Files
Bubberstation/code/modules/mob/new_player/login.dm
T
CyberbossandAnturK 4c4d2c28f9 Fixes 179 (#24807)
* Fixes 169

* What MSO said

* Fix

* Fite me travis
2017-03-08 21:59:59 +01:00

33 lines
962 B
Plaintext

/mob/new_player/Login()
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
mind.current = src
..()
if(join_motd)
src << "<div class=\"motd\">[join_motd]</div>"
if(admin_notice)
src << "<span class='notice'><b>Admin Notice:</b>\n \t [admin_notice]</span>"
if(config.soft_popcap && living_player_count() >= config.soft_popcap)
src << "<span class='notice'><b>Server Notice:</b>\n \t [config.soft_popcap_message]</span>"
sight |= SEE_TURFS
/*
var/list/watch_locations = list()
for(var/obj/effect/landmark/landmark in landmarks_list)
if(landmark.tag == "landmark*new_player")
watch_locations += landmark.loc
if(watch_locations.len>0)
loc = pick(watch_locations)
*/
new_player_panel()
client.playtitlemusic()
if(ticker.current_state < GAME_STATE_SETTING_UP)
src << "Please set up your character and select \"Ready\". The game will start in about [round(ticker.GetTimeLeft(), 1)/10] seconds."