Files
Bubberstation/code/datums/components
Jeremiah 36b09f9be0 Allows possessed blades to be possessed again [NO GBP] (#79447)
## About The Pull Request
An oversight- unregister was blocking future attempts to garner spirits
Converts some of the messages to balloon alerts
## Why It's Good For The Game
Fixes #79444
## Changelog
🆑
fix: Possessed blades can attempt to channel spirits again
/🆑
2023-11-02 13:28:45 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm