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*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
182 lines
5.4 KiB
Plaintext
182 lines
5.4 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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item_state = "backpack"
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w_class = 4.0
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slot_flags = SLOT_BACK //ERROOOOO
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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/*
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* Backpack Types
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*/
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/obj/item/weapon/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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origin_tech = "bluespace=4"
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icon_state = "holdingpack"
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max_w_class = 4
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max_combined_w_class = 28
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New()
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..()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(crit_fail)
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user << "\red The Bluespace generator isn't working."
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return
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if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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investigate_log("has become a singularity. Caused by [user.key]","singulo")
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user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
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del(W)
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var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src))
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singulo.energy = 300 //should make it a bit bigger~
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message_admins("[key_name_admin(user)] detonated a bag of holding")
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log_game("[key_name(user)] detonated a bag of holding")
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del(src)
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return
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..()
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proc/failcheck(mob/user as mob)
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if (prob(src.reliability)) return 1 //No failure
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if (prob(src.reliability))
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user << "\red The Bluespace portal resists your attempt to add another item." //light failure
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else
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user << "\red The Bluespace generator malfunctions!"
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for (var/obj/O in src.contents) //it broke, delete what was in it
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del(O)
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crit_fail = 1
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icon_state = "brokenpack"
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/obj/item/weapon/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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item_state = "giftbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 3
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max_combined_w_class = 400 // can store a ton of shit!
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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item_state = "backpack"
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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item_state = "engiepack"
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/*
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* Satchel Types
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*/
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/obj/item/weapon/storage/backpack/satchel
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/satchel/withwallet
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New()
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..()
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new /obj/item/weapon/storage/wallet/random( src )
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/obj/item/weapon/storage/backpack/satchel_norm
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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/obj/item/weapon/storage/backpack/satchel_eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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item_state = "engiepack"
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/obj/item/weapon/storage/backpack/satchel_med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/satchel_vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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/obj/item/weapon/storage/backpack/satchel_chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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/obj/item/weapon/storage/backpack/satchel_gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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/obj/item/weapon/storage/backpack/satchel_tox
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-tox"
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/obj/item/weapon/storage/backpack/satchel_sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel_hyd
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name = "hydroponics satchel"
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desc = "A green satchel for plant related work."
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icon_state = "satchel_hyd"
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/obj/item/weapon/storage/backpack/satchel_cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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item_state = "captainpack" |