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## About The Pull Request The list of options you could choose from when screwdrivering a custom vending machine circuit board was hard-coded and also contained copy pastes of every vending machine name (some of which were outdated). It was yucky - Add a new var on `/obj/machinery/vending` called `allow_custom`, defaults to FALSE and determines whether that type shows up as an option when screwdrivering a custom vending machine board, I've went through and made assignments for it mirror what was in the old static list i.e. this won't introduce any new options - Change the hard-coded static list to be built on Initialize, populating with every subtype that has `allow_custom` set to TRUE - Eliminate a second static list that was just the inverse of the first one (first one was typepath = name and this one was just name = typepath) - Changed an `istype` check to `==` because old behavior meant subtypes of a given vending machine would have their type set to the supertype if that was also a valid custom vending machine option ## Why It's Good For The Game Cleaner code, no needing to maintain two separate entries for the name of a vending machine, eligibility for a machine to be used in custom vending machines is now a var on the type instead of in a random file pertaining to circuit boards ## Changelog 🆑 refactor: refactored custom vending machine brand code, a new var on /obj/machinery/vending called allow_custom now determines whether the machine can be chosen when screwdrivering the circuit board /🆑
1.5 KiB
1.5 KiB