mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-27 10:02:12 +00:00
Moving shit around and APC repair bugfix (#20912)
* Moving shit around so turfs aren't defined in code/modules/mining . Fixes APC's integrity not being reset to max when a broken APC is repaired. * derp * More turf and turf procs moved. * fixing merge conflicts again.
This commit is contained in:
@@ -617,6 +617,9 @@
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icon_state = "clockwork_floor"
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layer = TURF_LAYER
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/obj/effect/clockwork/overlay/floor/bloodcult //this is used by BLOOD CULT, it shouldn't use such a path...
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icon_state = "cult"
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/obj/effect/clockwork/general_marker
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name = "general marker"
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desc = "Some big guy. For you."
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@@ -89,3 +89,11 @@
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desc = "A wall layered with impenetrable sheets of paper."
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icon = 'icons/turf/walls.dmi'
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icon_state = "paperwall"
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/turf/closed/indestructible/necropolis
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name = "necropolis wall"
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desc = "A seemingly impenetrable wall."
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icon = 'icons/turf/walls.dmi'
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icon_state = "necro"
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explosion_block = 50
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baseturf = /turf/closed/indestructible/necropolis
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@@ -18,6 +18,19 @@
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if(istype(AM))
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playsound(src,sound,50,1)
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/turf/open/indestructible/necropolis
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name = "necropolis floor"
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desc = "It's regarding you suspiciously."
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icon = 'icons/turf/floors.dmi'
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icon_state = "necro1"
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baseturf = /turf/open/indestructible/necropolis
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/turf/open/indestructible/necropolis/New()
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..()
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if(prob(12))
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icon_state = "necro[rand(2,3)]"
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/turf/open/Initalize_Atmos(times_fired)
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excited = 0
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update_visuals()
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117
code/game/turfs/simulated/chasm.dm
Normal file
117
code/game/turfs/simulated/chasm.dm
Normal file
@@ -0,0 +1,117 @@
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//////////////CHASM//////////////////
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/turf/open/chasm
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name = "chasm"
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desc = "Watch your step."
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baseturf = /turf/open/chasm
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smooth = SMOOTH_TRUE | SMOOTH_BORDER
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icon = 'icons/turf/floors/Chasms.dmi'
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icon_state = "smooth"
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var/drop_x = 1
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var/drop_y = 1
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var/drop_z = 1
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/turf/open/chasm/Entered(atom/movable/AM)
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START_PROCESSING(SSobj, src)
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drop_stuff(AM)
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/turf/open/chasm/process()
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if(!drop_stuff())
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STOP_PROCESSING(SSobj, src)
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/turf/open/chasm/proc/drop_stuff(AM)
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. = 0
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var/thing_to_check = src
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if(AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(droppable(thing))
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. = 1
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addtimer(src, "drop", 0, FALSE, thing)
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/turf/open/chasm/proc/droppable(atom/movable/AM)
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if(!isliving(AM) && !isobj(AM))
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return 0
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if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile) || AM.throwing)
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return 0
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if(istype(AM, /obj/effect/portal))
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//Portals aren't affected by gravity. Probably.
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return 0
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//Flies right over the chasm
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if(isanimal(AM))
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var/mob/living/simple_animal/SA = AM
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if(SA.flying)
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return 0
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(istype(H.belt, /obj/item/device/wormhole_jaunter))
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var/obj/item/device/wormhole_jaunter/J = H.belt
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//To freak out any bystanders
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visible_message("<span class='boldwarning'>[H] falls into [src]!</span>")
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J.chasm_react(H)
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return 0
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if(H.dna && H.dna.species && (FLYING in H.dna.species.specflags))
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return 0
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return 1
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/turf/open/chasm/proc/drop(atom/movable/AM)
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//Make sure the item is still there after our sleep
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if(!AM || qdeleted(AM))
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return
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var/turf/T = locate(drop_x, drop_y, drop_z)
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if(T)
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AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
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T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
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AM.forceMove(T)
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if(isliving(AM))
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var/mob/living/L = AM
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L.Weaken(5)
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L.adjustBruteLoss(30)
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/turf/open/chasm/straight_down/New()
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..()
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drop_x = x
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drop_y = y
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if(z+1 <= world.maxz)
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drop_z = z+1
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/turf/open/chasm/straight_down/lava_land_surface
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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planetary_atmos = TRUE
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baseturf = /turf/open/chasm/straight_down/lava_land_surface
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/turf/open/chasm/straight_down/lava_land_surface/drop(atom/movable/AM)
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//Make sure the item is still there after our sleep
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if(!AM || qdeleted(AM))
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return
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AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
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into the enveloping dark.</span>")
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if(isliving(AM))
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var/mob/living/L = AM
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L.notransform = TRUE
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L.Stun(10)
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L.resting = TRUE
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animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
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for(var/i in 1 to 5)
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//Make sure the item is still there after our sleep
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if(!AM || qdeleted(AM))
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return
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AM.pixel_y--
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sleep(2)
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//Make sure the item is still there after our sleep
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if(!AM || qdeleted(AM))
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return
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if(iscyborg(AM))
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var/mob/living/silicon/robot/S = AM
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qdel(S.mmi)
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qdel(AM)
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/turf/open/chasm/straight_down/lava_land_surface/normal_air
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initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
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@@ -218,14 +218,3 @@
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/turf/open/floor/mineral/abductor/make_plating()
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return ChangeTurf(/turf/open/floor/plating/abductor2)
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/turf/open/floor/plating/abductor2
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name = "alien plating"
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icon_state = "alienplating"
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/turf/open/floor/plating/abductor2/break_tile()
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return //unbreakable
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/turf/open/floor/plating/abductor2/burn_tile()
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return //unburnable
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@@ -26,82 +26,23 @@
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icon_state = "gcircuit"
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floor_tile = /obj/item/stack/tile/plasteel
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/turf/open/floor/plating/beach
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name = "beach"
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icon = 'icons/misc/beach.dmi'
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flags = NONE
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/turf/open/floor/plating/beach/ex_act(severity, target)
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contents_explosion(severity, target)
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/turf/open/floor/pod
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name = "pod floor"
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icon_state = "podfloor"
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icon_regular_floor = "podfloor"
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floor_tile = /obj/item/stack/tile/pod
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/turf/open/floor/plating/beach/sand
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name = "sand"
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desc = "Surf's up."
