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## About The Pull Request Adds STATUS_EFFECT_AUTO_TICK, a define with a value of 0 that just makes process() call tick() every time. ## Why It's Good For The Game An unambiguous way to make tick() consistent with process() is quite nice. Sometimes you just have a status effect that only needs to run every 0.2s or every 2s. (past cases downstream) Other times you have a status effect that is reliant on being in sync with process() (my case downstream that started this PR)
3.4 KiB
3.4 KiB