* Beaker go splash, plants mutate good
* Hard committing to this for the time being.
* Clean up.
* Not sure what I forget here.
* As yes right, I did do this.
* Avoids chemical conflicy my making it uranium, frost oil, potassium.
* More informational, and uncaps removed genes per cut, at the cost of plant health each time.
* Moved to a more critical node to enable gameplay earlier.
* Committing suggestion.
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* Very valid point about iterating down loops, ngl
* Fixes fixes, and other fixes.
* Fixes up documentation, and removes unused code.
* Adjusts Nutridrain to be calculated on the process side.
* Prevents Non-Extractable and Non-Removable genes from being removed, as originally intended.
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>