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icon_state = "sand"
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baseturf = /turf/open/floor/plating/beach/sand
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/turf/open/floor/pod/light
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icon_state = "podfloor_light"
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icon_regular_floor = "podfloor_light"
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floor_tile = /obj/item/stack/tile/pod/light
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/turf/open/floor/plating/beach/coastline_t
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name = "coastline"
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desc = "Tide's high tonight. Charge your batons."
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icon_state = "sandwater_t"
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baseturf = /turf/open/floor/plating/beach/coastline_t
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/turf/open/floor/pod/dark
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icon_state = "podfloor_dark"
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icon_regular_floor = "podfloor_dark"
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floor_tile = /obj/item/stack/tile/pod/dark
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/turf/open/floor/plating/beach/coastline_b
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name = "coastline"
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icon_state = "sandwater_b"
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baseturf = /turf/open/floor/plating/beach/coastline_b
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/turf/open/floor/plating/beach/water
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name = "water"
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desc = "You get the feeling that nobody's bothered to actually make this water functional..."
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icon_state = "water"
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baseturf = /turf/open/floor/plating/beach/water
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/turf/open/floor/plating/ironsand
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name = "iron sand"
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desc = "Like sand, but more <i>metal</i>."
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/turf/open/floor/plating/ironsand/New()
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..()
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icon_state = "ironsand[rand(1,15)]"
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/turf/open/floor/plating/ironsand/burn_tile()
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return
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/turf/open/floor/plating/ice
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name = "ice sheet"
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desc = "A sheet of solid ice. Looks slippery."
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icon = 'icons/turf/snow.dmi'
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icon_state = "ice"
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temperature = 180
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baseturf = /turf/open/floor/plating/ice
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slowdown = 1
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wet = TURF_WET_PERMAFROST
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/turf/open/floor/plating/ice/colder
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temperature = 140
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/turf/open/floor/plating/ice/temperate
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temperature = 255.37
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/turf/open/floor/plating/ice/break_tile()
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return
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/turf/open/floor/plating/ice/burn_tile()
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return
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/turf/open/floor/plating/snowed
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name = "snowed-over plating"
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desc = "A section of plating covered in a light layer of snow."
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icon = 'icons/turf/snow.dmi'
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icon_state = "snowplating"
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temperature = 180
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/turf/open/floor/plating/snowed/colder
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temperature = 140
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/turf/open/floor/plating/snowed/temperatre
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temperature = 255.37
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/turf/open/floor/noslip
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name = "high-traction floor"
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@@ -203,3 +144,18 @@
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var/previouscolor = color
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color = "#960000"
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animate(src, color = previouscolor, time = 8)
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/turf/open/floor/bluespace
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slowdown = -1
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icon_state = "bluespace"
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desc = "Through a series of micro-teleports these tiles let people move at incredible speeds"
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floor_tile = /obj/item/stack/tile/bluespace
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/turf/open/floor/sepia
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slowdown = 2
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icon_state = "sepia"
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desc = "Time seems to flow very slowly around these tiles"
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floor_tile = /obj/item/stack/tile/sepia
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@@ -11,6 +11,9 @@
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icon_state = icon_regular_floor
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/turf/open/floor/plasteel/airless
