Files
Bubberstation/code/game/objects/devices/flash.dm
johnsonmt88@gmail.com ec52b9c032 Moved cyborg upgrade items out of mob code and into item code.
- Item declarations have no place in mob code. MMI and pAI code being the exception.

Removed a cyborg upgrade that made them immune to flashes
- An item that removes one of the very few weaknesses a borg has? No thanks.

Removed mob\living\silicon\robot\robot_defense.dm
- It was an empty file.

Removed uplink.dm and uplink_kits.dm from WorkInProgress
- Duplicate files: they're already in the main chunk of the code.
- They are no longer a work in progress.

Here's hoping I dont break anything with this commit...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 00:12:27 +00:00

209 lines
6.4 KiB
Plaintext

/obj/item/device/flash
name = "flash"
desc = "Used for blinding and being an asshole."
icon_state = "flash"
throwforce = 5
w_class = 1.0
throw_speed = 4
throw_range = 10
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
origin_tech = "magnets=2;combat=1"
var/times_used = 0 //Number of times it's been used.
var/broken = 0 //Is the flash burnt out?
var/last_used = 0 //last world.time it was used.
/obj/item/device/flash/proc/clown_check(var/mob/user)
if(user && (CLUMSY in user.mutations) && prob(50))
user << "\red The Flash slips out of your hand."
user.drop_item()
return 0
return 1
/obj/item/device/flash/proc/flash_recharge()
//capacitor recharges over time
for(var/i=0, i<3, i++)
if(last_used+600 > world.time)
break
last_used += 600
times_used -= 2
last_used = world.time
times_used = max(0,round(times_used)) //sanity
/obj/item/device/flash/attack(mob/living/M as mob, mob/user as mob)
if(!user || !M) return //sanity
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey])</font>")
if(!clown_check(user)) return
if(broken)
user.show_message("<span class='warning'>The [src.name] is broken.</span>", 2)
return
flash_recharge()
//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
//It will never break on the first use.
switch(times_used)
if(0 to 5)
last_used = world.time
if(prob(times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
broken = 1
user << "<span class='warning'>The bulb has burnt out!</span>"
icon_state = "flashburnt"
return
times_used++
else //can only use it 5 times a minute
user.show_message("<span class='warning'>*click* *click*</span>", 2)
return
playsound(src.loc, 'flash.ogg', 100, 1)
var/flashfail = 0
if(iscarbon(M))
var/safety = M:eyecheck()
if(safety <= 0)
M.Weaken(10)
flick("e_flash", M.flash)
if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
if(user.mind && user.mind in ticker.mode.head_revolutionaries)
var/revsafe = 0
for(var/obj/item/weapon/implant/loyalty/L in M)
if(L && L.implanted)
revsafe = 1
break
M:update_mind() //give them a mind datum if they don't have one. won't work if they are logged out/ghosted or something.
if(M.mind)
if(M.mind.has_been_rev)
revsafe = 2
if(!revsafe)
M.mind.has_been_rev = 1
ticker.mode.add_revolutionary(M.mind)
else if(revsafe == 1)
user << "<span class='warning'>Something seems to be blocking the flash!</span>"
else
user << "<span class='warning'>This mind seems resistant to the flash!</span>"
user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
else
flashfail = 1
else if(issilicon(M))
M.Weaken(rand(5,10))
flashfail++
if(isrobot(user))
spawn(0)
var/atom/movable/overlay/animation = new(user.loc)
animation.layer = user.layer + 1
animation.icon_state = "blank"
animation.icon = 'mob.dmi'
animation.master = user
flick("blspell", animation)
sleep(5)
del(animation)
if(!flashfail)
flick("flash2", src)
for(var/mob/O in viewers(user, null))
O.show_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
else
for(var/mob/O in viewers(user, null))
O.show_message("<span class='notice'>[user] fails to blind [M] with the flash!</span>")
return
/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user || !clown_check(user)) return
if(broken)
user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
return
flash_recharge()
//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
//It will never break on the first use.
switch(times_used)
if(0 to 5)
if(prob(2*times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
broken = 1
user << "<span class='warning'>The bulb has burnt out!</span>"
icon_state = "flashburnt"
return
times_used++
else //can only use it 5 times a minute
user.show_message("<span class='warning'>*click* *click*</span>", 2)
return
playsound(src.loc, 'flash.ogg', 100, 1)
flick("flash2", src)
if(user && isrobot(user))
spawn(0)
var/atom/movable/overlay/animation = new(user.loc)
animation.layer = user.layer + 1
animation.icon_state = "blank"
animation.icon = 'mob.dmi'
animation.master = user
flick("blspell", animation)
sleep(5)
del(animation)
for(var/mob/living/carbon/M in oviewers(3, null))
if(prob(50))
if (locate(/obj/item/weapon/cloaking_device, M))
for(var/obj/item/weapon/cloaking_device/S in M)
S.active = 0
S.icon_state = "shield0"
var/safety = M:eyecheck()
if(!safety)
flick("flash", M.flash)
return
/obj/item/device/flash/emp_act(severity)
if(broken) return
flash_recharge()
switch(times_used)
if(0 to 5)
if(prob(2*times_used))
broken = 1
icon_state = "flashburnt"
return
times_used++
if(istype(loc, /mob/living/carbon))
var/mob/living/carbon/M = loc
var/safety = M.eyecheck()
if(safety <= 0)
M.Weaken(10)
flick("e_flash", M.flash)
for(var/mob/O in viewers(M, null))
O.show_message("<span class='disarm'>[M] is blinded by the flash!</span>")
..()
/obj/item/device/flash/synthetic
name = "synthetic flash"
desc = "When a problem arises, SCIENCE is the solution."
icon_state = "sflash"
origin_tech = "magnets=2;combat=1"
var/construction_cost = list("metal"=750,"glass"=750)
var/construction_time=100
/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
..()
if(!broken)
broken = 1
user << "\red The bulb has burnt out!"
icon_state = "flashburnt"
/obj/item/device/flash/synthetic/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
..()
if(!broken)
broken = 1
user << "\red The bulb has burnt out!"
icon_state = "flashburnt"