Files
Bubberstation/code/game/objects/items/apc_frame.dm
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00

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// APC HULL
/obj/item/apc_frame
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
flags = CONDUCT
/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
del(src)
/obj/item/apc_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(usr,on_wall)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red APC cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red APC cannot be placed in this area."
return
if (A.get_apc())
usr << "\red This area already has APC."
return //only one APC per area
for(var/obj/machinery/power/terminal/T in loc)
if (T.master)
usr << "\red There is another network terminal here."
return
else
var/obj/item/weapon/cable_coil/C = new /obj/item/weapon/cable_coil(loc)
C.amount = 10
usr << "You cut the cables and disassemble the unused power terminal."
del(T)
new /obj/machinery/power/apc(loc, ndir, 1)
del(src)