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## About The Pull Request This PR does many things, I'll try to explain the basic/background stuff to the main thing first: 1. Adds a new remote that allows a human to function like an AI. It controls a fly that will fly around the station slowly, and when it reaches a machine then the person can interact with it as if they were an AI. This required changing a lot of silicon/AI checks with one that also checks for this remote, and some messing with shared ui state. 2. Moves req_access from the obj and bot to ``/atom/movable`` which lets it be shared between the two, no more copy-paste and one side lacking features/checks/signals the other has. 3. Adds a check for AI config for AI-related station traits, which was lacking prior Now for the good part... Adds a new station trait that replaces the AI with a Human. This person is equipped with an AI headset (including Binary), an advanced camera console, an omni door wand, the machine controller, and their laws. They are immune to the SAT's turrets (even if set to target borgs) and are slow outside of the SAT, mimicing the actions of the AI. They interact with the world through their advanced camera console, which allows them to do most AI stuff needed, and the holopad they can connect to without having to ring first (like Command can). They are given a paper with the laws they must follow, but since they are human they are able to bend it. Cyborgs that run the default lawset are "slaved" to them via an unremovable law 0, so the Human AI can bend the laws if they really need to (for their own survival n such), and make the cyborgs obey their commands above laws, but in general this shouldn't be a frequent occurrence. This does take into account the unique AI trait, so it's not guaranteed Asimov. When this station trait rolls, all Intellicards, AI uploads, and AI core boards are destroyed and are unresearchable. They can be spawned by admins in-game if necessary. Maybe in the future we can also exclude Oldstation from this but I haven't really decided. Extra perks: Human AI spawns with a Robotic voicebox (unless they are a body purist) and teleport blocking implant, so they can't use teleporters to bypass their on-station slowdown. They also have an infinite laser pointer that can be used to blind through their camera console. This is unfortunately nerfed from the recent borg balance PR that removed its stun. This was meant to be the alternative to no longer being able to permanently lock borgs down like AIs can (or more than one, for that matter). They aren't affected by Roburgers, Acid, and Fuel's toxicity. Bots salute them like they do Beepsky (which is now a trait) They spawn with SyndEye to replace the AI's tracking ability They do not have a bank account ### The machine remote The machine remote has a little fly in it that flies to the machines it is pointed to, working as the arms and legs of the Human AI. It scans the machine and punches in the action the AI does, and is how the AI accesses basically anything. This fly slowly moves from one machine to the next, and can be recalled with Alt Click. It works on machines and bots. ### Video (Low quality to fit Github) https://github.com/tgstation/tgstation/assets/53777086/e16509f8-8bed-42b5-9fbf-7e37165a11e8 ## Why It's Good For The Game I've seen a funny screenshot one day of a person replacing the AI by using a bunch of door remotes, camera console, crew monitoring console, and a few other things. I've been thinking about that for a few years and really wanted to make it official if not easier to make possible, because it is an incredibly funny interaction. This makes it a reality, and while they aren't as powerful as regular AIs, I think it makes for better and funnier in-game moments. With the same weight as Cargorilla (1), I hope this wouldn't be rolling too often and ruin rounds, but instead show off the different capabilities that Humans and AIs can do, to do the job of an AI. You win some you lose some. ## Changelog 🆑 JohnFulpWillard, Tattax add: Adds a new station trait job: The Human AI. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
538 lines
20 KiB
Plaintext
538 lines
20 KiB
Plaintext
#define SOURCE_PORTAL 1
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#define DESTINATION_PORTAL 2
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/* Teleportation devices.
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* Contains:
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* Locator
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* Hand-tele
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*/
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/*
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* Locator
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*/
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/obj/item/locator
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name = "bluespace locator"
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desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "locator"
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var/temp = null
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obj_flags = CONDUCTS_ELECTRICITY
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 4)
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var/tracking_range = 35
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/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "BluespaceLocator", name)
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ui.open()
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/obj/item/locator/ui_data(mob/user)
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var/list/data = list()
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data["trackingrange"] = tracking_range;
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// Get our current turf location.
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var/turf/sr = get_turf(src)
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if (sr)
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// Check every teleport beacon.
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var/list/tele_beacons = list()
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for(var/obj/item/beacon/W in GLOB.teleportbeacons)
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// Get the tracking beacon's turf location.
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var/turf/tr = get_turf(W)
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// Make sure it's on a turf and that its Z-level matches the tracker's Z-level
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if (tr && tr.z == sr.z)
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// Get the distance between the beacon's turf and our turf
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var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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// If the target is too far away, skip over this beacon.
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if(distance > tracking_range)
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continue
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var/beacon_name
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if(W.renamed)
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beacon_name = W.name
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else
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var/area/A = get_area(W)
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beacon_name = A.name
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var/D = dir2text(get_dir(sr, tr))
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tele_beacons += list(list(name = beacon_name, direction = D, distance = distance))
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data["telebeacons"] = tele_beacons
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var/list/track_implants = list()
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for (var/obj/item/implant/beacon/tracking_beacon in GLOB.tracked_implants)
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if (!tracking_beacon.imp_in || !isliving(tracking_beacon.loc))
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continue
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else
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var/mob/living/living_mob = tracking_beacon.loc
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if (living_mob.stat == DEAD)
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if (living_mob.timeofdeath + tracking_beacon.lifespan_postmortem < world.time)
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continue
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var/turf/tr = get_turf(tracking_beacon)
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var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if(distance > tracking_range)
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continue
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var/D = dir2text(get_dir(sr, tr))
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track_implants += list(list(name = tracking_beacon.imp_in.name, direction = D, distance = distance))
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data["trackimplants"] = track_implants
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return data
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#define PORTAL_LOCATION_DANGEROUS "portal_location_dangerous"
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#define PORTAL_DANGEROUS_EDGE_LIMIT 8
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/*
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* Hand-tele
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*/
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/obj/item/hand_tele
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name = "hand tele"
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desc = "A portable item using blue-space technology. One of the buttons opens a portal, the other re-opens your last destination."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "hand_tele"
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 5)
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armor_type = /datum/armor/item_hand_tele
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/list/active_portal_pairs
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var/max_portal_pairs = 3
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/**
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* Represents the last place we teleported to, for making quick portals.
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* Can be in the following states:
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* - null, meaning either this hand tele hasn't been used yet, or the last place it was portalled to was removed.
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* - PORTAL_LOCATION_DANGEROUS, meaning the last place it teleported to was the "None (Dangerous)" location.
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* - A weakref to a /obj/machinery/computer/teleporter, meaning the last place it teleported to was a pre-setup location.
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*/
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var/last_portal_location
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/datum/armor/item_hand_tele
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bomb = 30
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fire = 100
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acid = 100
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/obj/item/hand_tele/Initialize(mapload)
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. = ..()
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active_portal_pairs = list()
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/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
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if(try_dispel_portal(target, user))
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return TRUE
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return ..()
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/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
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if(is_parent_of_portal(target))
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qdel(target)
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to_chat(user, span_notice("You dispel [target] with \the [src]!"))
