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* Moving shit around so turfs aren't defined in code/modules/mining . Fixes APC's integrity not being reset to max when a broken APC is repaired. * derp * More turf and turf procs moved. * fixing merge conflicts again.
100 lines
2.4 KiB
Plaintext
100 lines
2.4 KiB
Plaintext
/turf/closed
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var/thermite = 0
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layer = CLOSED_TURF_LAYER
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opacity = 1
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density = 1
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blocks_air = 1
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/turf/closed/indestructible
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name = "wall"
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icon = 'icons/turf/walls.dmi'
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explosion_block = 50
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/turf/closed/indestructible/acid_act(acidpwr, acid_volume, acid_id)
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return 0
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/turf/closed/indestructible/oldshuttle
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name = "strange shuttle wall"
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icon = 'icons/turf/shuttleold.dmi'
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icon_state = "block"
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/turf/closed/indestructible/oldshuttle/corner
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icon_state = "corner"
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/turf/closed/indestructible/splashscreen
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name = "Space Station 13"
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icon = 'icons/misc/fullscreen.dmi'
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icon_state = "title"
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layer = FLY_LAYER
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var/titlescreen = TITLESCREEN
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/turf/closed/indestructible/splashscreen/New()
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..()
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if(titlescreen)
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icon_state = titlescreen
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/turf/closed/indestructible/riveted
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icon_state = "riveted"
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/turf/closed/indestructible/riveted/New()
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..()
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if(smooth)
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queue_smooth(src)
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icon_state = ""
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/turf/closed/indestructible/riveted/uranium
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icon = 'icons/turf/walls/uranium_wall.dmi'
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icon_state = "uranium"
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smooth = SMOOTH_TRUE
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/turf/closed/indestructible/abductor
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icon_state = "alien1"
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/turf/closed/indestructible/opshuttle
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icon_state = "wall3"
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/turf/closed/indestructible/fakeglass
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name = "window"
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icon_state = "fakewindows"
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opacity = 0
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/turf/closed/indestructible/fakedoor
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name = "Centcom Access"
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icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
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icon_state = "fake_door"
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/turf/closed/indestructible/rock
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name = "dense rock"
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desc = "An extremely densely-packed rock, most mining tools or explosives would never get through this."
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icon = 'icons/turf/mining.dmi'
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icon_state = "rock"
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/turf/closed/indestructible/rock/snow
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name = "mountainside"
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desc = "An extremely densely-packed rock, sheeted over with centuries worth of ice and snow."
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icon = 'icons/turf/walls.dmi'
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icon_state = "snowrock"
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/turf/closed/indestructible/rock/snow/ice
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name = "iced rock"
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desc = "Extremely densely-packed sheets of ice and rock, forged over the years of the harsh cold."
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icon = 'icons/turf/walls.dmi'
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icon_state = "icerock"
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/turf/closed/indestructible/paper
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name = "thick paper wall"
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desc = "A wall layered with impenetrable sheets of paper."
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icon = 'icons/turf/walls.dmi'
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icon_state = "paperwall"
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/turf/closed/indestructible/necropolis
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name = "necropolis wall"
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desc = "A seemingly impenetrable wall."
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icon = 'icons/turf/walls.dmi'
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icon_state = "necro"
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explosion_block = 50
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baseturf = /turf/closed/indestructible/necropolis
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