mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 20:47:29 +00:00
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102 Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move. Adds Immobilize()d status effect that freezes movement but does not prevent anything else. Adds Paralyze()d which is oldstun "You can't do anything at all and knock down). Stun() will now prevent any item/UI usage and movement (which is similar to before). Knockdown() will now only knockdown without preventing item usage/movement. People knocked down will be able to crawl at softcrit-speeds Refactors some /mob variables and procs to /mob/living. update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove cl rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower. /cl Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
605 lines
17 KiB
Plaintext
605 lines
17 KiB
Plaintext
/mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG))
|
|
if (notransform)
|
|
return
|
|
//Handle items on mob
|
|
|
|
//first implants & organs
|
|
var/list/stored_implants = list()
|
|
var/list/int_organs = list()
|
|
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/X in implants)
|
|
var/obj/item/implant/IMP = X
|
|
stored_implants += IMP
|
|
IMP.removed(src, 1, 1)
|
|
|
|
var/list/missing_bodyparts_zones = get_missing_limbs()
|
|
|
|
var/obj/item/cavity_object
|
|
|
|
var/obj/item/bodypart/chest/CH = get_bodypart(BODY_ZONE_CHEST)
|
|
if(CH.cavity_item)
|
|
cavity_object = CH.cavity_item
|
|
CH.cavity_item = null
|
|
|
|
if(tr_flags & TR_KEEPITEMS)
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W)
|
|
|
|
//Make mob invisible and spawn animation
|
|
notransform = TRUE
|
|
Paralyze(22, ignore_canstun = TRUE)
|
|
icon = null
|
|
cut_overlays()
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
new /obj/effect/temp_visual/monkeyify(loc)
|
|
sleep(22)
|
|
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
|
|
|
// hash the original name?
|
|
if(tr_flags & TR_HASHNAME)
|
|
O.name = "monkey ([copytext(md5(real_name), 2, 6)])"
|
|
O.real_name = "monkey ([copytext(md5(real_name), 2, 6)])"
|
|
|
|
//handle DNA and other attributes
|
|
dna.transfer_identity(O)
|
|
O.updateappearance(icon_update=0)
|
|
|
|
if(tr_flags & TR_KEEPSE)
|
|
O.dna.struc_enzymes = dna.struc_enzymes
|
|
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
|
|
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive
|
|
|
|
if(suiciding)
|
|
O.suiciding = suiciding
|
|
if(hellbound)
|
|
O.hellbound = hellbound
|
|
O.a_intent = INTENT_HARM
|
|
|
|
//keep viruses?
|
|
if (tr_flags & TR_KEEPVIRUS)
|
|
O.diseases = diseases
|
|
diseases = list()
|
|
for(var/thing in O.diseases)
|
|
var/datum/disease/D = thing
|
|
D.affected_mob = O
|
|
|
|
//keep damage?
|
|
if (tr_flags & TR_KEEPDAMAGE)
|
|
O.setToxLoss(getToxLoss(), 0)
|
|
O.adjustBruteLoss(getBruteLoss(), 0)
|
|
O.setOxyLoss(getOxyLoss(), 0)
|
|
O.setCloneLoss(getCloneLoss(), 0)
|
|
O.adjustFireLoss(getFireLoss(), 0)
|
|
O.setBrainLoss(getBrainLoss(), 0)
|
|
O.updatehealth()
|
|
O.radiation = radiation
|
|
|
|
//re-add implants to new mob
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/Y in implants)
|
|
var/obj/item/implant/IMP = Y
|
|
IMP.implant(O, null, 1)
|
|
|
|
//re-add organs to new mob. this order prevents moving the mind to a brain at any point
|
|
if(tr_flags & TR_KEEPORGANS)
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Remove(O, 1)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
|
|
|
|
for(var/X in internal_organs)
|
|