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return TRUE
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return FALSE
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/obj/item/hand_tele/afterattack(atom/target, mob/user)
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try_dispel_portal(target, user)
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. = ..()
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/obj/item/hand_tele/pre_attack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
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var/portal_location = last_portal_location
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if (isweakref(portal_location))
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var/datum/weakref/last_portal_location_ref = last_portal_location
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portal_location = last_portal_location_ref.resolve()
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if (isnull(portal_location))
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to_chat(user, span_warning("[src] flashes briefly. No target is locked in."))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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try_create_portal_to(user, portal_location)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/item/hand_tele/attack_self(mob/user)
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if (!can_teleport_notifies(user))
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return
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var/list/locations = list()
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for(var/obj/machinery/computer/teleporter/computer as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/teleporter))
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var/atom/target = computer.target_ref?.resolve()
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if(!target)
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computer.target_ref = null
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continue
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var/area/computer_area = get_area(target)
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if(!computer_area || (computer_area.area_flags & NOTELEPORT))
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continue
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if(computer.power_station?.teleporter_hub && computer.power_station.engaged)
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locations["[get_area(target)] (Active)"] = computer
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else
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locations["[get_area(target)] (Inactive)"] = computer
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locations["None (Dangerous)"] = PORTAL_LOCATION_DANGEROUS
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var/teleport_location_key = tgui_input_list(user, "Teleporter to lock on", "Hand Teleporter", sort_list(locations))
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if (isnull(teleport_location_key))
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return
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if(user.get_active_held_item() != src || user.incapacitated())
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return
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// Not always a datum, but needed for IS_WEAKREF_OF to cast properly.
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var/datum/teleport_location = locations[teleport_location_key]
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if (!try_create_portal_to(user, teleport_location))
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return
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if (teleport_location == PORTAL_LOCATION_DANGEROUS)
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last_portal_location = PORTAL_LOCATION_DANGEROUS
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else if (!IS_WEAKREF_OF(teleport_location, last_portal_location))
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if (isweakref(teleport_location))
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var/datum/weakref/about_to_replace_location_ref = last_portal_location
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var/obj/machinery/computer/teleporter/about_to_replace_location = about_to_replace_location_ref.resolve()
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if (about_to_replace_location)
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UnregisterSignal(about_to_replace_location, COMSIG_TELEPORTER_NEW_TARGET)
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RegisterSignal(teleport_location, COMSIG_TELEPORTER_NEW_TARGET, PROC_REF(on_teleporter_new_target))
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last_portal_location = WEAKREF(teleport_location)
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/// Takes either PORTAL_LOCATION_DANGEROUS or an /obj/machinery/computer/teleport/computer.
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/obj/item/hand_tele/proc/try_create_portal_to(mob/user, teleport_location)
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if (length(active_portal_pairs) >= max_portal_pairs)
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user.show_message(span_notice("[src] is recharging!"))
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return
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var/atom/teleport_target
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if (teleport_location == PORTAL_LOCATION_DANGEROUS)
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var/list/dangerous_turfs = list()
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for(var/turf/dangerous_turf in urange(10, orange=1))
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if(dangerous_turf.x > world.maxx - PORTAL_DANGEROUS_EDGE_LIMIT || dangerous_turf.x < PORTAL_DANGEROUS_EDGE_LIMIT)
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continue //putting them at the edge is dumb
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if(dangerous_turf.y > world.maxy - PORTAL_DANGEROUS_EDGE_LIMIT || dangerous_turf.y < PORTAL_DANGEROUS_EDGE_LIMIT)
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continue
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var/area/dangerous_area = dangerous_turf.loc
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if(dangerous_area.area_flags & NOTELEPORT)
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continue
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dangerous_turfs += dangerous_turf
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teleport_target = pick(dangerous_turfs)
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else
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var/obj/machinery/computer/teleporter/computer = teleport_location
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var/atom/target = computer.target_ref?.resolve()
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if(!target)
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computer.target_ref = null
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teleport_target = target
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if (teleport_target == null)
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to_chat(user, span_notice("[src] vibrates, then stops. Maybe you should try something else."))
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return
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var/area/teleport_area = get_area(teleport_target)
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if (teleport_area.area_flags & NOTELEPORT)
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to_chat(user, span_notice("[src] is malfunctioning."))