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initial_gas_mix = "TEMP=2.7"
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/turf/open/floor/plasteel/black
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icon_state = "dark"
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@@ -302,6 +305,18 @@
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/turf/open/floor/plasteel/shuttle/purple
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icon_state = "shuttlefloor5"
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/turf/open/floor/plasteel/airless/shuttle
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icon_state = "shuttlefloor"
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/turf/open/floor/plasteel/airless/shuttle/red
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name = "Brig floor"
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icon_state = "shuttlefloor4"
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/turf/open/floor/plasteel/airless/shuttle/yellow
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icon_state = "shuttlefloor2"
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/turf/open/floor/plasteel/airless/shuttle/white
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icon_state = "shuttlefloor3"
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/turf/open/floor/plasteel/airless/shuttle/purple
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icon_state = "shuttlefloor5"
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/turf/open/floor/plasteel/asteroid
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icon_state = "asteroidfloor"
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@@ -441,7 +456,9 @@
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/turf/open/floor/plasteel/sandeffect
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icon_state = "sandeffect"
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/turf/open/floor/plasteel/sandeffect/warning
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icon_state = "warningsandeffect"
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/turf/open/floor/plasteel/sandeffect/warning/corner
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icon_state = "warningsandeffectcorners"
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icon_state = "warningsandeffectcorners"
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@@ -67,264 +67,3 @@
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icon_state = icon_plating
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burnt = 0
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broken = 0
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/turf/open/floor/plating/airless
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icon_state = "plating"
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initial_gas_mix = "TEMP=2.7"
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/turf/open/floor/engine
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name = "reinforced floor"
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icon_state = "engine"
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thermal_conductivity = 0.025
|
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heat_capacity = INFINITY
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floor_tile = /obj/item/stack/rods
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/turf/open/floor/engine/airless
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initial_gas_mix = "TEMP=2.7"
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/turf/open/floor/engine/break_tile()
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return //unbreakable
|
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/turf/open/floor/engine/burn_tile()
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return //unburnable
|
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/turf/open/floor/engine/make_plating(force = 0)
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if(force)
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..()
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return //unplateable
|
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/turf/open/floor/engine/attackby(obj/item/weapon/C, mob/user, params)
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if(!C || !user)
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return
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if(istype(C, /obj/item/weapon/wrench))
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user << "<span class='notice'>You begin removing rods...</span>"
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playsound(src, 'sound/items/Ratchet.ogg', 80, 1)
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if(do_after(user, 30/C.toolspeed, target = src))
|
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if(!istype(src, /turf/open/floor/engine))
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return
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new /obj/item/stack/rods(src, 2)
|
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ChangeTurf(/turf/open/floor/plating)
|
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return
|
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|
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|
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/turf/open/floor/engine/ex_act(severity,target)
|
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switch(severity)
|
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if(1)
|
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if(prob(80))
|
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ReplaceWithLattice()
|
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else if(prob(50))
|
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qdel(src)
|
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else
|
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make_plating(1)
|
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if(2)
|
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if(prob(50))
|
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make_plating(1)
|
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|
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//air filled floors; used in atmos pressure chambers
|
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|
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/turf/open/floor/engine/n2o
|
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name = "n2o floor"
|
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initial_gas_mix = "n2o=6000;TEMP=293.15"
