that disease with no time limit so added a prompt to clarify the button. ## Why It's Good For The Game - Makes the anti disease button for admins better
821 lines
37 KiB
Plaintext
821 lines
37 KiB
Plaintext
GLOBAL_DATUM(everyone_an_antag, /datum/everyone_is_an_antag_controller)
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ADMIN_VERB(secrets, R_NONE, "Secrets", "Abuse harder than you ever have before with this handy dandy semi-misc stuff menu.", ADMIN_CATEGORY_GAME)
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var/datum/secrets_menu/tgui = new(user)
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tgui.ui_interact(user.mob)
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BLACKBOX_LOG_ADMIN_VERB("Secrets Panel")
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/datum/secrets_menu
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var/client/holder //client of whoever is using this datum
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var/is_debugger = FALSE
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var/is_funmin = FALSE
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/datum/secrets_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
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if (istype(user, /client))
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var/client/user_client = user
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holder = user_client //if its a client, assign it to holder
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else
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var/mob/user_mob = user
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holder = user_mob.client //if its a mob, assign the mob's client to holder
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is_debugger = check_rights(R_DEBUG)
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is_funmin = check_rights(R_FUN)
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/datum/secrets_menu/ui_state(mob/user)
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return ADMIN_STATE(R_NONE)
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/datum/secrets_menu/ui_close()
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qdel(src)
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/datum/secrets_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Secrets")
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ui.open()
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/datum/secrets_menu/ui_data(mob/user)
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var/list/data = list()
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data["is_debugger"] = is_debugger
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data["is_funmin"] = is_funmin
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return data
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#define THUNDERDOME_TEMPLATE_FILE "admin_thunderdome.dmm"
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#define HIGHLANDER_DELAY_TEXT "40 seconds (crush the hope of a normal shift)"
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/datum/secrets_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if((action != "admin_log" || action != "show_admins") && !check_rights(R_ADMIN))
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return
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switch(action)
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//Generic Buttons anyone can use.
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if("admin_log")
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var/dat
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for(var/l in GLOB.admin_activities)
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dat += "<li>[l]</li>"
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if(!GLOB.admin_activities.len)
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dat += "No-one has done anything this round!"
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var/datum/browser/browser = new(holder, "admin_log", "Admin Logs", 600, 500)
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browser.set_content(dat)
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browser.open()
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if("show_admins")
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var/dat
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if(GLOB.admin_datums)
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for(var/ckey in GLOB.admin_datums)
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var/datum/admins/D = GLOB.admin_datums[ckey]
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dat += "[ckey] - [D.rank_names()]<br>"
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var/datum/browser/browser = new(holder, "showadmins", "Current admins", 600, 500)
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browser.set_content(dat)
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browser.open()
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//Buttons for debug.
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if("maint_access_engiebrig")
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if(!is_debugger)
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return
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for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
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if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
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doors.req_access = list()
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doors.req_one_access = list(ACCESS_BRIG, ACCESS_ENGINEERING)
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message_admins("[key_name_admin(holder)] made all maint doors engineering and brig access-only.")
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if("maint_access_brig")
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if(!is_debugger)
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return
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for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
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if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
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doors.req_access = list(ACCESS_BRIG)
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doors.req_one_access = list()
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message_admins("[key_name_admin(holder)] made all maint doors brig access-only.")
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if("infinite_sec")
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if(!is_debugger)
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return
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var/datum/job/sec_job = SSjob.get_job_type(/datum/job/security_officer)
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sec_job.total_positions = -1
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sec_job.spawn_positions = -1
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message_admins("[key_name_admin(holder)] has removed the cap on security officers.")
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//Buttons for helpful stuff. This is where people land in the tgui
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if("clear_virus")
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var/choice = tgui_alert(usr, "Are you sure you want to cure all disease? This will also grant immunity for that disease",, list("Yes", "Cancel"))
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if(choice == "Yes")
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message_admins("[key_name_admin(holder)] has cured all diseases.")
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for(var/thing in SSdisease.active_diseases)
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var/datum/disease/D = thing
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D.cure()
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if("list_bombers")
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holder.holder.list_bombers()
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if("list_signalers")
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holder.holder.list_signalers()
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if("list_lawchanges")
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holder.holder.list_law_changes()
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if("showailaws")
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holder.holder.list_law_changes()
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if("manifest")
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holder.holder.show_manifest()
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if("dna")
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holder.holder.list_dna()
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if("fingerprints")
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holder.holder.list_fingerprints()
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if("ctfbutton")
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toggle_id_ctf(holder, CTF_GHOST_CTF_GAME_ID)
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if("tdomereset")
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var/delete_mobs = tgui_alert(usr, "Clear all mobs?", "Thunderdome Reset", list("Yes", "No", "Cancel"))
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if(!delete_mobs || delete_mobs == "Cancel")
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return
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log_admin("[key_name(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs].")
