mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 11:02:05 +00:00
259 lines
7.9 KiB
Plaintext
259 lines
7.9 KiB
Plaintext
/obj/structure/grille
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desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
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name = "grille"
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icon = 'icons/obj/structures.dmi'
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icon_state = "grille"
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density = 1
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anchored = 1
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flags = CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = BELOW_OBJ_LAYER
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armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 0, acid = 0)
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obj_integrity = 50
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max_integrity = 50
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integrity_failure = 20
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var/obj/item/stack/rods/stored
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/obj/structure/grille/New()
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..()
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stored = new/obj/item/stack/rods(src)
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stored.amount = 2
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/obj/structure/grille/ratvar_act()
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if(broken)
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new /obj/structure/grille/ratvar/broken(src.loc)
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else
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new /obj/structure/grille/ratvar(src.loc)
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qdel(src)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user))
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shock(user, 70)
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/obj/structure/grille/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/grille/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
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if(user.a_intent == "harm")
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if(!shock(user, 70))
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..(user, 1)
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return 1
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/obj/structure/grille/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.visible_message("<span class='warning'>[user] hits [src].</span>", \
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"<span class='danger'>You hit [src].</span>", \
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"<span class='italics'>You hear twisting metal.</span>")
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if(!shock(user, 70))
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_alien(mob/living/user)
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user.do_attack_animation(src)
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
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"<span class='danger'>You mangle [src].</span>", \
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"<span class='italics'>You hear twisting metal.</span>")
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if(!shock(user, 70))
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take_damage(20, BRUTE, "melee", 1)
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if(istype(mover, /obj/item/projectile) && density)
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return prob(30)
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else
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return !density
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/obj/structure/grille/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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var/atom/movable/mover = caller
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. = . || mover.checkpass(PASSGRILLE)
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/obj/structure/grille/attackby(obj/item/weapon/W, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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add_fingerprint(user)
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if(istype(W, /obj/item/weapon/wirecutters))
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if(!shock(user, 100))
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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deconstruct()
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else if((istype(W, /obj/item/weapon/screwdriver)) && (isturf(loc) || anchored))
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if(!shock(user, 90))
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
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"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
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return
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else if(istype(W, /obj/item/stack/rods) && broken)
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var/obj/item/stack/rods/R = W
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if(!shock(user, 90))
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user.visible_message("<span class='notice'>[user] rebuilds the broken grille.</span>", \
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"<span class='notice'>You rebuild the broken grille.</span>")
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obj_integrity = max_integrity
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density = 1
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broken = 0
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icon_state = initial(icon_state)
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R.use(1)
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return
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//window placing begin
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else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
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if (!broken)
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var/obj/item/stack/ST = W
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if (ST.get_amount() < 2)
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user << "<span class='warning'>You need at least two sheets of glass for that!</span>"
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return
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var/dir_to_set = SOUTHWEST
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if(!anchored)
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user << "<span class='warning'>[src] needs to be fastened to the floor first!</span>"
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return
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for(var/obj/structure/window/WINDOW in loc)
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user << "<span class='warning'>There is already a window there!</span>"
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return
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user << "<span class='notice'>You start placing the window...</span>"
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if(do_after(user,20, target = src))
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if(!src.loc || !anchored) //Grille broken or unanchored while waiting
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return
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for(var/obj/structure/window/WINDOW in loc) //Another window already installed on grille
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return
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var/obj/structure/window/WD
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if(istype(W, /obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window/reinforced/fulltile(loc) //reinforced window
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else
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WD = new/obj/structure/window/fulltile(loc) //normal window
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WD.setDir(dir_to_set)
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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ST.use(2)
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user << "<span class='notice'>You place [WD] on [src].</span>"
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/shard) || !shock(user, 70))
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return ..()
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/obj/structure/grille/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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else
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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playsound(loc, 'sound/items/welder.ogg', 80, 1)
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/obj/structure/grille/deconstruct(disassembled = TRUE)
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if(!loc) //if already qdel'd somehow, we do nothing
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return
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if(!(flags&NODECONSTRUCT))
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transfer_fingerprints_to(stored)
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var/turf/T = loc
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stored.forceMove(T)
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..()
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/obj/structure/grille/obj_break()
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if(!broken && !(flags & NODECONSTRUCT))
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icon_state = "broken[initial(icon_state)]"
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density = 0
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broken = 1
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stored.amount = 1
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var/obj/item/stack/rods/newrods = new(loc)
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transfer_fingerprints_to(newrods)
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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/obj/structure/grille/proc/shock(mob/user, prb)
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if(!anchored || broken) // anchored/broken grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, user))//To prevent TK and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if(electrocute_mob(user, C, src))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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else
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return 0
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return 0
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/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!broken)
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if(exposed_temperature > T0C + 1500)
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take_damage(1, BURN, 0, 0)
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..()
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/obj/structure/grille/hitby(AM as mob|obj)
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if(isobj(AM))
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if(prob(50) && anchored && !broken)
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
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return ..()
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/obj/structure/grille/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
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return 0
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/obj/structure/grille/broken // Pre-broken grilles for map placement
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icon_state = "brokengrille"
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density = 0
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obj_integrity = 20
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broken = 1
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/obj/structure/grille/broken/New()
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..()
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stored.amount = 1
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icon_state = "brokengrille"
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/obj/structure/grille/ratvar
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icon_state = "ratvargrille"
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desc = "A strangely-shaped grille."
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/obj/structure/grille/ratvar/New()
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..()
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change_construction_value(1)
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if(broken)
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PoolOrNew(/obj/effect/overlay/temp/ratvar/grille/broken, get_turf(src))
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else
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PoolOrNew(/obj/effect/overlay/temp/ratvar/grille, get_turf(src))
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PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/grille, get_turf(src))
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/obj/structure/grille/ratvar/Destroy()
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change_construction_value(-1)
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return ..()
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/obj/structure/grille/ratvar/narsie_act()
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take_damage(rand(1, 3), BRUTE)
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if(src)
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var/previouscolor = color
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color = "#960000"
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animate(src, color = previouscolor, time = 8)
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/obj/structure/grille/ratvar/ratvar_act()
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return
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/obj/structure/grille/ratvar/broken
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density = 0
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obj_integrity = 20
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broken = 1
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/obj/structure/grille/ratvar/broken/New()
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..()
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stored.amount = 1
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icon_state = "brokenratvargrille"
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