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## About The Pull Request This PR does many things, I'll try to explain the basic/background stuff to the main thing first: 1. Adds a new remote that allows a human to function like an AI. It controls a fly that will fly around the station slowly, and when it reaches a machine then the person can interact with it as if they were an AI. This required changing a lot of silicon/AI checks with one that also checks for this remote, and some messing with shared ui state. 2. Moves req_access from the obj and bot to ``/atom/movable`` which lets it be shared between the two, no more copy-paste and one side lacking features/checks/signals the other has. 3. Adds a check for AI config for AI-related station traits, which was lacking prior Now for the good part... Adds a new station trait that replaces the AI with a Human. This person is equipped with an AI headset (including Binary), an advanced camera console, an omni door wand, the machine controller, and their laws. They are immune to the SAT's turrets (even if set to target borgs) and are slow outside of the SAT, mimicing the actions of the AI. They interact with the world through their advanced camera console, which allows them to do most AI stuff needed, and the holopad they can connect to without having to ring first (like Command can). They are given a paper with the laws they must follow, but since they are human they are able to bend it. Cyborgs that run the default lawset are "slaved" to them via an unremovable law 0, so the Human AI can bend the laws if they really need to (for their own survival n such), and make the cyborgs obey their commands above laws, but in general this shouldn't be a frequent occurrence. This does take into account the unique AI trait, so it's not guaranteed Asimov. When this station trait rolls, all Intellicards, AI uploads, and AI core boards are destroyed and are unresearchable. They can be spawned by admins in-game if necessary. Maybe in the future we can also exclude Oldstation from this but I haven't really decided. Extra perks: Human AI spawns with a Robotic voicebox (unless they are a body purist) and teleport blocking implant, so they can't use teleporters to bypass their on-station slowdown. They also have an infinite laser pointer that can be used to blind through their camera console. This is unfortunately nerfed from the recent borg balance PR that removed its stun. This was meant to be the alternative to no longer being able to permanently lock borgs down like AIs can (or more than one, for that matter). They aren't affected by Roburgers, Acid, and Fuel's toxicity. Bots salute them like they do Beepsky (which is now a trait) They spawn with SyndEye to replace the AI's tracking ability They do not have a bank account ### The machine remote The machine remote has a little fly in it that flies to the machines it is pointed to, working as the arms and legs of the Human AI. It scans the machine and punches in the action the AI does, and is how the AI accesses basically anything. This fly slowly moves from one machine to the next, and can be recalled with Alt Click. It works on machines and bots. ### Video (Low quality to fit Github) https://github.com/tgstation/tgstation/assets/53777086/e16509f8-8bed-42b5-9fbf-7e37165a11e8 ## Why It's Good For The Game I've seen a funny screenshot one day of a person replacing the AI by using a bunch of door remotes, camera console, crew monitoring console, and a few other things. I've been thinking about that for a few years and really wanted to make it official if not easier to make possible, because it is an incredibly funny interaction. This makes it a reality, and while they aren't as powerful as regular AIs, I think it makes for better and funnier in-game moments. With the same weight as Cargorilla (1), I hope this wouldn't be rolling too often and ruin rounds, but instead show off the different capabilities that Humans and AIs can do, to do the job of an AI. You win some you lose some. ## Changelog 🆑 JohnFulpWillard, Tattax add: Adds a new station trait job: The Human AI. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
182 lines
7.3 KiB
Plaintext
182 lines
7.3 KiB
Plaintext
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/**
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* Handles simple payment operations where the cost of the object in question doesn't change.
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*
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* What this is useful for:
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* Basic forms of vending.
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* Objects that can drain the owner's money linearly.
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* What this is not useful for:
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* Things where the seller may want to fluxuate the price of the object.
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* Improving standardizing every form of payment handing, as some custom handling is specific to that object.
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**/
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/datum/component/payment
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dupe_mode = COMPONENT_DUPE_UNIQUE ///NO OVERRIDING TO CHEESE BOUNTIES
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///Standardized of operation.
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var/cost = 10
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///Flavor style for handling cash (Friendly? Hostile? etc.)
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var/transaction_style = "Clinical"
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///Who's getting paid?
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var/datum/bank_account/target_acc
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///Does this payment component respect same-department-discount?
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var/department_discount = FALSE
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/datum/component/payment/Initialize(_cost, _target, _style)
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target_acc = _target
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if(!target_acc)
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target_acc = SSeconomy.get_dep_account(ACCOUNT_CIV)
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cost = _cost
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transaction_style = _style
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/datum/component/payment/RegisterWithParent()
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RegisterSignal(parent, COMSIG_OBJ_ATTEMPT_CHARGE, PROC_REF(attempt_charge))
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RegisterSignal(parent, COMSIG_OBJ_ATTEMPT_CHARGE_CHANGE, PROC_REF(change_cost))
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/datum/component/payment/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_OBJ_ATTEMPT_CHARGE, COMSIG_OBJ_ATTEMPT_CHARGE_CHANGE))
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/datum/component/payment/proc/attempt_charge(datum/source, atom/movable/target, extra_fees = 0)
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SIGNAL_HANDLER
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if(!cost && !extra_fees) //In case a free variant of anything is made it'll skip charging anyone.
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return
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var/total_cost = cost + extra_fees
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if(!ismob(target))
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return COMPONENT_OBJ_CANCEL_CHARGE
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var/mob/living/user = target
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if(HAS_SILICON_ACCESS(user) || isdrone(user)) //They have evolved beyond the need for mere credits
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return
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var/obj/item/card/id/card
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if(istype(user))
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card = user.get_idcard(TRUE)
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if(!card && istype(user.pulling, /obj/item/card/id))
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card = user.pulling
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if(handle_card(user, card, total_cost))
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return //Only breaks here if the card can handle the cost of purchasing with someone's ID.
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if(handle_cardless(user, total_cost)) //Here we attempt to handle the purchase physically, with held money first. Otherwise we default to below.
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return
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return COMPONENT_OBJ_CANCEL_CHARGE
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/**
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* Proc that changes the base cost of the interaction.
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*
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* * source: Datum source of the thing changing the cost.
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* * new_cost: the int value of the attempted new_cost to replace the cost value.
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*/
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/datum/component/payment/proc/change_cost(datum/source, new_cost)
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SIGNAL_HANDLER
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if(!isnum(new_cost))
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CRASH("change_cost called with variable new_cost as not a number.")
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cost = new_cost
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/**
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* Attempts to charge the mob, user, an integer number of credits, total_cost, without the use of an ID card to directly draw upon.
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*/
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/datum/component/payment/proc/handle_cardless(mob/living/user, total_cost)
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//Here is all the possible non-ID payment methods.
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var/list/counted_money = list()
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var/physical_cash_total = 0
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for(var/obj/item/credit in typecache_filter_list(user.get_all_contents(), GLOB.allowed_money)) //Coins, cash, and credits.
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if(physical_cash_total > total_cost)
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break
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physical_cash_total += credit.get_item_credit_value()
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counted_money += credit
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if(is_type_in_typecache(user.pulling, GLOB.allowed_money) && (physical_cash_total < total_cost)) //Coins(Pulled).
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var/obj/item/counted_credit = user.pulling
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physical_cash_total += counted_credit.get_item_credit_value()
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counted_money += counted_credit
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if(physical_cash_total < total_cost)
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var/armless //Suggestions for those with no arms/simple animals.
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if(!ishuman(user) && !isslime(user))
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armless = TRUE
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else
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var/mob/living/carbon/human/harmless_armless = user
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if(!harmless_armless.get_bodypart(BODY_ZONE_L_ARM) && !harmless_armless.get_bodypart(BODY_ZONE_R_ARM))
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armless = TRUE
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if(armless)
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if(!user.pulling || !iscash(user.pulling) && !istype(user.pulling, /obj/item/card/id))
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to_chat(user, span_notice("Try pulling a valid ID, space cash, holochip or coin while using \the [parent]!"))
