makes armor respective helmet values the same part 57 (#50166)

* makes armor respective helmet values the same part 57

* yeah ok

* forgot another one
This commit is contained in:
Fikou
2020-03-31 15:26:47 -04:00
committed by GitHub
parent 85bdee9ff4
commit 2aae69af8a
2 changed files with 13 additions and 5 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
equip_delay_other = 40
max_integrity = 250
resistance_flags = NONE
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
/obj/item/clothing/suit/armor/Initialize()
. = ..()
@@ -177,7 +177,7 @@
desc = "This vest appears to be made of of highly flexible materials that absorb impacts with ease."
icon_state = "infiltrator"
item_state = "infiltrator"
armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
strip_delay = 80
+11 -3
View File
@@ -76,6 +76,7 @@
icon_state = "justice"
item_state = "justice"
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
/obj/item/clothing/suit/judgerobe
@@ -553,6 +554,7 @@
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
@@ -567,6 +569,7 @@
/obj/item/clothing/head/hooded/winterhood/captain
icon_state = "winterhood_captain"
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
/obj/item/clothing/suit/hooded/wintercoat/security
name = "security winter coat"
@@ -581,6 +584,7 @@
/obj/item/clothing/head/hooded/winterhood/security
icon_state = "winterhood_security"
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
/obj/item/clothing/suit/hooded/wintercoat/medical
name = "medical winter coat"
@@ -592,6 +596,7 @@
/obj/item/clothing/head/hooded/winterhood/medical
icon_state = "winterhood_medical"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
/obj/item/clothing/suit/hooded/wintercoat/science
name = "science winter coat"
@@ -603,6 +608,7 @@
/obj/item/clothing/head/hooded/winterhood/science
icon_state = "winterhood_science"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/hooded/wintercoat/engineering
name = "engineering winter coat"
@@ -614,6 +620,7 @@
/obj/item/clothing/head/hooded/winterhood/engineering
icon_state = "winterhood_engineer"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
@@ -651,6 +658,10 @@
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/head/hooded/ablative
name = "ablative hood"
desc = "Hood hopefully belonging to an ablative trenchcoat. Includes a visor for cool-o-vision."
@@ -701,9 +712,6 @@
if (prob(hit_reflect_chance))
return TRUE
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"