var/obj/item/organ/I = X
|
|
int_organs += I
|
|
I.Remove(src, 1)
|
|
|
|
for(var/X in int_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Insert(O, 1)
|
|
|
|
var/obj/item/bodypart/chest/torso = O.get_bodypart(BODY_ZONE_CHEST)
|
|
if(cavity_object)
|
|
torso.cavity_item = cavity_object //cavity item is given to the new chest
|
|
cavity_object.forceMove(O)
|
|
|
|
for(var/missing_zone in missing_bodyparts_zones)
|
|
var/obj/item/bodypart/BP = O.get_bodypart(missing_zone)
|
|
BP.drop_limb(1)
|
|
if(!(tr_flags & TR_KEEPORGANS)) //we didn't already get rid of the organs of the newly spawned mob
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/G = X
|
|
if(BP.body_zone == check_zone(G.zone))
|
|
if(mind && mind.has_antag_datum(/datum/antagonist/changeling) && istype(G, /obj/item/organ/brain))
|
|
continue //so headless changelings don't lose their brain when transforming
|
|
qdel(G) //we lose the organs in the missing limbs
|
|
qdel(BP)
|
|
|
|
//transfer mind if we didn't yet
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
|
|
|
|
|
|
if (tr_flags & TR_DEFAULTMSG)
|
|
to_chat(O, "<B>You are now a monkey.</B>")
|
|
|
|
for(var/A in loc.vars)
|
|
if(loc.vars[A] == src)
|
|
loc.vars[A] = O
|
|
|
|
transfer_observers_to(O)
|
|
|
|
. = O
|
|
|
|
qdel(src)
|
|
|
|
////////////////////////// Humanize //////////////////////////////
|
|
//Could probably be merged with monkeyize but other transformations got their own procs, too
|
|
|
|
/mob/living/carbon/proc/humanize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG))
|
|
if (notransform)
|
|
return
|
|
//Handle items on mob
|
|
|
|
//first implants & organs
|
|
var/list/stored_implants = list()
|
|
var/list/int_organs = list()
|
|
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/X in implants)
|
|
var/obj/item/implant/IMP = X
|
|
stored_implants += IMP
|
|
IMP.removed(src, 1, 1)
|
|
|
|
var/list/missing_bodyparts_zones = get_missing_limbs()
|
|
|
|
var/obj/item/cavity_object
|
|
|
|
var/obj/item/bodypart/chest/CH = get_bodypart(BODY_ZONE_CHEST)
|
|
if(CH.cavity_item)
|
|
cavity_object = CH.cavity_item
|
|
CH.cavity_item = null
|
|
|
|
//now the rest
|
|
if (tr_flags & TR_KEEPITEMS)
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W, TRUE)
|
|
if (client)
|
|
client.screen -= W
|
|
|
|
|
|
|
|
//Make mob invisible and spawn animation
|
|
notransform = TRUE
|
|
Paralyze(22, ignore_canstun = TRUE)
|
|
|
|
icon = null
|
|
cut_overlays()
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
new /obj/effect/temp_visual/monkeyify/humanify(loc)
|
|
sleep(22)
|
|
var/mob/living/carbon/human/O = new( loc )
|
|
for(var/obj/item/C in O.loc)
|
|
O.equip_to_appropriate_slot(C)
|
|
|
|
dna.transfer_identity(O)
|
|
O.updateappearance(mutcolor_update=1)
|
|
|
|
if(cmptext("monkey",copytext(O.dna.real_name,1,7)))
|
|
O.real_name = random_unique_name(O.gender)
|
|
O.dna.generate_unique_enzymes(O)
|
|
else
|
|
O.real_name = O.dna.real_name
|
|
O.name = O.real_name
|
|
|
|
if(tr_flags & TR_KEEPSE)
|
|
O.dna.struc_enzymes = dna.struc_enzymes
|
|
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
|
|
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active
|
|
O.domutcheck()
|
|
|
|
if(suiciding)
|
|
O.suiciding = suiciding
|
|
if(hellbound)
|
|
O.hellbound = hellbound
|
|
|
|
//keep viruses?
|
|
if (tr_flags & TR_KEEPVIRUS)
|
|
O.diseases = diseases
|
|
diseases = list()
|
|
for(var/thing in O.diseases)
|
|
var/datum/disease/D = thing
|
|
D.affected_mob = O
|
|
O.med_hud_set_status()
|
|
|
|
//keep damage?