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message_admins(span_adminnotice("[key_name_admin(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs]."))
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var/area/thunderdome = GLOB.areas_by_type[/area/centcom/tdome/arena]
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if(delete_mobs == "Yes")
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for(var/mob/living/mob in thunderdome)
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qdel(mob) //Clear mobs
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for(var/obj/obj in thunderdome)
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if(!istype(obj, /obj/machinery/camera))
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qdel(obj) //Clear objects
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var/datum/map_template/thunderdome_template = SSmapping.map_templates[THUNDERDOME_TEMPLATE_FILE]
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thunderdome_template.should_place_on_top = FALSE
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var/turf/thunderdome_corner = locate(thunderdome.x - 3, thunderdome.y - 1, 1) // have to do a little bit of coord manipulation to get it in the right spot
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thunderdome_template.load(thunderdome_corner)
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if("set_name")
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var/new_name = input(holder, "Please input a new name for the station.", "What?", "") as text|null
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if(!new_name)
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return
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set_station_name(new_name)
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log_admin("[key_name(holder)] renamed the station to \"[new_name]\".")
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message_admins(span_adminnotice("[key_name_admin(holder)] renamed the station to: [new_name]."))
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priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
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if("reset_name")
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var/confirmed = tgui_alert(usr,"Are you sure you want to reset the station name?", "Confirm", list("Yes", "No", "Cancel"))
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if(confirmed != "Yes")
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return
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var/new_name = new_station_name()
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set_station_name(new_name)
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log_admin("[key_name(holder)] reset the station name.")
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message_admins(span_adminnotice("[key_name_admin(holder)] reset the station name."))
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priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
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if("night_shift_set")
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var/val = tgui_alert(holder, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", list("On", "Off", "Automatic"))
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switch(val)
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if("Automatic")
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if(CONFIG_GET(flag/enable_night_shifts))
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SSnightshift.can_fire = TRUE
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SSnightshift.fire()
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else
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SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE)
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if("On")
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SSnightshift.can_fire = FALSE
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SSnightshift.update_nightshift(active = TRUE, announce = TRUE, forced = TRUE)
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if("Off")
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SSnightshift.can_fire = FALSE
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SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE)
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if("moveferry")
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry"))
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if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
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message_admins("[key_name_admin(holder)] moved the CentCom ferry")
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log_admin("[key_name(holder)] moved the CentCom ferry")
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if("togglearrivals")
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var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals
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if(A)
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var/new_perma = !A.perma_docked
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A.perma_docked = new_perma
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]"))
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message_admins("[key_name_admin(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
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log_admin("[key_name(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
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else
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to_chat(holder, span_admin("There is no arrivals shuttle."), confidential = TRUE)
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if("movelaborshuttle")
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle"))
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if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
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message_admins("[key_name_admin(holder)] moved labor shuttle")
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log_admin("[key_name(holder)] moved the labor shuttle")
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//!fun! buttons.
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if("virus")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
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var/datum/round_event_control/event
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var/prompt = tgui_alert(usr, "What disease system do you want?", "Disease Setup", list("Advanced", "Simple", "Make Your Own"))
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switch(prompt)
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if("Make Your Own")
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AdminCreateVirus(holder)
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if("Advanced")
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event = locate(/datum/round_event_control/disease_outbreak/advanced) in SSevents.control
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if("Simple")
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event = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
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if(isnull(event))
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return
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if(length(event.admin_setup))
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for(var/datum/event_admin_setup/admin_setup_datum as anything in event.admin_setup)
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if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT)
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return
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event.run_event(admin_forced = TRUE)
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message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
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log_admin("[key_name(usr)] has triggered an event. ([event.name])")
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if("allspecies")
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if(!is_funmin)
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return
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var/result = input(holder, "Please choose a new species","Species") as null|anything in sortTim(GLOB.species_list, GLOBAL_PROC_REF(cmp_text_asc))
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if(result)
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]"))
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log_admin("[key_name(holder)] turned all humans into [result]")
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message_admins("\blue [key_name_admin(holder)] turned all humans into [result]")
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var/newtype = GLOB.species_list[result]
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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H.set_species(newtype)
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if("power")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs"))
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log_admin("[key_name(holder)] made all areas powered")
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message_admins(span_adminnotice("[key_name_admin(holder)] made all areas powered"))
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power_restore()
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if("unpower")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs"))
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log_admin("[key_name(holder)] made all areas unpowered")
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message_admins(span_adminnotice("[key_name_admin(holder)] made all areas unpowered"))
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power_failure()
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if("quickpower")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs"))
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log_admin("[key_name(holder)] made all SMESs powered")
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message_admins(span_adminnotice("[key_name_admin(holder)] made all SMESs powered"))
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power_restore_quick()
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if("anon_name")
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if(!is_funmin)
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return
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holder.anon_names()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anonymous Names"))
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if("tripleAI")
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if(!is_funmin)
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return
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holder.triple_ai()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Triple AI"))
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if("onlyone")
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if(!is_funmin)
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return
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var/response = tgui_alert(usr,"Delay by 40 seconds?", "There can, in fact, only be one", list("Instant!", HIGHLANDER_DELAY_TEXT))
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switch(response)
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if("Instant!")
