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* Dynamic Husk Icons (#81080) Husk icons are now generated dynamically by greyscaling the limbs and applying the husk blood overlay rather than everything using the same husk sprite Less sprites needed, also good for nonhuman races especially those with non-humanoid shapes All that is needed for a husk icon now is a blood overlay instead of an entire limb set Human, Lizard, Moth, Monkey husks PIC IS A BIT OUTDATED, THE BLOOD IN PIC IS DARKER THAN HUSK BLOOD (fixed) AND IT DOESNT "FIT" TO LIMB SPRITE (fixed)  🆑 refactor: Husk icons are now dynamically generated. See if you can identify what species it was! /🆑 * Design datum time cleanup (#81133) Fast little PR, with the autolathe and design datum time changes, I saw that we didn't have design datums moved over to using time defines uniformly, and in a few cases the times were using material quantity defines (oops!), so I've quickly moved those over to using our correct time defines as guided by common sense. Cleans up the code for this section going forward so that when everyone copypastes a new design datum for the next feature at least we're using consistent and correct standards. No player facing changes. * Hmmm * uh oh not yet * Yo, this should do the trick. --------- Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>