|
|
if (tr_flags & TR_KEEPDAMAGE)
|
|
O.setToxLoss(getToxLoss(), 0)
|
|
O.adjustBruteLoss(getBruteLoss(), 0)
|
|
O.setOxyLoss(getOxyLoss(), 0)
|
|
O.setCloneLoss(getCloneLoss(), 0)
|
|
O.adjustFireLoss(getFireLoss(), 0)
|
|
O.setBrainLoss(getBrainLoss(), 0)
|
|
O.updatehealth()
|
|
O.radiation = radiation
|
|
|
|
//re-add implants to new mob
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/Y in implants)
|
|
var/obj/item/implant/IMP = Y
|
|
IMP.implant(O, null, 1)
|
|
|
|
if(tr_flags & TR_KEEPORGANS)
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Remove(O, 1)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
for(var/obj/effect/proc_holder/changeling/humanform/HF in changeling.purchasedpowers)
|
|
changeling.purchasedpowers -= HF
|
|
|
|
for(var/X in internal_organs)
|
|
var/obj/item/organ/I = X
|
|
int_organs += I
|
|
I.Remove(src, 1)
|
|
|
|
for(var/X in int_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Insert(O, 1)
|
|
|
|
|
|
var/obj/item/bodypart/chest/torso = get_bodypart(BODY_ZONE_CHEST)
|
|
if(cavity_object)
|
|
torso.cavity_item = cavity_object //cavity item is given to the new chest
|
|
cavity_object.forceMove(O)
|
|
|
|
for(var/missing_zone in missing_bodyparts_zones)
|
|
var/obj/item/bodypart/BP = O.get_bodypart(missing_zone)
|
|
BP.drop_limb(1)
|
|
if(!(tr_flags & TR_KEEPORGANS)) //we didn't already get rid of the organs of the newly spawned mob
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/G = X
|
|
if(BP.body_zone == check_zone(G.zone))
|
|
if(mind && mind.has_antag_datum(/datum/antagonist/changeling) && istype(G, /obj/item/organ/brain))
|
|
continue //so headless changelings don't lose their brain when transforming
|
|
qdel(G) //we lose the organs in the missing limbs
|
|
qdel(BP)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
for(var/obj/effect/proc_holder/changeling/humanform/HF in changeling.purchasedpowers)
|
|
changeling.purchasedpowers -= HF
|
|
|
|
O.a_intent = INTENT_HELP
|
|
if (tr_flags & TR_DEFAULTMSG)
|
|
to_chat(O, "<B>You are now a human.</B>")
|
|
|
|
transfer_observers_to(O)
|
|
|
|
. = O
|
|
|
|
for(var/A in loc.vars)
|
|
if(loc.vars[A] == src)
|
|
loc.vars[A] = O
|
|
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/AIize()
|
|
if (notransform)
|
|
return
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
return ..()
|
|
|
|
/mob/proc/AIize(transfer_after = TRUE)
|
|
var/list/turf/landmark_loc = list()
|
|
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
|
|
if(locate(/mob/living/silicon/ai) in sloc.loc)
|
|
continue
|
|
if(sloc.primary_ai)
|
|
LAZYCLEARLIST(landmark_loc)
|
|
landmark_loc += sloc.loc
|
|
break
|
|
landmark_loc += sloc.loc
|
|
if(!landmark_loc.len)
|
|
to_chat(src, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
|
|
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
|
|
landmark_loc += sloc.loc
|
|
|
|
if(!landmark_loc.len)
|
|
message_admins("Could not find ai landmark for [src]. Yell at a mapper! We are spawning them at their current location.")
