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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
210 lines
6.7 KiB
Plaintext
210 lines
6.7 KiB
Plaintext
/**
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* # Dispenser
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*
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* Immobile (but not dense) shell that can receive and dispense items.
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*/
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/obj/structure/dispenser_bot
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name = "dispenser"
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icon = 'icons/obj/science/circuits.dmi'
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icon_state = "setup_drone_arms"
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density = FALSE
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light_system = OVERLAY_LIGHT
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light_on = FALSE
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var/max_weight = WEIGHT_CLASS_NORMAL
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var/capacity = 20
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var/list/obj/item/stored_items = list()
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var/locked = FALSE
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/obj/structure/dispenser_bot/atom_deconstruct(disassembled = TRUE)
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for(var/obj/item/stored_item as anything in stored_items)
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remove_item(stored_item)
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/obj/structure/dispenser_bot/Destroy()
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QDEL_LIST(stored_items)
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return ..()
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/obj/structure/dispenser_bot/proc/add_item(mob/user, obj/item/to_add)
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balloon_alert(user, "inserted item")
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stored_items += to_add
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to_add.forceMove(src)
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RegisterSignal(to_add, COMSIG_MOVABLE_MOVED, PROC_REF(handle_stored_item_moved))
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RegisterSignal(to_add, COMSIG_QDELETING, PROC_REF(handle_stored_item_deleted))
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SEND_SIGNAL(src, COMSIG_DISPENSERBOT_ADD_ITEM, to_add)
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/obj/structure/dispenser_bot/proc/handle_stored_item_moved(obj/item/moving_item, atom/location)
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SIGNAL_HANDLER
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if(location != src)
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remove_item(moving_item)
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/obj/structure/dispenser_bot/proc/handle_stored_item_deleted(obj/item/deleting_item)
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SIGNAL_HANDLER
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remove_item(deleting_item)
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/obj/structure/dispenser_bot/proc/remove_item(obj/item/to_remove)
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UnregisterSignal(to_remove, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_QDELETING,
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))
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to_remove.forceMove(drop_location())
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stored_items -= to_remove
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SEND_SIGNAL(src, COMSIG_DISPENSERBOT_REMOVE_ITEM, to_remove)
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/obj/structure/dispenser_bot/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/shell, list(
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new /obj/item/circuit_component/dispenser_bot()
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), SHELL_CAPACITY_LARGE)
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/obj/structure/dispenser_bot/attackby(obj/item/item, mob/living/user, list/modifiers, list/attack_modifiers)
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if(user.combat_mode)
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return ..()
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if(istype(item, /obj/item/wrench) || istype(item, /obj/item/multitool) || istype(item, /obj/item/integrated_circuit))
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return ..()
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if(item.w_class > max_weight && !istype(item, /obj/item/storage/bag))
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balloon_alert(user, "item too big!")
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return FALSE
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if(length(stored_items) >= capacity)
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balloon_alert(user, "at maximum capacity!")
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return FALSE
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if(istype(item, /obj/item/storage/bag))
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for(var/obj/item/bag_item in item.contents)
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if(length(stored_items) >= capacity)
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break
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if(bag_item.w_class > max_weight || istype(bag_item, /obj/item/storage/bag))
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continue
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add_item(user, bag_item)
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return TRUE
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add_item(user, item)
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return TRUE
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/obj/structure/dispenser_bot/wrench_act(mob/living/user, obj/item/tool)
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if(locked)
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return
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set_anchored(!anchored)
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tool.play_tool_sound(src)
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balloon_alert(user, "[anchored? "secured" : "unsecured"]")
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return TRUE
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/obj/item/circuit_component/dispenser_bot
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display_name = "Dispenser"
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desc = "A dispenser bot that can dispense items "
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/// The list of items
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var/datum/port/output/item_list
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/// The item that was added/removed.
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var/datum/port/output/item
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/// Called when an item is added.
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var/datum/port/output/on_item_added
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/// Called when an item is removed.
