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## About The Pull Request Related: #78017 Stop drop and roll is no longer instant -5 fire stacks -> stun -> wait. Now, when you stop drop and roll, every time you roll you will lose 1 firestack. A roll is triggered every 0.8 seconds. Moving, getting up, or becoming incapacitated / stunned will stop you from rolling. _(This number puts it roughly equivalent to its current rate.)_ While rolling, your hands are blocked (you cannot use items, hold things, etc.) Additionally, you will roll until all firestacks are cleared. ## Why It's Good For The Game Getting stunned for 6 seconds because you decide to stop and roll is a little silly. Reasonably you could stop rolling and get back up should the need arise, such as "oh god there's more fire I gotta relocate". By changing it to a gradual thing, it makes it a bit more reasonable and fair. - New players who immediately slam "STOP DROP ROLL" because the alert on their screen tells them to are no longer helpless for 6 whole seconds - People who hit the resist key, intending to interact with something else (such as a bola) are no longer stuck rolling when they did not want to ## Changelog 🆑 Melbert balance: Stop, drop, and roll no longer instantly clears 5 fire stacks off of you - Instead, it will clear 1 fire stack off of you every time you roll, with a roll every 0.8 seconds. balance: Stop, drop, and roll no longer stuns you for 6 seconds. Instead, it will knock you to the floor while you are rolling. Moving around or getting up will cancel the roll, and you cannot use items while rolling around. balance: Stop, drop, and roll will now repeat until the fire is put out or you get up. /🆑