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return
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if (!can_teleport_notifies(user))
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return
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var/list/obj/effect/portal/created = create_portal_pair(get_turf(user), get_teleport_turf(get_turf(teleport_target)), 300, 1, null)
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if(LAZYLEN(created) != 2)
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return
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var/obj/effect/portal/portal1 = created[1]
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var/obj/effect/portal/portal2 = created[2]
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RegisterSignal(portal1, COMSIG_QDELETING, PROC_REF(on_portal_destroy))
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RegisterSignal(portal2, COMSIG_QDELETING, PROC_REF(on_portal_destroy))
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try_move_adjacent(portal1, user.dir)
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active_portal_pairs[portal1] = portal2
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investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(portal1)] and [AREACOORD(portal2)].", INVESTIGATE_PORTAL)
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add_fingerprint(user)
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user.show_message(span_notice("Locked in."), MSG_AUDIBLE)
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return TRUE
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/obj/item/hand_tele/proc/can_teleport_notifies(mob/user)
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var/turf/current_location = get_turf(user)
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var/area/current_area = current_location.loc
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if (!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc))
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to_chat(user, span_notice("[src] is malfunctioning."))
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return FALSE
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return TRUE
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/obj/item/hand_tele/proc/on_teleporter_new_target(datum/source)
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SIGNAL_HANDLER
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if (IS_WEAKREF_OF(source, last_portal_location))
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last_portal_location = null
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UnregisterSignal(source, COMSIG_TELEPORTER_NEW_TARGET)
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/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
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SIGNAL_HANDLER
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active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
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/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
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if(!istype(P))
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return FALSE
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if(active_portal_pairs[P])
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return SOURCE_PORTAL
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for(var/i in active_portal_pairs)
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if(active_portal_pairs[i] == P)
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return DESTINATION_PORTAL
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return FALSE
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/obj/item/hand_tele/suicide_act(mob/living/user)
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if(iscarbon(user))
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user.visible_message(span_suicide("[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!"))
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var/mob/living/carbon/itemUser = user
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var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
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if(head)
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head.drop_limb()
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var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
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head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
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itemUser.visible_message(span_suicide("The portal snaps closed taking [user]'s head with it!"))
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else
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itemUser.visible_message(span_suicide("[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!"))
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return BRUTELOSS
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/obj/item/syndicate_teleporter
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name = "experimental teleporter"
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desc = "A reverse-engineered version of the Nanotrasen handheld teleporter. Lacks the advanced safety features of its counterpart. A three-headed serpent can be seen on the back."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "syndi-tele"
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 4
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throw_range = 10
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obj_flags = CONDUCTS_ELECTRICITY
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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//Uses of the device left
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var/charges = 4
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//The maximum number of stored uses
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var/max_charges = 4
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///Minimum distance to teleport user forward
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var/minimum_teleport_distance = 4
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///Maximum distance to teleport user forward
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var/maximum_teleport_distance = 8
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//How far the emergency teleport checks for a safe position
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var/parallel_teleport_distance = 3
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/obj/item/syndicate_teleporter/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/syndicate_teleporter/Destroy(force)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/syndicate_teleporter/examine(mob/user)
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. = ..()
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. += span_notice("[src] has <b>[charges]</b> out of [max_charges] charges left.")
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/obj/item/syndicate_teleporter/attack_self(mob/user)
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. = ..()
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if(.)
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return
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attempt_teleport(user = user, triggered_by_emp = FALSE)
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return TRUE
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/obj/item/syndicate_teleporter/process(seconds_per_tick, times_fired)
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if(SPT_PROB(10, seconds_per_tick) && charges < max_charges)
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charges++
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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balloon_alert(holder, "teleporter beeps")
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playsound(src, 'sound/machines/twobeep.ogg', 10, TRUE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
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/obj/item/syndicate_teleporter/emp_act(severity)
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. = ..()
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if(!prob(50/severity))
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return
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var/teleported_something = FALSE
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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balloon_alert(holder, "teleporter buzzes!")