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holder.only_one()
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if(HIGHLANDER_DELAY_TEXT)
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holder.only_one_delayed()
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else
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
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if("guns")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
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var/survivor_probability = 0
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switch(tgui_alert(usr,"Do you want this to create survivors antagonists?",,list("No Antags","Some Antags","All Antags!")))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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survivor_probability = 100
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summon_guns(holder.mob, survivor_probability)
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if("magic")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
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var/survivor_probability = 0
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switch(tgui_alert(usr,"Do you want this to create magician antagonists?",,list("No Antags","Some Antags","All Antags!")))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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survivor_probability = 100
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summon_magic(holder.mob, survivor_probability)
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if("towerOfBabel")
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if(!is_funmin)
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return
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if(tgui_alert(usr,"Would you like to randomize language for everyone?",,list("Yes","No")) == "Yes")
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Tower of babel"))
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holder.tower_of_babel()
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if("cureTowerOfBabel")
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if(!is_funmin)
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return
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holder.tower_of_babel_undo()
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if("events")
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if(!is_funmin)
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return
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if(SSevents.wizardmode)
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switch(tgui_alert(usr,"What would you like to do?",,list("Intensify Summon Events","Turn Off Summon Events","Nothing")))
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if("Intensify Summon Events")
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summon_events(holder)
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
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if("Turn Off Summon Events")
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SSevents.toggleWizardmode()
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SSevents.resetFrequency()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable"))
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else
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if(tgui_alert(usr,"Do you want to toggle summon events on?",,list("Yes","No")) == "Yes")
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summon_events(holder)
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
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if("eagles")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
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for(var/obj/machinery/door/airlock/airlock as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
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var/airlock_area = get_area(airlock)
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if(
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is_station_level(airlock.z) && \
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!istype(airlock_area, /area/station/command) && \
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!istype(airlock_area, /area/station/commons) && \
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!istype(airlock_area, /area/station/service) && \
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!istype(airlock_area, /area/station/command/heads_quarters) && \
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!istype(airlock_area, /area/station/security/prison) \
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)
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airlock.req_access = list()
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airlock.req_one_access = list()
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message_admins("[key_name_admin(holder)] activated Egalitarian Station mode")
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priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, SSstation.announcer.get_rand_report_sound())
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if("ancap")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anarcho-capitalist Station"))
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SSeconomy.full_ancap = !SSeconomy.full_ancap
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message_admins("[key_name_admin(holder)] toggled Anarcho-capitalist mode")
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if(SSeconomy.full_ancap)
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priority_announce("The NAP is now in full effect.", null, SSstation.announcer.get_rand_report_sound())
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else
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priority_announce("The NAP has been revoked.", null, SSstation.announcer.get_rand_report_sound())
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if("send_shuttle_back")
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if (!is_funmin)
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return
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if (SSshuttle.emergency.mode != SHUTTLE_ESCAPE)
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to_chat(usr, span_warning("Emergency shuttle not currently in transit!"), confidential = TRUE)
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return
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var/make_announcement = tgui_alert(usr, "Make a CentCom announcement?", "Emergency shuttle return", list("Yes", "Custom Text", "No")) || "No"
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var/announcement_text = "Emergency shuttle trajectory overriden, rerouting course back to [station_name()]."
