* New Shields and Sprites for them (#81615) ## About The Pull Request Updates shield sprites to new more polished and 3/4 perspective ones. <details>  </details> Adds 2 new shield types: - **Improvised Shield.** Made out of 10 iron sheets and 2 sticky tape pieces. Weaker then buckler shield and breaks after 2 gunshots or 4 baton hits, but has a 50% (BASE FOR ALL OTHER SHIELDS) blocking chance instead of 30% that buckler has. Bulky - **Ballistic Shield.** Printed at Security Techfab for a lot of titanium after getting weapon research. Strong against projectiles, but weaker than riot shield against melee. Bulky Both of these shields break, and both of them are their own subtype. As such you can still only craft strobe shield with a riot shield. ## Why It's Good For The Game The sprites of shields were very ancient and extremely flat, this gives them a more refreshed look. Ballistic Shield is added because Riot Shield was weakened against projectiles, Ballistic Shield gives the crew a way to get access to protection against projectiles at some point in the round. Improvised Shield adds a second improvised shield in the game (after Buckler Shield). It's balanced by being weaker than Buckler, but higher block chance, this adds an interesting choice for players on which shield to craft. ## Changelog 🆑 add: Adds 2 new shields to the game! Ballistic Shield - researched by Science, and Improvised Shield - made out of iron and sticky tape image: Riot, Strobe, Telescopic, Energy shields got new less flat sprites! /🆑 * New Shields and Sprites for them * This should do the trick * uh oh --------- Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Skyrat 13 (/tg/station Downstream)
| Website | Link |
|---|---|
| Git / GitHub cheatsheet | https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833 |
| Guide to Modularization | ./modular_skyrat/readme.md |
| Website | https://www.tgstation13.org |
| Code | https://github.com/Skyrat-SS13/Skyrat-tg |
| Wiki | https://wiki.skyrat13.space/index.php/Main_Page |
| Codedocs | https://skyrat-ss13.github.io/Skyrat-tg/ |
| Skyrat 13 Discord | https://discord.com/invite/hGpZ4Z3 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is Skyrat's downstream fork of /tg/station created in byond.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content and providing proof of such in your pull request. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server. Test merges are not for bug finding, they are for stress tests where local testing simply doesn't allow for this.
DEVELOPMENT FLOWCHART
DOWNLOADING
Compilation
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