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attempt_teleport(user = holder, triggered_by_emp = TRUE)
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else
|
|
var/turf/teleport_turf = get_turf(src)
|
|
for(var/mob/living/mob_on_same_tile in teleport_turf)
|
|
if(!teleported_something)
|
|
teleported_something = TRUE
|
|
attempt_teleport(user = mob_on_same_tile, triggered_by_emp = TRUE, not_holding_tele = TRUE)
|
|
if(!teleported_something)
|
|
visible_message(span_danger("[src] blinks out of existence!"))
|
|
do_sparks(2, 1, src)
|
|
qdel(src)
|
|
|
|
/**
|
|
* Tries to teleport the user forward based on random number between min/max teleport distance vars.
|
|
* If destination is closed turf, try to save user from gibbing via a panic teleport.
|
|
* Wearing bag of holding or triggering teleport via EMP removes panic teleport, higher chance of being gibbed.
|
|
* Mobs on same tile as destination get telefragged.
|
|
**/
|
|
/obj/item/syndicate_teleporter/proc/attempt_teleport(mob/user, triggered_by_emp = FALSE, not_holding_tele = FALSE)
|
|
if(!charges && !triggered_by_emp)
|
|
balloon_alert(user, "recharging!")
|
|
return
|
|
|
|
var/turf/current_location = get_turf(user)
|
|
|
|
if(malfunctioning(user, current_location))
|
|
if(not_holding_tele)
|
|
return
|
|
balloon_alert(user, "malfunctioning!")
|
|
return
|
|
|
|
var/teleport_distance = rand(minimum_teleport_distance, maximum_teleport_distance)
|
|
var/turf/destination = get_teleport_loc(current_location, user, teleport_distance)
|
|
var/bagholdingcheck = FALSE
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/teleporting_guy = user
|
|
if(locate(/obj/item/storage/backpack/holding) in teleporting_guy.get_all_gear())
|
|
bagholdingcheck = TRUE
|
|
|
|
if(isclosedturf(destination))
|
|
if(!triggered_by_emp && !bagholdingcheck)
|
|
panic_teleport(user, destination) //We're in a wall, engage emergency parallel teleport.
|
|
else
|
|
if(bagholdingcheck && !not_holding_tele)
|
|
to_chat(user, span_warning("The bluespace interface on your bag of holding interferes with the teleport!"))
|
|
get_fragged(user, destination, not_holding_tele) //EMP teleported you into a wall? Wearing a BoH? You're dead.
|
|
else
|
|
telefrag(destination, user)
|
|
do_teleport(user, destination, channel = TELEPORT_CHANNEL_FREE)
|
|
charges = max(charges - 1, 0)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(current_location)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(destination)
|
|
make_bloods(current_location, destination, user)
|
|
playsound(current_location, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/syndicate_teleporter/proc/malfunctioning(mob/guy_teleporting, turf/current_location)
|
|
var/area/current_area = get_area(current_location)
|
|
if(!current_location)
|
|
return TRUE
|
|
if(current_area.area_flags & NOTELEPORT)
|
|
return TRUE
|
|
if(is_away_level(current_location.z))
|
|
return TRUE
|
|
if(is_centcom_level(current_location.z))
|
|
return TRUE
|
|
if(is_reserved_level(current_location.z))
|
|
return TRUE
|
|
if(!isturf(guy_teleporting.loc))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/**
|
|
* Checks parallel_teleport_distance amount of tiles parallel to user's teleport destination.
|
|
* If no valid closed turfs found, gib user.
|
|
**/
|
|
/obj/item/syndicate_teleporter/proc/panic_teleport(mob/user, turf/destination)
|
|
var/turf/mobloc = get_turf(user)
|
|
var/turf/emergency_destination = get_teleport_loc(destination, user, distance = 0, closed_turf_check = TRUE, errorx = parallel_teleport_distance)
|
|
|
|
if(emergency_destination)
|
|
telefrag(emergency_destination, user)
|
|
do_teleport(user, emergency_destination, channel = TELEPORT_CHANNEL_FREE)
|
|
charges = max(charges - 1, 0)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(emergency_destination)
|
|
balloon_alert(user, "emergency teleport triggered!")
