Files
Bubberstation/code/datums/components
Ghom 697bdea143 The speed of tools used in a crafting recipe now affect the time spent on it (#92577)
## About The Pull Request
Title. Using better tools should now make crafting faster (or lower)
depending on the quality of the tools. This affects roughly 85% of the
crafting time, so, for every second of it, you're guaranteed to spend
0.15 seconds even if your tools are fast as light itself.

Also a nit with the main benefit of the mining skill being locked to
humans despite it being bound to the mind datum.

## Why It's Good For The Game
Tool speed previously didn't play a role in crafting. Now it does.

## Changelog

🆑
balance: The speed of tools used in a crafting recipe now affect the
time spent on it. Report any recipe that takes awfully little or too
long to complete.
balance: Non-humanoid mobs can now benefit from being skilled at mining
when swinging that pickaxe.
/🆑
2025-08-29 19:02:28 -04:00
..
2024-10-09 02:03:50 +02:00
2025-05-12 20:37:17 -07:00
2025-04-05 22:27:05 +02:00
2025-02-22 13:24:53 +00:00
2025-01-22 20:50:07 -07:00
2025-01-28 03:12:59 +01:00
2025-07-11 07:21:02 +00:00
2025-08-11 21:37:00 +02:00
2025-05-08 07:26:01 +02:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm