Files
Bubberstation/code/datums/components
SkyratBot d0d7e71bac [MIRROR] [no gbp] fixes lobstrosities fishing infinite resources (#28058)
* [no gbp] fixes lobstrosities fishing infinite resources (#83661)

## About The Pull Request
fixes lobstrosities being able to fish tons of resources, closes #83565

## Why It's Good For The Game
fixes the fishing economy

## Changelog
🆑
fix: lobstrosities will no longer be able to fish out multiple
necropolis chests
/🆑

* [no gbp] fixes lobstrosities fishing infinite resources

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Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
2024-06-10 11:54:41 +05:30
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm