Bloop 630d38fedf Stops mines from blowing up CI (#81881)
## About The Pull Request

Makes this GO AWAY.


![image](https://github.com/tgstation/tgstation/assets/13398309/71d01448-2c73-420e-af9c-191fd1e9f8d1)

Fixes https://github.com/tgstation/tgstation/issues/81249
Fixes https://github.com/NovaSector/NovaSector/issues/930
Fixes https://github.com/NovaSector/NovaSector/issues/1077

Half of https://github.com/tgstation/tgstation/issues/81448 resolved by
this.

---

So landmines are very often _deciding to blow up during the unit tests_,
causing the floor to not be a floor.
This was always a potential issue but was exacerbated by the museum PR
which made the following change:


![image](https://github.com/tgstation/tgstation/assets/13398309/51d0e3a8-acf1-4d89-9511-e5ff0ad7a533)

---

**My solution is to stop them from spawning.** create_and_destroy is
already a bug-minefield, it does not also need to be a _literal_
minefield.

I've ran 4 tests so far and where this issue was cropping up every other
PR, it has still not occurred with this fix. I'm not going to say for
certain that it's fixed just yet but I am optimistic. I'll update in a
few hours.

edit: Unfortunately my optimism was misguided and on the 8th run it
failed. This doesn't fix it.

## Why It's Good For The Game

This CI error was coming up all the time and I'm sick of it.

## Changelog

🆑
fix: fixes a spurious CI runtime caused by explosive mines quite
literally blowing up the unit test area
/🆑
2024-03-11 19:23:54 -06:00
2024-03-07 04:39:15 +01:00
2023-12-04 14:42:43 -08:00
2024-03-10 02:09:55 +01:00
2024-02-20 20:23:18 -07:00
2021-10-27 01:50:55 +01:00
2024-01-16 16:43:13 -05:00

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website https://www.tgstation13.org
Code https://github.com/tgstation/tgstation
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://codedocs.tgstation13.org/
/tg/station Discord https://tgstation13.org/phpBB/viewforum.php?f=60
Coderbus Discord https://discord.gg/Vh8TJp9

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

DOWNLOADING

Downloading

Running a server

Maps and Away Missions

Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.6%
TypeScript 5.5%
JavaScript 1.9%
Python 0.5%
SCSS 0.2%