|
||||
|
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/turf/open/floor/engine/co2
|
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name = "co2 floor"
|
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initial_gas_mix = "co2=50000;TEMP=293.15"
|
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|
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/turf/open/floor/engine/plasma
|
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name = "plasma floor"
|
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initial_gas_mix = "plasma=70000;TEMP=293.15"
|
||||
|
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/turf/open/floor/engine/o2
|
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name = "o2 floor"
|
||||
initial_gas_mix = "o2=100000;TEMP=293.15"
|
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|
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/turf/open/floor/engine/n2
|
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name = "n2 floor"
|
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initial_gas_mix = "n2=100000;TEMP=293.15"
|
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|
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/turf/open/floor/engine/air
|
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name = "air floor"
|
||||
initial_gas_mix = "o2=2644;n2=10580;TEMP=293.15"
|
||||
|
||||
|
||||
|
||||
/turf/open/floor/engine/cult
|
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name = "engraved floor"
|
||||
icon_state = "plating"
|
||||
var/obj/effect/clockwork/overlay/floor/bloodcult/realappearence
|
||||
|
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/turf/open/floor/engine/cult/New()
|
||||
..()
|
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PoolOrNew(/obj/effect/overlay/temp/cult/turf/floor, src)
|
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realappearence = PoolOrNew(/obj/effect/clockwork/overlay/floor/bloodcult, src)
|
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realappearence.linked = src
|
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|
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/obj/effect/clockwork/overlay/floor/bloodcult
|
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icon_state = "cult"
|
||||
|
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/turf/open/floor/engine/cult/Destroy()
|
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be_removed()
|
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return ..()
|
||||
|
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/turf/open/floor/engine/cult/ChangeTurf(path, defer_change = FALSE)
|
||||
if(path != type)
|
||||
be_removed()
|
||||
return ..()
|
||||
|
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/turf/open/floor/engine/cult/proc/be_removed()
|
||||
qdel(realappearence)
|
||||
realappearence = null
|
||||
|
||||
/turf/open/floor/engine/cult/narsie_act()
|
||||
return
|
||||
|
||||
/turf/open/floor/engine/cult/ratvar_act()
|
||||
..()
|
||||
if(istype(src, /turf/open/floor/engine/cult)) //if we haven't changed type
|
||||
var/previouscolor = color
|
||||
color = "#FAE48C"
|
||||
animate(src, color = previouscolor, time = 8)
|
||||
|
||||
/turf/open/floor/engine/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
if(floor_tile)
|
||||
if(prob(30))
|
||||
PoolOrNew(floor_tile, src)
|
||||
make_plating()
|
||||
else if(prob(30))
|
||||
ReplaceWithLattice()
|
||||
|
||||
/turf/open/floor/engine/cult/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/engine/vacuum
|
||||
name = "vacuum floor"
|
||||
icon_state = "engine"
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plasteel/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
// ONE DAY WE WILL HAVE SUBTYPES
|
||||
/turf/open/floor/plasteel/airless/shuttle
|
||||
icon_state = "shuttlefloor"
|
||||
/turf/open/floor/plasteel/airless/shuttle/red
|
||||
name = "Brig floor"
|
||||
icon_state = "shuttlefloor4"
|
||||
/turf/open/floor/plasteel/airless/shuttle/yellow
|
||||
icon_state = "shuttlefloor2"
|
||||
/turf/open/floor/plasteel/airless/shuttle/white
|
||||
icon_state = "shuttlefloor3"
|
||||
/turf/open/floor/plasteel/airless/shuttle/purple
|
||||
icon_state = "shuttlefloor5"
|
||||
|
||||
/turf/open/floor/plating/abductor
|
||||
name = "alien floor"
|
||||
icon_state = "alienpod1"
|
||||
|
||||
/turf/open/floor/plating/abductor/New()
|
||||
..()
|
||||
icon_state = "alienpod[rand(1,9)]"
|
||||
|
||||
///LAVA
|
||||
|
||||
/turf/open/floor/plating/lava
|
||||
name = "lava"
|
||||
icon_state = "lava"
|
||||
baseturf = /turf/open/floor/plating/lava //lava all the way down
|
||||
slowdown = 2
|
||||
luminosity = 1
|
||||
|
||||
/turf/open/floor/plating/lava/ex_act()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/lava/Entered(atom/movable/AM)
|
||||
if(burn_stuff(AM))
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/floor/plating/lava/hitby(atom/movable/AM)
|
||||
if(burn_stuff(AM))
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/floor/plating/lava/process()
|
||||
if(!burn_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/floor/plating/lava/make_plating()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/GetHeatCapacity()
|
||||
. = 700000
|
||||
|
||||
/turf/open/floor/plating/lava/GetTemperature()
|
||||
. = 5000
|
||||
|
||||
/turf/open/floor/plating/lava/TakeTemperature(temp)
|
||||
|
||||
/turf/open/floor/plating/lava/proc/burn_stuff(AM)
|
||||
. = 0
|
||||
var/thing_to_check = src
|
||||
if (AM)
|
||||
thing_to_check = list(AM)
|
||||
for(var/thing in thing_to_check)
|
||||
if(isobj(thing))
|
||||
var/obj/O = thing
|
||||
if((O.resistance_flags & (LAVA_PROOF|ON_FIRE|INDESTRUCTIBLE)) || O.throwing)
|
||||
continue
|
||||
. = 1
|
||||
if(!(O.resistance_flags & FLAMMABLE))
|
||||
O.resistance_flags |= FLAMMABLE //Even fireproof things burn up in lava
|
||||
O.resistance_flags = ~FIRE_PROOF
|
||||
if(O.armor["fire"] > 50) //obj with 100% fire armor still get slowly burned away.
|
||||
O.armor["fire"] = 50
|
||||
O.fire_act(10000, 1000)
|
||||
|
||||
|
||||
else if (isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if("lava" in L.weather_immunities)
|
||||
continue
|
||||
if(L.buckled)
|
||||
if(isobj(L.buckled))
|
||||
var/obj/O = L.buckled
|
||||
if(O.resistance_flags & LAVA_PROOF)
|
||||
continue
|
||||
if(isliving(L.buckled)) //Goliath riding
|
||||
var/mob/living/live = L.buckled
|
||||
if("lava" in live.weather_immunities)
|
||||
continue
|
||||
|
||||
L.adjustFireLoss(20)
|
||||
if(L) //mobs turning into object corpses could get deleted here.
