Files
Bubberstation/_maps/_basemap.dm
T
RoxyandGitHub f4ed1af751 Blueshift 4: Shift Harder (#3904)
## About The Pull Request

Resurrects everyone's favorite map, with some spit-shining.
- [x] Update all paths so it compiles (obviously)
- [x] Fix some disconnected cables
- [x] Add extra firelocks to the main foyer area
- [x] Add Captain's cast to the cap's office
- [x] Add detective caseboards to the detective office
- [x] Do a pass over security camera coverage, several departments were
missing massive amounts of cameras in areas
- [x] Do a pass over external airlocks, sided all access on these is
reportedly weird on certain docks
- [x] Do a pass over department wall signs (the direction ones) and make
sure they're not wrong
- [ ] Potentially clean up some of the worst offenders of
"impossible-to-navigate maints"
- [x] Ensure we're not missing any standard every-map additions that
have been created since it was decommissioned
- [x] ???
- [x] Secret things I don't know about yet because people are going to
give me feedback

## Why It's Good For The Game


![image](https://github.com/user-attachments/assets/f332aaf0-176c-4ca2-85c5-1cf0e8cc7f8e)
The people demand Blueshift

## Proof Of Testing

It's a work in progress but yes I'm testing as I go

## Changelog
🆑
map: Blueshift is back on the menu
/🆑
2025-07-15 22:38:52 -04:00

33 lines
1.3 KiB
Plaintext

//#define LOWMEMORYMODE //uncomment this to load centcom and runtime station and thats it.
#include "map_files\generic\CentCom.dmm"
#ifndef LOWMEMORYMODE
#ifdef ALL_MAPS
#include "map_files\debug\multiz.dmm"
#include "map_files\debug\runtimestation.dmm"
#include "map_files\Deltastation\DeltaStation2.dmm"
#include "map_files\IceBoxStation\IceBoxStation.dmm"
#include "map_files\MetaStation\MetaStation.dmm"
#include "map_files\Mining\Lavaland.dmm"
//#include "map_files\NorthStar\north_star.dmm" BUBBER EDIT - UNUSED
#include "map_files\tramstation\tramstation.dmm"
#include "map_files\CatwalkStation\CatwalkStation_2023.dmm"
#include "map_files\NebulaStation\NebulaStation.dmm"
// SKYRAT EDIT ADDITON START - Compiling our modular maps too!
#include "map_files\Blueshift\Blueshift.dmm"
#include "map_files\VoidRaptor\VoidRaptor.dmm"
#include "map_files\KiloStation\KiloStation.dmm"
// SKYRAT EDIT END
//#include "map_files\wawastation\wawastation.dmm" BUBBER EDIT - UNUSED
// BUBBER EDIT ADDITION START
#include "map_files\biodome\biodome.dmm"
#include "map_files\moonstation\moonstation.dmm"
#include "map_files\BoxStation\BoxStation.dmm"
// BUBBER EDIT ADDITION END
#endif
#ifdef ALL_TEMPLATES
#include "templates.dm"
#endif
#endif