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## About The Pull Request Removes INTERACT_MACHINE_SET_MACHINE on machines that don't use a non-TGUI UI. Removes set_machine from TGUI things that forgot to remove them previously. Decouples advanced camera consoles from UI procs since it doesn't actually use one. ## Why It's Good For The Game TGUI machines don't need to be using these procs and vars, and this makes it more clear what does and doesn't use a TGUI menu from a glance. I explain it a bit better [here](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA) if you're interested. ## Changelog No player-facing changes.
46 lines
2.1 KiB
Plaintext
46 lines
2.1 KiB
Plaintext
/// whether can_interact() checks for anchored. only works on movables.
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#define INTERACT_ATOM_REQUIRES_ANCHORED (1<<0)
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/// calls try_interact() on attack_hand() and returns that.
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#define INTERACT_ATOM_ATTACK_HAND (1<<1)
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/// automatically calls and returns ui_interact() on interact().
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#define INTERACT_ATOM_UI_INTERACT (1<<2)
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/// user must be dextrous
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#define INTERACT_ATOM_REQUIRES_DEXTERITY (1<<3)
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/// ignores incapacitated check
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#define INTERACT_ATOM_IGNORE_INCAPACITATED (1<<4)
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/// incapacitated check ignores restrained
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#define INTERACT_ATOM_IGNORE_RESTRAINED (1<<5)
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/// incapacitated check checks grab
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#define INTERACT_ATOM_CHECK_GRAB (1<<6)
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/// prevents leaving fingerprints automatically on attack_hand
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#define INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND (1<<7)
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/// adds hiddenprints instead of fingerprints on interact
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#define INTERACT_ATOM_NO_FINGERPRINT_INTERACT (1<<8)
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/// allows this atom to skip the adjacency check
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#define INTERACT_ATOM_ALLOW_USER_LOCATION (1<<9)
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/// ignores mobility check
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#define INTERACT_ATOM_IGNORE_MOBILITY (1<<10)
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/// attempt pickup on attack_hand for items
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#define INTERACT_ITEM_ATTACK_HAND_PICKUP (1<<0)
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/// can_interact() while open
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#define INTERACT_MACHINE_OPEN (1<<0)
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/// can_interact() while offline
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#define INTERACT_MACHINE_OFFLINE (1<<1)
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/// try to interact with wires if open
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#define INTERACT_MACHINE_WIRES_IF_OPEN (1<<2)
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/// let silicons interact
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#define INTERACT_MACHINE_ALLOW_SILICON (1<<3)
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/// let silicons interact while open
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#define INTERACT_MACHINE_OPEN_SILICON (1<<4)
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/// must be silicon to interact
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#define INTERACT_MACHINE_REQUIRES_SILICON (1<<5)
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/// This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it.
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/// This is exclusively used for non-TGUI UIs, and its instances should be removed when moved to TGUI.
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#define INTERACT_MACHINE_SET_MACHINE (1<<6)
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/// the user must have vision to interact (blind people need not apply)
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#define INTERACT_MACHINE_REQUIRES_SIGHT (1<<7)
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/// the user must be able to read to interact
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#define INTERACT_MACHINE_REQUIRES_LITERACY (1<<8)
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