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if (make_announcement == "Custom Text")
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announcement_text = tgui_input_text(usr, "Custom CentCom announcement", "Emergency shuttle return", multiline = TRUE) || announcement_text
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var/new_timer = tgui_input_number(usr, "How long should the shuttle remain in transit?", "When are we droppin' boys?", 180, 600)
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if (isnull(new_timer) || SSshuttle.emergency.mode != SHUTTLE_ESCAPE)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Shuttle Back"))
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message_admins("[key_name_admin(holder)] sent the escape shuttle back to the station")
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if (make_announcement != "No")
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priority_announce(
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text = announcement_text,
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title = "Shuttle Trajectory Override",
|
|
sound = 'sound/announcer/announcement/announce_dig.ogg',
|
|
sender_override = "Emergency Shuttle Uplink Alert",
|
|
color_override = "grey",
|
|
)
|
|
SSshuttle.emergency.timer = INFINITY
|
|
if (new_timer > 0)
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(return_escape_shuttle), make_announcement), new_timer SECONDS)
|
|
else
|
|
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(return_escape_shuttle), make_announcement)
|
|
if("blackout")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights"))
|
|
message_admins("[key_name_admin(holder)] broke all lights")
|
|
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
|
|
L.break_light_tube()
|
|
CHECK_TICK
|
|
if("whiteout")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights"))
|
|
message_admins("[key_name_admin(holder)] fixed all lights")
|
|
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
|
|
L.fix()
|
|
CHECK_TICK
|
|
if("customportal")
|
|
if(!is_funmin)
|
|
return
|
|
|
|
var/list/settings = list(
|
|
"mainsettings" = list(
|
|
"typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/basic/bee),
|
|
"humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit),
|
|
"amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1),
|
|
"portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10),
|
|
"offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"),
|
|
"minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1),
|
|
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
|
|
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
|
|
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
|
|
"color" = list("desc" = "Portal color", "type" = "color", "value" = COLOR_VIBRANT_LIME),
|
|
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
|
|
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
|
|
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
|
|
)
|
|
)
|
|
|
|
message_admins("[key_name(holder)] is creating a custom portal storm...")
|
|
var/list/pref_return = present_pref_like_picker(holder, "Customize Portal Storm", "Customize Portal Storm", width = 600, timeout = 0, settings = settings)
|
|
|
|
if (pref_return["button"] != 1)
|
|
return
|
|
|
|
var/list/prefs = settings["mainsettings"]
|
|
|
|
if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1)
|
|
to_chat(holder, span_warning("Number of portals and mobs to spawn must be at least 1."), confidential = TRUE)
|
|
return
|
|
|
|
var/mob/path_to_spawn = prefs["typepath"]["value"]
|
|
if (!ispath(path_to_spawn))
|
|
path_to_spawn = text2path(path_to_spawn)
|
|
|
|
if (!ispath(path_to_spawn))
|
|
to_chat(holder, span_notice("Invalid path [path_to_spawn]."), confidential = TRUE)
|
|
return
|
|
|
|
var/list/candidates = list()
|
|
|
|
if (prefs["offerghosts"]["value"] == "Yes")
|
|
candidates = SSpolling.poll_ghost_candidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(path_to_spawn.name)), check_jobban = ROLE_TRAITOR, alert_pic = path_to_spawn, role_name_text = "portal storm")
|
|
if (length(candidates) < prefs["minplayers"]["value"])
|
|
message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]")
|
|
return
|
|
|
|
if (prefs["announce_players"]["value"] == "Yes")
|
|
portal_announce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
|
|
|
|
var/list/storm_appearances = list()
|
|
for(var/offset in 0 to SSmapping.max_plane_offset)
|
|
var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
|
SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset)
|
|
storm.color = prefs["color"]["value"]
|
|
storm_appearances += storm
|
|
|
|
message_admins("[key_name_admin(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [path_to_spawn]")
|
|
log_admin("[key_name(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [path_to_spawn]")
|
|
|
|
var/outfit = prefs["humanoutfit"]["value"]
|
|
if (!ispath(outfit))
|
|
outfit = text2path(outfit)
|
|
|
|
for (var/i in 1 to prefs["portalnum"]["value"])
|
|
if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs
|
|
var/ghostcandidates = list()
|
|
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