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var/datum/port/output/on_item_removed
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ui_buttons = list(
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"plus" = "add_vend_component",
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)
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/// Vendor components attached to this dispenser bot
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var/list/obj/item/circuit_component/vendor_component/vendor_components = list()
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var/max_vendor_components = 20
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/obj/item/circuit_component/dispenser_bot/populate_ports()
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item_list = add_output_port("Items", PORT_TYPE_LIST(PORT_TYPE_ATOM))
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item = add_output_port("Item", PORT_TYPE_ATOM)
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on_item_added = add_output_port("On Item Added", PORT_TYPE_SIGNAL)
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on_item_removed = add_output_port("On Item Removed", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/dispenser_bot/register_shell(atom/movable/shell)
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. = ..()
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RegisterSignal(shell, COMSIG_DISPENSERBOT_ADD_ITEM, PROC_REF(on_shell_add_item))
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RegisterSignal(shell, COMSIG_DISPENSERBOT_REMOVE_ITEM, PROC_REF(on_shell_remove_item))
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/obj/item/circuit_component/dispenser_bot/unregister_shell(atom/movable/shell)
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UnregisterSignal(shell, list(
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COMSIG_DISPENSERBOT_ADD_ITEM,
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COMSIG_DISPENSERBOT_REMOVE_ITEM,
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))
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return ..()
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/obj/item/circuit_component/dispenser_bot/proc/on_shell_add_item(obj/structure/dispenser_bot/source, obj/item/added_item)
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SIGNAL_HANDLER
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item.set_output(added_item)
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item_list.set_output(source.stored_items)
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on_item_added.set_output(COMPONENT_SIGNAL)
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/obj/item/circuit_component/dispenser_bot/proc/on_shell_remove_item(obj/structure/dispenser_bot/source, obj/item/added_item)
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SIGNAL_HANDLER
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item.set_output(added_item)
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item_list.set_output(source.stored_items)
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on_item_added.set_output(COMPONENT_SIGNAL)
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/obj/item/circuit_component/dispenser_bot/proc/remove_vendor_component(obj/item/circuit_component/vendor_component/vendor_component)
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SIGNAL_HANDLER
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UnregisterSignal(vendor_component, list(
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COMSIG_QDELETING,
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COMSIG_CIRCUIT_COMPONENT_REMOVED,
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))
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if(!QDELING(vendor_component))
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qdel(vendor_component)
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vendor_components -= vendor_component
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/obj/item/circuit_component/dispenser_bot/ui_perform_action(mob/user, action)
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switch(action)
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if("add_vend_component")
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if(length(vendor_components) >= max_vendor_components)
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balloon_alert(user, "you have hit vendor component limit!")
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return
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var/obj/item/circuit_component/vendor_component/vendor_component = new(parent)
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parent.add_component(vendor_component, user)
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vendor_components += vendor_component
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RegisterSignals(vendor_component, list(
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COMSIG_QDELETING,
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COMSIG_CIRCUIT_COMPONENT_REMOVED,
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), PROC_REF(remove_vendor_component))
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/obj/item/circuit_component/vendor_component
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display_name = "Vend"
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desc = "A component used to vend out specific objects from the dispenser bot."
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circuit_flags = CIRCUIT_FLAG_OUTPUT_SIGNAL
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var/obj/structure/dispenser_bot/attached_bot
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/// The item this vendor component should vend
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var/datum/port/input/item_to_vend
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/// Used to vend the item
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var/datum/port/input/vend_item
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circuit_size = 0
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/obj/item/circuit_component/vendor_component/register_shell(atom/movable/shell)
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. = ..()
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if(istype(shell, /obj/structure/dispenser_bot))
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attached_bot = shell
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/obj/item/circuit_component/vendor_component/unregister_shell(atom/movable/shell)
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attached_bot = null
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return ..()
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/obj/item/circuit_component/vendor_component/populate_ports()
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item_to_vend = add_input_port("Item", PORT_TYPE_ATOM, trigger = null)
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vend_item = add_input_port("Vend Item", PORT_TYPE_SIGNAL, trigger = PROC_REF(vend_item))
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/obj/item/circuit_component/vendor_component/proc/vend_item(datum/port/input/port, list/return_values)
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CIRCUIT_TRIGGER
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if(!attached_bot)
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return
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var/obj/item/vending_item = locate(item_to_vend.value) in attached_bot.stored_items
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if(!vending_item)
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return
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attached_bot.remove_item(vending_item)
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