Files
Bubberstation/code/datums/components
Ben10Omintrix 13b729c71e fixes corgi pop skyrocketing (#88896)
## About The Pull Request
this prevents corgi pop, as well as some other animals like cats, from
skyrocketing. there were some measures against this in the ai behavior
code, but they werent working properly.

## Why It's Good For The Game
fixes corgi pop skyrocketing, for the sake of performance

## Changelog
🆑
fix: corgi's population will no longer exponentially grow
/🆑
2025-01-05 20:56:47 -05:00
..
2024-10-09 02:03:50 +02:00
2024-08-15 01:28:21 +01:00
2024-05-16 19:54:00 -07:00
2025-01-02 14:15:23 +00:00
2024-05-16 19:54:00 -07:00
2024-08-21 17:07:02 +12:00
2024-07-15 16:28:41 +01:00
2024-10-09 02:03:50 +02:00
2024-10-07 13:34:36 +02:00
2024-05-16 19:54:00 -07:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm