Files
Bubberstation/code/game/objects/structures/grille.dm
Joan Lung ce13143d9d Replaces yet more istypes with helpers (#20806)
* uses more istype helpers

* oranges is inefficient
2016-10-10 17:48:35 +13:00

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/obj/structure/grille
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
density = 1
anchored = 1
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = BELOW_OBJ_LAYER
armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 0, acid = 0)
obj_integrity = 50
max_integrity = 50
integrity_failure = 20
var/obj/item/stack/rods/stored
/obj/structure/grille/New()
..()
stored = new/obj/item/stack/rods(src)
stored.amount = 2
/obj/structure/grille/ratvar_act()
if(broken)
new /obj/structure/grille/ratvar/broken(src.loc)
else
new /obj/structure/grille/ratvar(src.loc)
qdel(src)
/obj/structure/grille/Bumped(atom/user)
if(ismob(user))
shock(user, 70)
/obj/structure/grille/attack_paw(mob/user)
attack_hand(user)
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(user.a_intent == "harm")
if(!shock(user, 70))
..(user, 1)
return 1
/obj/structure/grille/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
"<span class='danger'>You hit [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(!shock(user, 70))
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_alien(mob/living/user)
user.do_attack_animation(src)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='danger'>You mangle [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(!shock(user, 70))
take_damage(20, BRUTE, "melee", 1)
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover) && mover.checkpass(PASSGRILLE))
return 1
else
if(istype(mover, /obj/item/projectile) && density)
return prob(30)
else
return !density
/obj/structure/grille/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
if(istype(W, /obj/item/weapon/wirecutters))
if(!shock(user, 100))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
deconstruct()
else if((istype(W, /obj/item/weapon/screwdriver)) && (isturf(loc) || anchored))
if(!shock(user, 90))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
anchored = !anchored
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
return
else if(istype(W, /obj/item/stack/rods) && broken)
var/obj/item/stack/rods/R = W
if(!shock(user, 90))
user.visible_message("<span class='notice'>[user] rebuilds the broken grille.</span>", \
"<span class='notice'>You rebuild the broken grille.</span>")
obj_integrity = max_integrity
density = 1
broken = 0
icon_state = initial(icon_state)
R.use(1)
return
//window placing begin
else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
if (!broken)
var/obj/item/stack/ST = W
if (ST.get_amount() < 2)
user << "<span class='warning'>You need at least two sheets of glass for that!</span>"
return
var/dir_to_set = SOUTHWEST
if(!anchored)
user << "<span class='warning'>[src] needs to be fastened to the floor first!</span>"
return
for(var/obj/structure/window/WINDOW in loc)
user << "<span class='warning'>There is already a window there!</span>"
return
user << "<span class='notice'>You start placing the window...</span>"
if(do_after(user,20, target = src))
if(!src.loc || !anchored) //Grille broken or unanchored while waiting
return
for(var/obj/structure/window/WINDOW in loc) //Another window already installed on grille
return
var/obj/structure/window/WD
if(istype(W, /obj/item/stack/sheet/rglass))
WD = new/obj/structure/window/reinforced/fulltile(loc) //reinforced window
else
WD = new/obj/structure/window/fulltile(loc) //normal window
WD.setDir(dir_to_set)
WD.ini_dir = dir_to_set
WD.anchored = 0
WD.state = 0
ST.use(2)
user << "<span class='notice'>You place [WD] on [src].</span>"
return
//window placing end
else if(istype(W, /obj/item/weapon/shard) || !shock(user, 70))
return ..()
/obj/structure/grille/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
/obj/structure/grille/deconstruct(disassembled = TRUE)
if(!loc) //if already qdel'd somehow, we do nothing
return
if(!(flags&NODECONSTRUCT))
transfer_fingerprints_to(stored)
var/turf/T = loc
stored.forceMove(T)
..()
/obj/structure/grille/obj_break()
if(!broken && !(flags & NODECONSTRUCT))
icon_state = "broken[initial(icon_state)]"
density = 0
broken = 1
stored.amount = 1
var/obj/item/stack/rods/newrods = new(loc)
transfer_fingerprints_to(newrods)
// shock user with probability prb (if all connections & power are working)
// returns 1 if shocked, 0 otherwise
/obj/structure/grille/proc/shock(mob/user, prb)
if(!anchored || broken) // anchored/broken grilles are never connected
return 0
if(!prob(prb))
return 0
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
return 0
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
return 1
else
return 0
return 0
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!broken)
if(exposed_temperature > T0C + 1500)
take_damage(1, BURN, 0, 0)
..()
/obj/structure/grille/hitby(AM as mob|obj)
if(isobj(AM))
if(prob(50) && anchored && !broken)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
return ..()
/obj/structure/grille/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
return 0
/obj/structure/grille/broken // Pre-broken grilles for map placement
icon_state = "brokengrille"
density = 0
obj_integrity = 20
broken = 1
/obj/structure/grille/broken/New()
..()
stored.amount = 1
icon_state = "brokengrille"
/obj/structure/grille/ratvar
icon_state = "ratvargrille"
desc = "A strangely-shaped grille."
/obj/structure/grille/ratvar/New()
..()
change_construction_value(1)
if(broken)
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille/broken, get_turf(src))
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille, get_turf(src))
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/grille, get_turf(src))
/obj/structure/grille/ratvar/Destroy()
change_construction_value(-1)
return ..()
/obj/structure/grille/ratvar/narsie_act()
take_damage(rand(1, 3), BRUTE)
if(src)
var/previouscolor = color
color = "#960000"
animate(src, color = previouscolor, time = 8)
/obj/structure/grille/ratvar/ratvar_act()
return
/obj/structure/grille/ratvar/broken
density = 0
obj_integrity = 20
broken = 1
/obj/structure/grille/ratvar/broken/New()
..()
stored.amount = 1
icon_state = "brokenratvargrille"