|
||||
L.adjust_fire_stacks(20)
|
||||
L.IgniteMob()
|
||||
|
||||
|
||||
/turf/open/floor/plating/lava/attackby(obj/item/C, mob/user, params) //Lava isn't a good foundation to build on
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/break_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/smooth
|
||||
name = "lava"
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
icon = 'icons/turf/floors/lava.dmi'
|
||||
icon_state = "unsmooth"
|
||||
smooth = SMOOTH_MORE | SMOOTH_BORDER
|
||||
canSmoothWith = list(/turf/open/floor/plating/lava/smooth)
|
||||
|
||||
/turf/open/floor/plating/lava/smooth/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/astplate
|
||||
icon_state = "asteroidplating"
|
||||
/turf/open/floor/plating/airless/astplate
|
||||
icon_state = "asteroidplating"
|
||||
|
||||
305
code/game/turfs/simulated/floor/plating/asteroid.dm
Normal file
305
code/game/turfs/simulated/floor/plating/asteroid.dm
Normal file
@@ -0,0 +1,305 @@
|
||||
|
||||
|
||||
|
||||
/**********************Asteroid**************************/
|
||||
|
||||
/turf/open/floor/plating/asteroid //floor piece
|
||||
name = "asteroid sand"
|
||||
baseturf = /turf/open/floor/plating/asteroid
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "asteroid"
|
||||
icon_plating = "asteroid"
|
||||
var/environment_type = "asteroid"
|
||||
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
var/sand_type = /obj/item/weapon/ore/glass
|
||||
var/floor_variance = 20 //probability floor has a different icon state
|
||||
|
||||
/turf/open/floor/plating/asteroid/New()
|
||||
var/proper_name = name
|
||||
..()
|
||||
name = proper_name
|
||||
if(prob(floor_variance))
|
||||
icon_state = "[environment_type][rand(0,12)]"
|
||||
|
||||
/turf/open/floor/plating/asteroid/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
switch(severity)
|
||||
if(3)
|
||||
return
|
||||
if(2)
|
||||
if(prob(20))
|
||||
src.gets_dug()
|
||||
if(1)
|
||||
src.gets_dug()
|
||||
|
||||
/turf/open/floor/plating/asteroid/attackby(obj/item/weapon/W, mob/user, params)
|
||||
//note that this proc does not call ..()
|
||||
if(!W || !user)
|
||||
return 0
|
||||
var/digging_speed = 0
|
||||
if (istype(W, /obj/item/weapon/shovel))
|
||||
var/obj/item/weapon/shovel/S = W
|
||||
digging_speed = S.digspeed
|
||||
else if (istype(W, /obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
digging_speed = P.digspeed
|
||||
if (digging_speed)
|
||||
var/turf/T = user.loc
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "<span class='warning'>This area has already been dug!</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You start digging...</span>"
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, digging_speed, target = src))
|
||||
if(istype(src, /turf/open/floor/plating/asteroid))
|
||||
user << "<span class='notice'>You dig a hole.</span>"
|
||||
gets_dug()
|
||||
feedback_add_details("pick_used_mining","[W.type]")
|
||||
|
||||
if(istype(W,/obj/item/weapon/storage/bag/ore))
|
||||
var/obj/item/weapon/storage/bag/ore/S = W
|
||||
if(S.collection_mode == 1)
|
||||
for(var/obj/item/weapon/ore/O in src.contents)
|
||||
O.attackby(W,user)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/stack/tile))
|
||||
var/obj/item/stack/tile/Z = W
|
||||
if(!Z.use(1))
|
||||
return
|
||||
var/turf/open/floor/T = ChangeTurf(Z.turf_type)
|
||||
if(istype(Z,/obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
|
||||
var/obj/item/stack/tile/light/L = Z
|
||||
var/turf/open/floor/light/F = T
|
||||
F.state = L.state
|
||||
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
|
||||
/turf/open/floor/plating/asteroid/proc/gets_dug()
|
||||
if(dug)
|
||||
return
|
||||
for(var/i in 1 to 5)
|
||||
new sand_type(src)
|
||||
dug = 1
|
||||
icon_plating = "[environment_type]_dug"
|
||||
icon_state = "[environment_type]_dug"
|
||||
slowdown = 0
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/singularity_act()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/singularity_pull(S, current_size)
|
||||
return
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt
|
||||
name = "volcanic floor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "basalt"
|
||||
icon_plating = "basalt"
|
||||
environment_type = "basalt"
|
||||
sand_type = /obj/item/weapon/ore/glass/basalt
|
||||
floor_variance = 15
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/New()
|
||||
..()
|
||||
switch(icon_state)
|
||||
if("basalt1", "basalt2", "basalt3") //5 and 9 are too dark to glow and make the amount of glows in tunnels too high
|
||||
SetLuminosity(1, 1) //this is basically a 3.75% chance that a basalt floor glows
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/gets_dug()
|
||||
if(!dug)
|
||||
SetLuminosity(0)
|
||||
..()
|
||||
|
||||
|
||||
///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
|
||||
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
turf_type = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave
|
||||
var/length = 100
|
||||
var/mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
|
||||
var/flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash = 2)
|
||||
var/sanity = 1
|
||||
var/forward_cave_dir = 1
|
||||
var/backward_cave_dir = 2
|
||||
var/going_backwards = TRUE
|
||||
var/has_data = FALSE
|
||||
var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
|
||||
turf_type = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
|
||||
has_data = TRUE
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/volcanic
|
||||
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 10, /mob/living/simple_animal/hostile/asteroid/goliath/beast = 50, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 40, /mob/living/simple_animal/hostile/asteroid/hivelord/legion = 30,
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland = 2, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3, \
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = 2, /mob/living/simple_animal/hostile/megafauna/colossus = 2)
|
||||
|
||||
data_having_type = /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
|
||||
has_data = TRUE
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/New(loc)
|
||||
if(!has_data)
|
||||
produce_tunnel_from_data()
|
||||
..()
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
|
||||
// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
|
||||
if(!set_length)
|
||||
length = rand(25, 50)
|
||||
else
|
||||
length = set_length
|
||||
|
||||
// Get our directiosn
|
||||
forward_cave_dir = pick(alldirs - exclude_dir)
|
||||
// Get the opposite direction of our facing direction
|
||||
backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
|
||||
get_cave_data(tunnel_length, excluded_dir)
|
||||
// Make our tunnels
|
||||
make_tunnel(forward_cave_dir)
|
||||
if(going_backwards)
|
||||
make_tunnel(backward_cave_dir)
|
||||
// Kill ourselves by replacing ourselves with a normal floor.
|
||||
SpawnFloor(src)
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
|
||||
var/turf/closed/mineral/tunnel = src
|
||||
var/next_angle = pick(45, -45)
|
||||
|
||||
for(var/i = 0; i < length; i++)
|
||||
if(!sanity)
|
||||
break
|
||||
|
||||
var/list/L = list(45)
|
||||
if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
|
||||
L += -45
|
||||
|
||||
// Expand the edges of our tunnel
|
||||
for(var/edge_angle in L)
|
||||
var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
|
||||
if(istype(edge))
|
||||
SpawnFloor(edge)
|
||||
|
||||
if(!sanity)
|
||||
break
|
||||
|
||||
// Move our tunnel forward
|
||||
tunnel = get_step(tunnel, dir)
|
||||
|
||||
if(istype(tunnel))
|
||||
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
|
||||
if(i > 3 && prob(20))
|
||||
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type)
|
||||
C.going_backwards = FALSE
|
||||
C.produce_tunnel_from_data(rand(10, 15), dir)
|
||||
else
|
||||
SpawnFloor(tunnel)
|
||||
else //if(!istype(tunnel, src.parent)) // We hit space/normal/wall, stop our tunnel.
|
||||
break
|
||||
|
||||
// Chance to change our direction left or right.
|
||||
if(i > 2 && prob(33))
|
||||
// We can't go a full loop though
|
||||
next_angle = -next_angle
|
||||
setDir(angle2dir(dir2angle(dir) )+ next_angle)
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
|
||||
for(var/S in RANGE_TURFS(1, src))
|
||||
var/turf/NT = S
|
||||
if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || istype(NT.loc, /area/lavaland/surface/outdoors/explored))
|
||||
sanity = 0
|
||||
break
|
||||
if(!sanity)
|
||||
return
|
||||
SpawnFlora(T)
|
||||
|
||||
SpawnMonster(T)
|
||||
T.ChangeTurf(turf_type)
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
|
||||
if(prob(30))
|
||||
if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
|
||||
return
|
||||
for(var/mob/living/simple_animal/hostile/H in urange(12,T)) //prevents mob clumps
|
||||
if(istype(H, /mob/living/simple_animal/hostile/asteroid))
|
||||
return
|
||||
if(ismegafauna(H) && get_dist(src, H) <= 7)
|
||||
return
|
||||
if(istype(H, /mob/living/simple_animal/hostile/spawner/lavaland) && get_dist(src, H) <= 3) //prevents tendrils spawning in collapse range
|
||||
return
|
||||
var/randumb = pickweight(mob_spawn_list)
|
||||
new randumb(T)
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
|
||||
if(prob(12))
|
||||
if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
|
||||
return
|
||||
for(var/obj/structure/flora/ash/F in urange(3,T)) //Allows for growing patches, but not ridiculous stacks of flora
|
||||
return
|
||||
var/randumb = pickweight(flora_spawn_list)
|
||||
new randumb(T)
|
||||
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow
|
||||
name = "snow"
|
||||
desc = "Looks cold."
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
baseturf = /turf/open/floor/plating/asteroid/snow
|
||||
icon_state = "snow"
|
||||
icon_plating = "snow"
|
||||
initial_gas_mix = "TEMP=180"
|
||||
slowdown = 2
|
||||
environment_type = "snow"
|
||||
sand_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/temperatre
|
||||
initial_gas_mix = "TEMP=255.37"
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/atmosphere
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=180"
|
||||
|
||||
|
||||
|
||||
103
code/game/turfs/simulated/floor/plating/lava.dm
Normal file
103
code/game/turfs/simulated/floor/plating/lava.dm
Normal file
@@ -0,0 +1,103 @@
|
||||
///LAVA
|
||||
|
||||
/turf/open/floor/plating/lava
|
||||
name = "lava"
|
||||
icon_state = "lava"
|
||||
baseturf = /turf/open/floor/plating/lava //lava all the way down
|
||||
slowdown = 2
|
||||
luminosity = 1
|
||||
|
||||
/turf/open/floor/plating/lava/ex_act()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/lava/Entered(atom/movable/AM)
|
||||
if(burn_stuff(AM))
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/floor/plating/lava/hitby(atom/movable/AM)
|
||||
if(burn_stuff(AM))
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/floor/plating/lava/process()
|
||||
if(!burn_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/floor/plating/lava/make_plating()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/GetHeatCapacity()
|
||||
. = 700000
|
||||
|
||||
/turf/open/floor/plating/lava/GetTemperature()
|
||||
. = 5000
|
||||
|
||||
/turf/open/floor/plating/lava/TakeTemperature(temp)
|
||||
|
||||
/turf/open/floor/plating/lava/proc/burn_stuff(AM)
|
||||
. = 0
|
||||
var/thing_to_check = src
|
||||
if (AM)
|
||||
thing_to_check = list(AM)
|
||||
for(var/thing in thing_to_check)
|
||||
if(isobj(thing))
|
||||
var/obj/O = thing
|
||||
if((O.resistance_flags & (LAVA_PROOF|ON_FIRE|INDESTRUCTIBLE)) || O.throwing)
|
||||
continue
|
||||
. = 1
|
||||
if(!(O.resistance_flags & FLAMMABLE))
|
||||
O.resistance_flags |= FLAMMABLE //Even fireproof things burn up in lava
|
||||
O.resistance_flags = ~FIRE_PROOF
|
||||
if(O.armor["fire"] > 50) //obj with 100% fire armor still get slowly burned away.