|
|
landmark_loc += loc
|
|
|
|
if(client)
|
|
stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
|
|
. = new /mob/living/silicon/ai(pick(landmark_loc), null, src)
|
|
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/Robotize(delete_items = 0, transfer_after = TRUE)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
if(delete_items)
|
|
qdel(W)
|
|
else
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/silicon/robot/R = new /mob/living/silicon/robot(loc)
|
|
|
|
R.gender = gender
|
|
R.invisibility = 0
|
|
|
|
if(mind) //TODO
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
mind.transfer_to(R)
|
|
else if(transfer_after)
|
|
R.key = key
|
|
|
|
R.apply_pref_name("cyborg")
|
|
|
|
if(R.mmi)
|
|
R.mmi.name = "Man-Machine Interface: [real_name]"
|
|
if(R.mmi.brain)
|
|
R.mmi.brain.name = "[real_name]'s brain"
|
|
if(R.mmi.brainmob)
|
|
R.mmi.brainmob.real_name = real_name //the name of the brain inside the cyborg is the robotized human's name.
|
|
R.mmi.brainmob.name = real_name
|
|
|
|
R.job = "Cyborg"
|
|
R.notify_ai(NEW_BORG)
|
|
|
|
. = R
|
|
qdel(src)
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
mobility_flags = NONE
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/humanoid/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
|
|
|
|
new_xeno.a_intent = INTENT_HARM
|
|
new_xeno.key = key
|
|
|
|
to_chat(new_xeno, "<B>You are now an alien.</B>")
|
|
. = new_xeno
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
mobility_flags = NONE
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/slime/new_slime
|
|
if(reproduce)
|
|
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/list/babies = list()
|
|
for(var/i=1,i<=number,i++)
|
|
var/mob/living/simple_animal/slime/M = new/mob/living/simple_animal/slime(loc)
|
|
M.nutrition = round(nutrition/number)
|
|
step_away(M,src)
|
|
babies += M
|
|
new_slime = pick(babies)
|
|
else
|
|
new_slime = new /mob/living/simple_animal/slime(loc)
|
|
new_slime.a_intent = INTENT_HARM
|
|
new_slime.key = key
|
|
|
|
to_chat(new_slime, "<B>You are now a slime. Skreee!</B>")
|
|
. = new_slime
|
|
qdel(src)
|
|
|
|
/mob/proc/become_overmind(starting_points = 60)
|
|
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
|
|
B.key = key
|
|
. = B
|
|
qdel(src)
|
|
|
|
|
|
/mob/living/carbon/human/proc/corgize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts) //this really should not be necessary
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
|
|
new_corgi.a_intent = INTENT_HARM
|
|
new_corgi.key = key
|
|
|
|
to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
|
|
. = new_corgi
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/proc/gorillize()
|
|
if(notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
SSblackbox.record_feedback("amount", "gorillas_created", 1)
|
|
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W, TRUE)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
var/mob/living/simple_animal/hostile/gorilla/new_gorilla = new (get_turf(src))
|
|
new_gorilla.a_intent = INTENT_HARM
|
|
if(mind)
|
|
mind.transfer_to(new_gorilla)
|
|
else
|
|
new_gorilla.key = key
|
|
to_chat(new_gorilla, "<B>You are now a gorilla. Ooga ooga!</B>")
|
|
. = new_gorilla
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
|
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
|
|
return
|
|
|
|
if(notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = INTENT_HARM
|
|
|
|
|
|
to_chat(new_mob, "You suddenly feel more... animalistic.")
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/mob/proc/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
|
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
|
|
return
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = INTENT_HARM
|
|
to_chat(new_mob, "You feel more... animalistic")
|
|
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/* Certain mob types have problems and should not be allowed to be controlled by players.
|
|
*
|
|
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
|
|
* This also gives a place to explain -why- players shouldnt be turn into certain mobs and hopefully someone can fix them.
|
|
*/
|
|
/mob/proc/safe_animal(MP)
|
|
|
|
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
|
|
if(!MP)
|
|
return 0 //Sanity, this should never happen.
|
|
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/construct))
|
|
return 0 //Verbs do not appear for players.
|
|
|
|
//Good mobs!
|
|
if(ispath(MP, /mob/living/simple_animal/pet/cat))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/crab))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/mushroom))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/shade))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/killertomato))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/mouse))
|
|
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
|
|
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
|
|
if(ispath(MP, /mob/living/simple_animal/parrot))
|
|
return 1 //Parrots are no longer unfinished! -Nodrak
|
|
|
|
//Not in here? Must be untested!
|
|
return 0
|