## About The Pull Request I wrote this while constantly rushing lol This PR does many things, the largest is that the R&D Monitoring console (the RD's one) is now TGUI It also changes how researching loggings work, bringing the RD console and NtosRD app on par with eachother The type of person is also logged differently, instead of ``Cyborg: [name]`` and ``User: [name]``, humans do not have a prefix and cyborgs will say ``CYBORG [name]``. ``research_logs`` also works differently now to make it easier to reference each needed data from the list. Lastly, I added the ability to see R&D consoles from the console, and the ability to remotely un/lock them down. This currently is pretty useless as it can't control the tablet app variant, and anyone with Science access can just unlock it, however with some minor future changes I think this can be turned into a good way for the RD to get control of their department. Video demonstration, mostly (I made a few edits after this): https://user-images.githubusercontent.com/53777086/215005387-817106f4-5237-4f2e-b0ac-da28e6a17f9c.mp4 ## Why It's Good For The Game This console is overhyped by the game, being hidden behind an RD-locked Command-colored door, in the same room as one of the most damaging theft objectives, yet it is one of the most useless and forgotten consoles in R&D if you don't count everything outside of researching, experiments and robotics. This adds a nice TGUI menu while making it a little more worthwhile to use. ## Changelog 🆑 balance: The R&D monitoring console now shows R&D consoles and their locations. refactor: The R&D monitoring console now has a nice TGUI menu. /🆑
/tg/station codebase
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://codedocs.tgstation13.org/
- /tg/station Discord: https://tgstation13.org/phpBB/viewforum.php?f=60
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