|
||||
O.armor["fire"] = 50
|
||||
O.fire_act(10000, 1000)
|
||||
|
||||
|
||||
else if (isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if("lava" in L.weather_immunities)
|
||||
continue
|
||||
if(L.buckled)
|
||||
if(isobj(L.buckled))
|
||||
var/obj/O = L.buckled
|
||||
if(O.resistance_flags & LAVA_PROOF)
|
||||
continue
|
||||
if(isliving(L.buckled)) //Goliath riding
|
||||
var/mob/living/live = L.buckled
|
||||
if("lava" in live.weather_immunities)
|
||||
continue
|
||||
|
||||
L.adjustFireLoss(20)
|
||||
if(L) //mobs turning into object corpses could get deleted here.
|
||||
L.adjust_fire_stacks(20)
|
||||
L.IgniteMob()
|
||||
|
||||
|
||||
/turf/open/floor/plating/lava/attackby(obj/item/C, mob/user, params) //Lava isn't a good foundation to build on
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/break_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/smooth
|
||||
name = "lava"
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
icon = 'icons/turf/floors/lava.dmi'
|
||||
icon_state = "unsmooth"
|
||||
smooth = SMOOTH_MORE | SMOOTH_BORDER
|
||||
canSmoothWith = list(/turf/open/floor/plating/lava/smooth)
|
||||
|
||||
|
||||
/turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
baseturf = /turf/open/chasm/straight_down/lava_land_surface
|
||||
|
||||
/turf/open/floor/plating/lava/smooth/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
160
code/game/turfs/simulated/floor/plating/misc_plating.dm
Normal file
160
code/game/turfs/simulated/floor/plating/misc_plating.dm
Normal file
@@ -0,0 +1,160 @@
|
||||
|
||||
/turf/open/floor/plating/airless
|
||||
icon_state = "plating"
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/abductor
|
||||
name = "alien floor"
|
||||
icon_state = "alienpod1"
|
||||
|
||||
/turf/open/floor/plating/abductor/New()
|
||||
..()
|
||||
icon_state = "alienpod[rand(1,9)]"
|
||||
|
||||
|
||||
/turf/open/floor/plating/abductor2
|
||||
name = "alien plating"
|
||||
icon_state = "alienplating"
|
||||
|
||||
/turf/open/floor/plating/abductor2/break_tile()
|
||||
return //unbreakable
|
||||
|
||||
/turf/open/floor/plating/abductor2/burn_tile()
|
||||
return //unburnable
|
||||
|
||||
|
||||
/turf/open/floor/plating/astplate
|
||||
icon_state = "asteroidplating"
|
||||
|
||||
/turf/open/floor/plating/airless/astplate
|
||||
icon_state = "asteroidplating"
|
||||
|
||||
|
||||
/turf/open/floor/plating/ashplanet
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
name = "ash"
|
||||
icon_state = "ash"
|
||||
smooth = SMOOTH_MORE|SMOOTH_BORDER
|
||||
var/smooth_icon = 'icons/turf/floors/ash.dmi'
|
||||
desc = "The ground is covered in volcanic ash."
|
||||
baseturf = /turf/open/floor/plating/ashplanet/wateryrock //I assume this will be a chasm eventually, once this becomes an actual surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
|
||||
/turf/open/floor/plating/ashplanet/New()
|
||||
if(smooth)
|
||||
pixel_y = -4
|
||||
pixel_x = -4
|
||||
icon = smooth_icon
|
||||
..()
|
||||
|
||||
/turf/open/floor/plating/ashplanet/break_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/ashplanet/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/ashplanet/ash
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/ash, /turf/closed)
|
||||
layer = HIGH_TURF_LAYER
|
||||
slowdown = 1
|
||||
|
||||
/turf/open/floor/plating/ashplanet/rocky
|
||||
name = "rocky ground"
|
||||
icon_state = "rockyash"
|
||||
smooth_icon = 'icons/turf/floors/rocky_ash.dmi'
|
||||
layer = MID_TURF_LAYER
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/rocky, /turf/closed)
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock
|
||||
name = "wet rocky ground"
|
||||
smooth = null
|
||||
icon_state = "wateryrock"
|
||||
slowdown = 2
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock/New()
|
||||
icon_state = "[icon_state][rand(1, 9)]"
|
||||
..()
|
||||
|
||||
|
||||
/turf/open/floor/plating/beach
|
||||
name = "beach"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
flags = NONE
|
||||
|
||||
/turf/open/floor/plating/beach/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
|
||||
/turf/open/floor/plating/beach/sand
|
||||
name = "sand"
|
||||
desc = "Surf's up."
