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## About The Pull Request
Nerfs
- Furious steel cooldown: 30s -> 60 seconds (when ascended: 10s -> 30s)
- Furious steel: Now affected by antimagic
- Cleave cooldown: 40s -> 45s
- Cleave range: 9 tiles -> 4 tiles
- Cleave wound: Now has natural clotting, changing the amount of blood
loss from inf -> ~40%
- Blood siphon range: 9 tiles -> 6 tiles
- Void Pull: Now affected by antimagic
- Void Phase: Now affected by antimagic
Buffs
- Void Blast cooldown: 60s -> 30s
Other
- Rust Formation now has a "distinct" icon
- Void Blast now has a "distinct" icon
## Why It's Good For The Game
A lot of these spells were extremely oppressive, and made it pretty much
a joke to get away with anything.
They were no-brainer choices, and as a result no one really pathed into
anything else but these.
- Furious Steel:
- Now that blade heretics have "realignment" in their repertoire, which
offers them another counter for being hit by disablers or batons, this
spell doesn't need to have such an insanely high uptime. The spell
should be used for initiating and obtaining the lead in a combat,
instead of having nigh-invulnerability for most periods.
- Additionally, antimagic protection was kind of missing, which was
partially an oversight of it not being a `/magic` projectile.
- Cleave:
- Cleave was by far the most absurd ability available bar none. This
spell was guaranteed death in 30 seconds if the target had no way to
stop the bloodflow immediately. AND it could be casted from across the
screen. This brings cleave's range into midrange between you and the
target, giving a lot more opportunity to be aware for the victim.
- Critical bleed wounds had a negative clotting rate, meaning that prior
you would bleed to 0% from cleave if you didn't stop it. Not very fun,
so with the default clotting rate it now stops at 60% blood flow -
enough to be lethal if untreated, but doesn't completely tap you out
- **Alternatives**:
- Keep the no clotting, make it a pure melee / touch spell.
- Reduce the cooldown, make it a projectile
- Change it to be like a cool scythe attack that comes out of the caster
and does a sweep
- Blood Siphon:
- This was primarily done to slot in better with Cleave's range
decrease, encouraging more close range combat between the two. Getting
point clicked from across the screen isn't fun.
- Void Pull and Phase:
- Largely done for consistency. These are spells which cause damage, so
anti-magic should stop the damage from the spells.
- Void Blast
- I have no idea why I made the cooldown so high on this, 1 minute made
it almost worthless.
TLDR: Instakill click spells from across the screen bad, invulnerability
bad
## Changelog
🆑 Melbert
balance: Heretic: Furious Steel's cooldown has been doubled (30s ->
60s), and abides by antimagic
balance: Heretic: Cleave's cooldown has increased by 5s, range has been
decreased to 4 tiles, and wound applied now has natural clotting
balance: Heretic: Blood Siphon's range has been decreased to 6 tiles
balance: Heretic: Void Pull and Phase abide by antimagic
balance: Heretic: Halved Void Blast's cooldown to 30s
qol: Heretic: Void Blast and Rust Formation now have distinct icons
/🆑