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return FALSE
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return FALSE
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if(physical_cash_total < total_cost)
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to_chat(user, span_notice("Insufficient funds. Aborting."))
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return FALSE
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for(var/obj/cash_object in counted_money)
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qdel(cash_object)
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physical_cash_total -= total_cost
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if(physical_cash_total > 0)
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var/obj/item/holochip/holochange = new /obj/item/holochip(user.loc, physical_cash_total) //Change is made in holocredits exclusively.
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holochange.name = "[holochange.credits] credit holochip"
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if(ishuman(user))
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var/mob/living/carbon/human/paying_customer = user
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var/successfully_put_in_hands
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ASYNC //Put_in_hands can sleep, we don't want that to block this proc.
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successfully_put_in_hands = paying_customer.put_in_hands(holochange)
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if(!successfully_put_in_hands)
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user.pulling = holochange
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else
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user.pulling = holochange
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log_econ("[total_cost] credits were spent on [parent] by [user].")
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to_chat(user, span_notice("Purchase completed with held credits."))
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playsound(user, 'sound/effects/cashregister.ogg', 20, TRUE)
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return TRUE
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/**
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* Attempts to charge a mob, user, an integer number of credits, total_cost, directly from an ID card/bank account.
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*/
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/datum/component/payment/proc/handle_card(mob/living/user, obj/item/card/id/idcard, total_cost)
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var/atom/movable/atom_parent = parent
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if(!idcard)
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if(transaction_style == PAYMENT_VENDING)
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to_chat(user, span_warning("No card found."))
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return FALSE
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if(!idcard?.registered_account)
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switch(transaction_style)
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if(PAYMENT_FRIENDLY)
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to_chat(user, span_warning("There's no account detected on your ID, how mysterious!"))
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if(PAYMENT_ANGRY)
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to_chat(user, span_warning("ARE YOU JOKING. YOU DON'T HAVE A BANK ACCOUNT ON YOUR ID YOU IDIOT."))
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if(PAYMENT_CLINICAL)
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to_chat(user, span_warning("ID Card lacks a bank account. Advancing."))
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if(PAYMENT_VENDING)
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to_chat(user, span_warning("No account found."))
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return FALSE
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if(!idcard.registered_account.account_job)
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atom_parent.say("Departmental accounts have been blacklisted from personal expenses due to embezzlement.")
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return FALSE
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if(!(idcard.registered_account.has_money(total_cost)))
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switch(transaction_style)
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if(PAYMENT_FRIENDLY)
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to_chat(user, span_warning("I'm so sorry... You don't seem to have enough money."))
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if(PAYMENT_ANGRY)
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to_chat(user, span_warning("YOU MORON. YOU ABSOLUTE BAFOON. YOU INSUFFERABLE TOOL. YOU ARE POOR."))
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if(PAYMENT_CLINICAL)
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to_chat(user, span_warning("ID Card lacks funds. Aborting."))
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if(PAYMENT_VENDING)
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to_chat(user, span_warning("You do not possess the funds to purchase that."))
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atom_parent.balloon_alert(user, "needs [total_cost] credit\s!")
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return FALSE
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target_acc.transfer_money(idcard.registered_account, total_cost, "Nanotrasen: Usage of Corporate Machinery")
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log_econ("[total_cost] credits were spent on [parent] by [user] via [idcard.registered_account.account_holder]'s card.")
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idcard.registered_account.bank_card_talk("[total_cost] credits deducted from your account.")
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playsound(src, 'sound/effects/cashregister.ogg', 20, TRUE)
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SSeconomy.track_purchase(idcard.registered_account, total_cost, parent)
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return TRUE
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/**
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* Attempts to remove the payment component, currently when the crew wins a revolution.
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* * datum/source: source of the signal.
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*/
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/datum/component/payment/proc/clean_up(datum/source)
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SIGNAL_HANDLER
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target_acc = null
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qdel(src)
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