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makes armor respective helmet values the same part 57 (#50166)
* makes armor respective helmet values the same part 57 * yeah ok * forgot another one
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@@ -9,7 +9,7 @@
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equip_delay_other = 40
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max_integrity = 250
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resistance_flags = NONE
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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/obj/item/clothing/suit/armor/Initialize()
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. = ..()
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@@ -177,7 +177,7 @@
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desc = "This vest appears to be made of of highly flexible materials that absorb impacts with ease."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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strip_delay = 80
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@@ -76,6 +76,7 @@
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icon_state = "justice"
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item_state = "justice"
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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/obj/item/clothing/suit/judgerobe
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@@ -553,6 +554,7 @@
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEHAIR|HIDEEARS
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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@@ -567,6 +569,7 @@
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/obj/item/clothing/head/hooded/winterhood/captain
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icon_state = "winterhood_captain"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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/obj/item/clothing/suit/hooded/wintercoat/security
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name = "security winter coat"
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@@ -581,6 +584,7 @@
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/obj/item/clothing/head/hooded/winterhood/security
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icon_state = "winterhood_security"
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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/obj/item/clothing/suit/hooded/wintercoat/medical
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name = "medical winter coat"
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@@ -592,6 +596,7 @@
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/obj/item/clothing/head/hooded/winterhood/medical
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icon_state = "winterhood_medical"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
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/obj/item/clothing/suit/hooded/wintercoat/science
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name = "science winter coat"
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@@ -603,6 +608,7 @@
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/obj/item/clothing/head/hooded/winterhood/science
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icon_state = "winterhood_science"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/suit/hooded/wintercoat/engineering
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name = "engineering winter coat"
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@@ -614,6 +620,7 @@
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/obj/item/clothing/head/hooded/winterhood/engineering
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icon_state = "winterhood_engineer"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
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name = "atmospherics winter coat"
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@@ -651,6 +658,10 @@
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
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/obj/item/clothing/head/hooded/winterhood/miner
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icon_state = "winterhood_miner"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/head/hooded/ablative
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name = "ablative hood"
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desc = "Hood hopefully belonging to an ablative trenchcoat. Includes a visor for cool-o-vision."
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@@ -701,9 +712,6 @@
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if (prob(hit_reflect_chance))
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return TRUE
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/obj/item/clothing/head/hooded/winterhood/miner
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icon_state = "winterhood_miner"
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/obj/item/clothing/suit/spookyghost
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name = "spooky ghost"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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