|
|
ghostcandidates += pick_n_take(candidates)
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_portal_spawn), get_random_station_turf(), path_to_spawn, length(ghostcandidates), storm_appearances, ghostcandidates, outfit), i * prefs["delay"]["value"])
|
|
else if (prefs["playersonly"]["value"] != "Yes")
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_portal_spawn), get_random_station_turf(), path_to_spawn, prefs["amount"]["value"], storm_appearances, null, outfit), i * prefs["delay"]["value"])
|
|
|
|
if("changebombcap")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap"))
|
|
|
|
var/newBombCap = input(holder,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null
|
|
if (!CONFIG_SET(number/bombcap, newBombCap))
|
|
return
|
|
|
|
message_admins(span_boldannounce("[key_name_admin(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]"))
|
|
log_admin("[key_name(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")
|
|
if("department_cooldown_override") //Happens when the button is clicked, creates a value for GLOB.department_cd_override in dept_order.dm
|
|
if(!is_debugger)
|
|
return
|
|
if(isnull(GLOB.department_cd_override))
|
|
var/set_override = tgui_input_number(usr, "How long would you like the console order cooldown to be?","Cooldown Override", 5)
|
|
if(isnull(set_override))
|
|
return //user clicked cancel
|
|
GLOB.department_cd_override = set_override
|
|
else
|
|
var/choice = tgui_alert(usr, "Override is active. You can change the cooldown or end the override.", "You were trying to override...", list("Override", "End Override", "Cancel"))
|
|
if(choice == "Override")
|
|
var/set_override = tgui_input_number(usr, "How long would you like the console order cooldown to be?", "Title", 5)
|
|
GLOB.department_cd_override = set_override
|
|
return
|
|
if(choice == "End Override")
|
|
var/set_override = null
|
|
GLOB.department_cd_override = set_override
|
|
return
|
|
if(!choice || choice == "Cancel")
|
|
return
|
|
//buttons that are fun for exactly you and nobody else.
|
|
if("monkey")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans"))
|
|
message_admins("[key_name_admin(holder)] made everyone into monkeys.")
|
|
log_admin("[key_name_admin(holder)] made everyone into monkeys.")
|
|
for(var/i in GLOB.human_list)
|
|
var/mob/living/carbon/human/H = i
|
|
INVOKE_ASYNC(H, TYPE_PROC_REF(/mob/living/carbon, monkeyize))
|
|
if("antag_all")
|
|
if(!is_funmin)
|
|
return
|
|
if(!SSticker.HasRoundStarted())
|
|
tgui_alert(usr,"The game hasn't started yet!")
|
|
return
|
|
if(GLOB.everyone_an_antag)
|
|
var/are_we_antagstacking = tgui_alert(usr, "The everyone is antag secret has already been triggered. Do you want to stack antags?", "DANGER ZONE. Are you sure about this?", list("Confirm", "Abort"))
|
|
if(are_we_antagstacking != "Confirm")
|
|
return
|
|
|
|
var/chosen_antag = tgui_input_list(usr, "Choose antag", "Chose antag", list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_HERETIC, ROLE_CULTIST, ROLE_NINJA, ROLE_WIZARD, ROLE_NIGHTMARE))
|
|
if(!chosen_antag)
|
|
return
|
|
var/objective = tgui_input_text(usr, "Enter an objective", "Objective")
|
|
if(!objective)
|
|
return
|
|
var/confirmation = tgui_alert(usr, "Make everyone in to [chosen_antag] with objective: [objective]", "Are you sure about this?", list("Confirm", "Abort"))
|
|
if(confirmation != "Confirm")
|
|
return
|
|
var/keep_generic_objecives = tgui_alert(usr, "Generate normal objectives?", "Give default objectives?", list("Yes", "No"))
|
|
keep_generic_objecives = (keep_generic_objecives != "Yes") ? FALSE : TRUE
|
|
|
|
GLOB.everyone_an_antag = new /datum/everyone_is_an_antag_controller(chosen_antag, objective, keep_generic_objecives)
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("[chosen_antag] All", "[objective]"))
|
|
for(var/mob/living/player in GLOB.player_list)
|
|
GLOB.everyone_an_antag.make_antag(null, player)
|
|
message_admins(span_adminnotice("[key_name_admin(holder)] used everyone is antag secret. Antag is [chosen_antag]. Objective is [objective]. Generate default objectives: [keep_generic_objecives]"))
|
|
log_admin("[key_name(holder)] used everyone is antag secret: [chosen_antag] . Objective is [objective]. Generate default objectives: [keep_generic_objecives]. ")
|
|
if("massbraindamage")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
|
|
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
|
to_chat(H, span_bolddanger("You suddenly feel stupid."), confidential = TRUE)
|
|
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
|
|
message_admins("[key_name_admin(holder)] made everybody brain damaged")
|
|
if("floorlava")
|
|
SSweather.run_weather(/datum/weather/floor_is_lava)
|
|
if("anime")
|
|
if(!is_funmin)
|
|
return
|
|
var/animetype = tgui_alert(usr,"Would you like to have the clothes be changed?",,list("Yes","No","Cancel"))
|
|
|
|
var/droptype
|
|
if(animetype == "Yes")
|
|
droptype = tgui_alert(usr,"Make the uniforms Nodrop?",,list("Yes","No","Cancel"))
|
|
|
|
if(animetype == "Cancel" || droptype == "Cancel")
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
|
|
message_admins("[key_name_admin(holder)] made everything kawaii.")
