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## About The Pull Request Implements half of this (with some minor changes):  The ultimate goal of this is to split our attack chain in two: - One for non-combat item interactions - Health analyzer scanning - using tools on stuff - surgery - Niche other interactions - One for combat attacking - Item hit thing, item deal damage. - Special effects on attack would go here. This PR begins this by broadining tool act into item interact. Item interact is a catch-all proc ran at the beginning of attack chain, before `pre_attack` and such, that handles the first part of the chain. This allows us to easily catch item interaction and cancel the attack part of the chain by using deliberate bitflag return values, rather than `TRUE` / `FALSE`*. *Because right now, `TRUE` = `cancel attack`, no matter what, which is unclear to people. Instead of moving as much as possible to the new proc in this PR, I started by doing some easy, obvious things. More things can be moved in the future, or technically they don't even need to move in a lot of cases. ## Changelog 🆑 Melbert refactor: Refactored some methods of items interacting with other objects or mobs, such as surgery and health analzyers. Report if anything seems wrong /🆑
209 lines
5.5 KiB
Plaintext
209 lines
5.5 KiB
Plaintext
/turf/open/floor/holofloor
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icon_state = "floor"
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holodeck_compatible = TRUE
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thermal_conductivity = 0
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flags_1 = NONE
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var/direction = SOUTH
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/turf/open/floor/holofloor/attackby(obj/item/I, mob/living/user)
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return // HOLOFLOOR DOES NOT GIVE A FUCK
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/turf/open/floor/holofloor/item_interaction(mob/living/user, obj/item/tool, list/modifiers, is_right_clicking)
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SHOULD_CALL_PARENT(FALSE)
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return NONE // Fuck you
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/turf/open/floor/holofloor/burn_tile()
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return //you can't burn a hologram!
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/turf/open/floor/holofloor/break_tile()
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return //you can't break a hologram!
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/turf/open/floor/holofloor/plating
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name = "holodeck projector floor"
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icon_state = "engine"
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/turf/open/floor/holofloor/chapel
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name = "chapel floor"
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icon_state = "chapel"
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/turf/open/floor/holofloor/chapel/bottom_left
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direction = WEST
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/turf/open/floor/holofloor/chapel/top_right
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direction = EAST
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/turf/open/floor/holofloor/chapel/bottom_right
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/turf/open/floor/holofloor/chapel/top_left
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direction = NORTH
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/turf/open/floor/holofloor/chapel/Initialize(mapload)
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. = ..()
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if (direction != SOUTH)
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setDir(direction)
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/turf/open/floor/holofloor/white
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name = "white floor"
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icon_state = "white"
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/turf/open/floor/holofloor/pure_white
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name = "white floor"
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desc = "Hey look, it's the inside of a greytiders mind!"
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icon_state = "pure_white"
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/turf/open/floor/holofloor/plating/burnmix
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name = "burn-mix floor"
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initial_gas_mix = BURNMIX_ATMOS
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/turf/open/floor/holofloor/grass
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gender = PLURAL
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name = "lush grass"
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desc = "Looking at the lushious field, you suddenly feel homesick."
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icon_state = "grass0"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/grass/Initialize(mapload)
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. = ..()
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icon_state = "grass[rand(0,3)]"
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/turf/open/floor/holofloor/beach
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gender = PLURAL
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name = "sand"
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desc = "This is better than a vacation, since you're still getting paid."
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icon = 'icons/turf/sand.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/beach/coast
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gender = NEUTER
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name = "coastline"
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icon = 'icons/turf/beach.dmi'
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icon_state = "beach"
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/turf/open/floor/holofloor/beach/coast/corner
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icon_state = "beach-corner"
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/turf/open/floor/holofloor/beach/water
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name = "water"
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desc = "Gives the impression you can walk on water. Chaplains love it."
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icon = 'icons/turf/beach.dmi'
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icon_state = "water"
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bullet_sizzle = TRUE
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/turf/open/floor/holofloor/beach/water/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/fishing_spot, /datum/fish_source/holographic)
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/turf/open/floor/holofloor/asteroid
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gender = PLURAL
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name = "asteroid sand"
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desc = "The sand crunches beneath your feet, though it feels soft to the touch."
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icon_state = "asteroid"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/asteroid/Initialize(mapload)
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icon_state = "asteroid[rand(0, 12)]"
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. = ..()
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/turf/open/floor/holofloor/basalt
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gender = PLURAL
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name = "basalt"
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desc = "You still feel hot, despite the cool walls of the holodeck."
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icon_state = "basalt0"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/basalt/Initialize(mapload)
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. = ..()
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if(prob(15))
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icon_state = "basalt[rand(0, 12)]"
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set_basalt_light(src)
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/turf/open/floor/holofloor/space
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name = "\proper space"
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desc = "Space-looking floor. Thankfully, the deadly aspects of space are not emulated here."
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icon = 'icons/turf/space.dmi'
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icon_state = "space"
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plane = PLANE_SPACE
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/turf/open/floor/holofloor/hyperspace
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name = "\proper hyperspace"
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desc = "Gives the impression of moving at hyper-speed, without moving. May induce motion sickness."
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/hyperspace/Initialize(mapload)
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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. = ..()
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/turf/open/floor/holofloor/hyperspace/ns/Initialize(mapload)
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. = ..()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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/turf/open/floor/holofloor/carpet
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name = "carpet"
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desc = "Electrically inviting."
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icon = 'icons/turf/floors/carpet.dmi'
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icon_state = "carpet-255"
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base_icon_state = "carpet"
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floor_tile = /obj/item/stack/tile/carpet
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET
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canSmoothWith = SMOOTH_GROUP_CARPET
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/carpet/Initialize(mapload)
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. = ..()
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom/, update_appearance)), 1)
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/turf/open/floor/holofloor/carpet/update_icon(updates=ALL)
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. = ..()
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if((updates & UPDATE_SMOOTHING) && overfloor_placed && smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(src)
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/turf/open/floor/holofloor/wood
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icon_state = "wood"
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desc = "Makes you feel at home."
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/snow
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gender = PLURAL
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name = "snow"
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desc = "The puffy snow clumps together to make a solid-looking floor, though it sinks beneath your feet."
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/dark
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icon_state = "darkfull"
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desc = "The surrounding enviroment is so dark you can hardly see yourself."
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/turf/open/floor/holofloor/stairs
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name = "stairs"
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icon_state = "stairs"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/stairs/left
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icon_state = "stairs-l"
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/turf/open/floor/holofloor/stairs/medium
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icon_state = "stairs-m"
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/turf/open/floor/holofloor/stairs/right
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icon_state = "stairs-r"
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/turf/open/floor/holofloor/chess_white
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icon_state = "white_large"
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color = "#eeeed2"
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/turf/open/floor/holofloor/chess_black
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icon_state = "white_large"
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color = "#93b570"
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