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58b5819be0d28bfbf0cfafc2f0215abe0ef7feba
Bubberstation/code/game/objects/items/implants
History
skoglol 718973fb9f Removes the assimilation/hivemind gamemode (#45316)
* Initial pass

* comment.

* stray ,

* stray define begone
2019-07-27 00:08:53 +02:00
..
implant_abductor.dm
…
implant_chem.dm
Refactors container_type into reagents.flags
2018-12-18 13:47:11 +00:00
implant_clown.dm
…
implant_exile.dm
…
implant_explosive.dm
…
implant_freedom.dm
…
implant_krav_maga.dm
Adds helpers for finding martial arts types (#42045)
2018-12-30 00:57:02 +13:00
implant_mindshield.dm
Removes the assimilation/hivemind gamemode (#45316)
2019-07-27 00:08:53 +02:00
implant_misc.dm
Remove reagent ids and use typepaths where applicable (#44166)
2019-05-31 21:57:26 +12:00
implant_spell.dm
…
implant_stealth.dm
Fixes diagonal box movement, makes stealth box reveal when damaged (#45274)
2019-07-21 11:05:43 +12:00
implant_storage.dm
Gets rid of the GetComponent macros (#44220)
2019-06-04 17:39:58 +02:00
implant_track.dm
…
implant.dm
…
implantcase.dm
[READY] Floydmats (Datum materials) & custom toolboxes (#45118)
2019-07-24 11:27:01 -04:00
implantchair.dm
Turns trait accessors into defines, fixes some bugs (#43820)
2019-05-06 19:44:05 -04:00
implanter.dm
[READY] Floydmats (Datum materials) & custom toolboxes (#45118)
2019-07-24 11:27:01 -04:00
implantpad.dm
examine-code refactor (#44636)
2019-06-19 22:07:57 +02:00
implantuplink.dm
…
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