|
|
if (!HAS_TRAIT(user, TRAIT_NOBLOOD))
|
|
make_bloods(mobloc, emergency_destination, user)
|
|
playsound(mobloc, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(emergency_destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(emergency_destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
else //We tried to save. We failed. Death time.
|
|
get_fragged(user, destination)
|
|
|
|
///Force move victim to destination, explode destination, drop all victim's items, gib them
|
|
/obj/item/syndicate_teleporter/proc/get_fragged(mob/living/victim, turf/destination, not_holding_tele = FALSE)
|
|
var/turf/mobloc = get_turf(victim)
|
|
victim.forceMove(destination)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(destination)
|
|
playsound(mobloc, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, "sound/magic/disintegrate.ogg", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
if(!not_holding_tele)
|
|
to_chat(victim, span_userdanger("You teleport into [destination], [src] tries to save you, but..."))
|
|
else
|
|
to_chat(victim, span_userdanger("You teleport into [destination]."))
|
|
destination.ex_act(EXPLODE_HEAVY)
|
|
victim.unequip_everything()
|
|
victim.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
|
|
victim.gib(DROP_ALL_REMAINS)
|
|
|
|
///Damage and stun all mobs in fragging_location turf, called after a teleport
|
|
/obj/item/syndicate_teleporter/proc/telefrag(turf/fragging_location, mob/user) // Don't let this gib. Never let this gib.
|
|
for(var/mob/living/victim in fragging_location)//Hit everything in the turf
|
|
victim.apply_damage(20, BRUTE)
|
|
victim.Paralyze(6 SECONDS)
|
|
to_chat(victim, span_warning("[user] teleports into you, knocking you to the floor with the bluespace wave!"))
|
|
|
|
///Bleed and make blood splatters at tele start and end points
|
|
/obj/item/syndicate_teleporter/proc/make_bloods(turf/old_location, turf/new_location, mob/living/user)
|
|
user.add_splatter_floor(old_location)
|
|
user.add_splatter_floor(new_location)
|
|
if(!iscarbon(user))
|
|
return
|
|
var/mob/living/carbon/carbon_user = user
|
|
carbon_user.bleed(10)
|
|
|
|
|
|
/obj/item/paper/syndicate_teleporter
|
|
name = "Teleporter Guide"
|
|
default_raw_text = {"
|
|
<b>Instructions on your new prototype teleporter:</b><br>
|
|
<br>
|
|
This teleporter will teleport the user 4-8 meters in the direction they are facing.<br>
|
|
<br>
|
|
It has 4 charges, and will recharge over time randomly. No, sticking the teleporter into an APC, microwave, or electrified airlock will not make it charge faster.<br>
|
|
<br>
|
|
<b>Warning:</b> Teleporting into walls will activate a failsafe teleport parallel up to 3 meters, but the user will be ripped apart if it fails to find a safe location.<br>
|
|
<br>
|
|
Do not expose the teleporter to electromagnetic pulses. Unwanted malfunctions may occur.
|
|
<br>
|
|
Final word of caution: the technology involved is experimental in nature. Although many years of research have allowed us to prevent leaving your organs behind, it simply cannot account for all of the liquid in your body.
|
|
"}
|
|
|
|
/obj/item/storage/box/syndie_kit/syndicate_teleporter
|
|
name = "syndicate teleporter kit"
|
|
|
|
/obj/item/storage/box/syndie_kit/syndicate_teleporter/PopulateContents()
|
|
new /obj/item/syndicate_teleporter(src)
|
|
new /obj/item/paper/syndicate_teleporter(src)
|
|
|
|
/obj/effect/temp_visual/teleport_abductor/syndi_teleporter
|
|
duration = 5
|
|
|
|
#undef PORTAL_LOCATION_DANGEROUS
|
|
#undef PORTAL_DANGEROUS_EDGE_LIMIT
|
|
|
|
#undef SOURCE_PORTAL
|
|
#undef DESTINATION_PORTAL
|