|
|
for(var/i in GLOB.human_list)
|
|
var/mob/living/carbon/human/H = i
|
|
SEND_SOUND(H, sound(SSstation.announcer.event_sounds[ANNOUNCER_ANIMES]))
|
|
|
|
if(H.dna.species.id == SPECIES_HUMAN)
|
|
if(H.dna.features[FEATURE_TAIL] == "None" || H.dna.features[FEATURE_EARS] == "None")
|
|
var/obj/item/organ/ears/cat/ears = new
|
|
var/obj/item/organ/tail/cat/tail = new
|
|
ears.Insert(H, movement_flags = DELETE_IF_REPLACED)
|
|
tail.Insert(H, movement_flags = DELETE_IF_REPLACED)
|
|
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
|
|
var/list/names = splittext(H.real_name," ")
|
|
var/forename = names.len > 1 ? names[2] : names[1]
|
|
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
|
|
H.fully_replace_character_name(H.real_name,newname)
|
|
H.update_body_parts()
|
|
if(animetype == "Yes")
|
|
var/seifuku = pick(typesof(/obj/item/clothing/under/costume/seifuku))
|
|
var/obj/item/clothing/under/costume/seifuku/I = new seifuku
|
|
var/olduniform = H.w_uniform
|
|
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
|
|
H.equip_to_slot_or_del(I, ITEM_SLOT_ICLOTHING)
|
|
qdel(olduniform)
|
|
if(droptype == "Yes")
|
|
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
|
|
else
|
|
to_chat(H, span_warning("You're not kawaii enough for this!"), confidential = TRUE)
|
|
if("masspurrbation")
|
|
if(!is_funmin)
|
|
return
|
|
mass_purrbation()
|
|
message_admins("[key_name_admin(holder)] has put everyone on \
|
|
purrbation!")
|
|
log_admin("[key_name(holder)] has put everyone on purrbation.")
|
|
if("massremovepurrbation")
|
|
if(!is_funmin)
|
|
return
|
|
mass_remove_purrbation()
|
|
message_admins("[key_name_admin(holder)] has removed everyone from \
|
|
purrbation.")
|
|
log_admin("[key_name(holder)] has removed everyone from purrbation.")
|
|
if("massimmerse")
|
|
if(!is_funmin)
|
|
return
|
|
mass_immerse()
|
|
message_admins("[key_name_admin(holder)] has Fully Immersed \
|
|
everyone!")
|
|
log_admin("[key_name(holder)] has Fully Immersed everyone.")
|
|
if("unmassimmerse")
|
|
if(!is_funmin)
|
|
return
|
|
mass_immerse(remove=TRUE)
|
|
message_admins("[key_name_admin(holder)] has Un-Fully Immersed \
|
|
everyone!")
|
|
log_admin("[key_name(holder)] has Un-Fully Immersed everyone.")
|
|
if("makeNerd")
|
|
var/spawnpoint = pick(GLOB.blobstart)
|
|
var/list/mob/dead/observer/candidates
|
|
var/mob/dead/observer/chosen_candidate
|
|
var/mob/living/basic/drone/nerd
|
|
var/teamsize
|
|
|
|
teamsize = input(usr, "How many drones?", "N.E.R.D. team size", 2) as num|null
|
|
|
|
if(teamsize <= 0)
|
|
return FALSE
|
|
|
|
candidates = SSpolling.poll_ghost_candidates("Do you wish to be considered for a [span_notice("Nanotrasen emergency response drone")]?", check_jobban = ROLE_DRONE, alert_pic = /mob/living/basic/drone/classic, role_name_text = "nanotrasen emergency response drone")
|
|
|
|
if(length(candidates) == 0)
|
|
return FALSE
|
|
|
|
while(length(candidates) && teamsize)
|
|
chosen_candidate = pick(candidates)
|
|
candidates -= chosen_candidate
|
|
nerd = new /mob/living/basic/drone/classic(spawnpoint)
|
|
nerd.PossessByPlayer(chosen_candidate.key)
|
|
nerd.log_message("has been selected as a Nanotrasen emergency response drone.", LOG_GAME)
|
|
teamsize--
|
|
|
|
return TRUE
|
|
if("ctf_instagib")
|
|
if(!is_funmin)
|
|
return
|
|
if(GLOB.ctf_games.len <= 0)
|
|
tgui_alert(usr, "No CTF games are set up.")
