Changes Obsession resilience to require a lobotomy (#71462)

## About The Pull Request

Obsessed is changed to require a lobotomy rather than brain surgery.
Also nerfs Mind Restoration so it cannot remove deep-rooted traumas.

## Why It's Good For The Game

Obsessed has been well-known for some time as being surprise ganked by
fairly low-key airborne healing viruses. Players are stripped of their
antag status with no fanfare or consequence.

With this change the cure for obsessed will require a lobotomy, which
will cause additional permanent brain traumas. This provides way more
mechanically-informed RP than losing antag due to a friendly sneeze.

## Changelog

🆑
balance: Obsessed has been bumped up to a Deep-Rooted Brain Trauma
balance: Mind Restoration can't remove deep-rooted traumas, making
Obsessed unremovable by virusses
/🆑

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This commit is contained in:
RaveRadbury
2022-11-26 10:41:16 +01:00
committed by GitHub
parent c0bacb9459
commit efd551f520
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
lose_text = "<span class='warning'>The voices in your head fall silent.</span>"
can_gain = TRUE
random_gain = FALSE
resilience = TRAUMA_RESILIENCE_SURGERY
resilience = TRAUMA_RESILIENCE_LOBOTOMY
var/mob/living/obsession
var/datum/objective/spendtime/attachedobsessedobj
var/datum/antagonist/obsessed/antagonist
@@ -66,7 +66,7 @@
var/mob/living/carbon/C = M
if(prob(10))
if(trauma_heal_severe)
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY)
else
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)