* Dynamic Husk Icons (#81080)
Husk icons are now generated dynamically by greyscaling the limbs and
applying the husk blood overlay
rather than everything using the same husk sprite
Less sprites needed, also good for nonhuman races especially those with
non-humanoid shapes
All that is needed for a husk icon now is a blood overlay instead of an
entire limb set
Human, Lizard, Moth, Monkey husks
PIC IS A BIT OUTDATED, THE BLOOD IN PIC IS DARKER THAN HUSK BLOOD
(fixed) AND IT DOESNT "FIT" TO LIMB SPRITE (fixed)

🆑
refactor: Husk icons are now dynamically generated. See if you can
identify what species it was!
/🆑
* Design datum time cleanup (#81133)
Fast little PR, with the autolathe and design datum time changes, I saw
that we didn't have design datums moved over to using time defines
uniformly, and in a few cases the times were using material quantity
defines (oops!), so I've quickly moved those over to using our correct
time defines as guided by common sense.
Cleans up the code for this section going forward so that when everyone
copypastes a new design datum for the next feature at least we're using
consistent and correct standards.
No player facing changes.
* Hmmm
* uh oh not yet
* Yo, this should do the trick.
---------
Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>