|
|
return
|
|
var/selected_game = tgui_input_list(usr, "Select a CTF game to ruin.", "Instagib Mode", GLOB.ctf_games)
|
|
if(isnull(selected_game))
|
|
return
|
|
var/datum/ctf_controller/ctf_controller = GLOB.ctf_games[selected_game]
|
|
var/choice = tgui_alert(usr, "[ctf_controller.instagib_mode ? "Return to standard" : "Enable instagib"] mode?", "Instagib Mode", list("Yes", "No"))
|
|
if(choice != "Yes")
|
|
return
|
|
ctf_controller.toggle_instagib_mode()
|
|
message_admins("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
|
|
log_admin("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
|
|
|
|
if("mass_heal")
|
|
if(!is_funmin)
|
|
return
|
|
var/heal_mobs = tgui_alert(usr, "Heal all mobs and return ghosts to their bodies?", "Mass Healing", list("Yes", "No"))
|
|
if(!heal_mobs || heal_mobs != "Yes")
|
|
return
|
|
|
|
for(var/mob/dead/observer/ghost in GLOB.player_list) //Return all ghosts if possible
|
|
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
|
|
continue
|
|
ghost.reenter_corpse()
|
|
|
|
for(var/mob/living/player in GLOB.player_list)
|
|
player.revive(ADMIN_HEAL_ALL, force_grab_ghost = TRUE)
|
|
|
|
sound_to_playing_players('sound/effects/pray_chaplain.ogg')
|
|
message_admins("[key_name_admin(holder)] healed everyone.")
|
|
log_admin("[key_name(holder)] healed everyone.")
|
|
|
|
if(holder)
|
|
log_admin("[key_name(holder)] used secret: [action].")
|
|
#undef THUNDERDOME_TEMPLATE_FILE
|
|
#undef HIGHLANDER_DELAY_TEXT
|
|
|
|
/proc/portal_announce(announcement, playlightning)
|
|
set waitfor = FALSE
|
|
if (playlightning)
|
|
sound_to_playing_players('sound/effects/magic/lightning_chargeup.ogg')
|
|
sleep(8 SECONDS)
|
|
priority_announce(replacetext(announcement, "%STATION%", station_name()))
|
|
if (playlightning)
|
|
sleep(2 SECONDS)
|
|
sound_to_playing_players('sound/effects/magic/lightningbolt.ogg')
|
|
|
|
/// Spawns a portal storm that spawns in sentient/non sentient mobs
|
|
/// portal_appearance is a list in the form (turf's plane offset + 1) -> appearance to use
|
|
/proc/do_portal_spawn(turf/loc, mobtype, numtospawn, list/portal_appearance, players, humanoutfit)
|
|
for (var/i in 1 to numtospawn)
|
|
var/mob/spawnedMob = new mobtype(loc)
|
|
if (length(players))
|
|
var/mob/chosen = players[1]
|
|
if (chosen.client)
|
|
chosen.client.prefs.safe_transfer_prefs_to(spawnedMob, is_antag = TRUE)
|
|
spawnedMob.PossessByPlayer(chosen.key)
|
|
players -= chosen
|
|
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
|
|
var/mob/living/carbon/human/H = spawnedMob
|
|
H.equipOutfit(humanoutfit)
|
|
var/turf/T = get_step(loc, SOUTHWEST)
|
|
T.flick_overlay_static(portal_appearance[GET_TURF_PLANE_OFFSET(T) + 1], 15)
|
|
playsound(T, 'sound/effects/magic/lightningbolt.ogg', rand(80, 100), TRUE)
|
|
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/// Docks the emergency shuttle back to the station and resets its state
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/proc/return_escape_shuttle(make_announcement)
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if (SSshuttle.emergency.initiate_docking(SSshuttle.getDock("emergency_home"), force = TRUE) != DOCKING_SUCCESS)
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message_admins("Emergency shuttle was unable to dock back to the station!")
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SSshuttle.emergency.timer = 1 // Prevents softlocks
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return
|
|
if (make_announcement != "No")
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|
priority_announce(
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text = "[SSshuttle.emergency] has returned to the station.",
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title = "Emergency Shuttle Override",
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|
sound = ANNOUNCER_SHUTTLEDOCK,
|
|
sender_override = "Emergency Shuttle Uplink Alert",
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|
color_override = "grey",
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)
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|
SSshuttle.emergency.mode = SHUTTLE_IDLE
|
|
SSshuttle.emergency.timer = 0
|
|
// Docks the pods back (don't ask about physics)
|
|
for (var/obj/docking_port/mobile/pod/pod in SSshuttle.mobile_docking_ports)
|
|
if (pod.previous)
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|
pod.initiate_docking(pod.previous, force = TRUE)
|
|
|
|
/datum/everyone_is_an_antag_controller
|
|
var/chosen_antag = ""
|
|
var/objective = ""
|
|
var/keep_generic_objecives
|
|
|
|
/datum/everyone_is_an_antag_controller/New(chosen_antag, objective, keep_generic_objecives)
|
|
. = ..()
|
|
src.chosen_antag = chosen_antag
|
|
src.objective = objective
|
|
src.keep_generic_objecives = keep_generic_objecives
|
|
RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(make_antag_delay))
|
|
|
|
/datum/everyone_is_an_antag_controller/Destroy()
|
|
UnregisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED)
|
|
return ..()
|
|
|
|
/datum/everyone_is_an_antag_controller/proc/assign_admin_objective_and_antag(mob/living/player, datum/antagonist/antag_datum)
|
|
var/datum/objective/new_objective = new(objective)
|
|
new_objective.team = player
|
|
new_objective.team_explanation_text = objective
|
|
antag_datum.objectives += new_objective
|
|
player.mind.add_antag_datum(antag_datum)
|
|
|
|
/datum/everyone_is_an_antag_controller/proc/make_antag_delay(datum/source, mob/living/player)
|
|
SIGNAL_HANDLER
|
|
INVOKE_ASYNC(src, PROC_REF(make_antag), source, player)
|
|
|
|
|
|
/datum/everyone_is_an_antag_controller/proc/make_antag(datum/source, mob/living/player)
|
|
if(player.stat == DEAD || !player.mind)
|
|
return
|
|
sleep(1)
|
|
if(ishuman(player))
|
|
switch(chosen_antag)
|
|
if(ROLE_TRAITOR)
|
|
var/datum/antagonist/traitor/antag_datum = new(give_objectives = keep_generic_objecives)
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
var/datum/uplink_handler/uplink = antag_datum.uplink_handler
|
|
uplink.has_progression = FALSE
|
|
if(ROLE_CHANGELING)
|
|
var/datum/antagonist/changeling/antag_datum = new
|
|
antag_datum.give_objectives = keep_generic_objecives
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
if(ROLE_HERETIC)
|
|
var/datum/antagonist/heretic/antag_datum = new
|
|
antag_datum.give_objectives = keep_generic_objecives
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
if(ROLE_CULTIST)
|
|
var/datum/antagonist/cult/antag_datum = new
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
if(ROLE_NINJA)
|
|
var/datum/antagonist/ninja/antag_datum = new
|
|
antag_datum.give_objectives = keep_generic_objecives
|
|
for(var/obj/item/item_to_drop in player)
|
|
if(!istype(item_to_drop, /obj/item/implant)) //avoid removing implanted uplinks
|
|
player.dropItemToGround(item_to_drop, FALSE)
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
if(ROLE_WIZARD)
|
|
var/datum/antagonist/wizard/antag_datum = new
|
|
antag_datum.give_objectives = keep_generic_objecives
|
|
antag_datum.move_to_lair = FALSE
|
|
for(var/obj/item/item_to_drop in player) //avoid deleting player's items
|
|
if(!istype(item_to_drop, /obj/item/implant))
|
|
player.dropItemToGround(item_to_drop, FALSE)
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
if(ROLE_NIGHTMARE)
|
|
var/datum/antagonist/nightmare/antag_datum = new
|
|
assign_admin_objective_and_antag(player, antag_datum)
|
|
player.set_species(/datum/species/shadow/nightmare)
|
|
|
|
else if(isAI(player))
|
|
var/datum/antagonist/malf_ai/antag_datum = new
|
|
antag_datum.give_objectives = keep_generic_objecives
|
|
assign_admin_objective_and_antag(player, antag_datum)
|