|
||||
icon_state = "sand"
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
|
||||
/turf/open/floor/plating/beach/coastline_t
|
||||
name = "coastline"
|
||||
desc = "Tide's high tonight. Charge your batons."
|
||||
icon_state = "sandwater_t"
|
||||
baseturf = /turf/open/floor/plating/beach/coastline_t
|
||||
|
||||
/turf/open/floor/plating/beach/coastline_b
|
||||
name = "coastline"
|
||||
icon_state = "sandwater_b"
|
||||
baseturf = /turf/open/floor/plating/beach/coastline_b
|
||||
|
||||
/turf/open/floor/plating/beach/water
|
||||
name = "water"
|
||||
desc = "You get the feeling that nobody's bothered to actually make this water functional..."
|
||||
icon_state = "water"
|
||||
baseturf = /turf/open/floor/plating/beach/water
|
||||
|
||||
|
||||
/turf/open/floor/plating/ironsand
|
||||
name = "iron sand"
|
||||
desc = "Like sand, but more <i>metal</i>."
|
||||
|
||||
/turf/open/floor/plating/ironsand/New()
|
||||
..()
|
||||
icon_state = "ironsand[rand(1,15)]"
|
||||
|
||||
/turf/open/floor/plating/ironsand/burn_tile()
|
||||
return
|
||||
|
||||
|
||||
/turf/open/floor/plating/ice
|
||||
name = "ice sheet"
|
||||
desc = "A sheet of solid ice. Looks slippery."
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "ice"
|
||||
temperature = 180
|
||||
baseturf = /turf/open/floor/plating/ice
|
||||
slowdown = 1
|
||||
wet = TURF_WET_PERMAFROST
|
||||
|
||||
/turf/open/floor/plating/ice/colder
|
||||
temperature = 140
|
||||
|
||||
/turf/open/floor/plating/ice/temperate
|
||||
temperature = 255.37
|
||||
|
||||
/turf/open/floor/plating/ice/break_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/ice/burn_tile()
|
||||
return
|
||||
|
||||
|
||||
/turf/open/floor/plating/snowed
|
||||
name = "snowed-over plating"
|
||||
desc = "A section of plating covered in a light layer of snow."
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snowplating"
|
||||
temperature = 180
|
||||
|
||||
/turf/open/floor/plating/snowed/colder
|
||||
temperature = 140
|
||||
|
||||
/turf/open/floor/plating/snowed/temperatre
|
||||
temperature = 255.37
|
||||
|
||||
|
||||
152
code/game/turfs/simulated/floor/reinf_floor.dm
Normal file
152
code/game/turfs/simulated/floor/reinf_floor.dm
Normal file
@@ -0,0 +1,152 @@
|
||||
|
||||
/turf/open/floor/engine
|
||||
name = "reinforced floor"
|
||||
icon_state = "engine"
|
||||
thermal_conductivity = 0.025
|
||||
heat_capacity = INFINITY
|
||||
floor_tile = /obj/item/stack/rods
|
||||
|
||||
/turf/open/floor/engine/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/engine/break_tile()
|
||||
return //unbreakable
|
||||
|
||||
/turf/open/floor/engine/burn_tile()
|
||||
return //unburnable
|
||||
|
||||
/turf/open/floor/engine/make_plating(force = 0)
|
||||
if(force)
|
||||
..()
|
||||
return //unplateable
|
||||
|
||||
/turf/open/floor/engine/attackby(obj/item/weapon/C, mob/user, params)
|
||||
if(!C || !user)
|
||||
return
|
||||
if(istype(C, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You begin removing rods...</span>"
|
||||
playsound(src, 'sound/items/Ratchet.ogg', 80, 1)
|
||||
if(do_after(user, 30/C.toolspeed, target = src))
|
||||
if(!istype(src, /turf/open/floor/engine))
|
||||
return
|
||||
new /obj/item/stack/rods(src, 2)
|
||||
ChangeTurf(/turf/open/floor/plating)
|
||||
return
|
||||
|
||||
|
||||
/turf/open/floor/engine/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
ChangeTurf(src.baseturf)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
ChangeTurf(src.baseturf)
|
||||
else
|
||||
return
|
||||
|
||||
/turf/open/floor/engine/ex_act(severity,target)
|
||||
var/shielded = is_shielded()
|
||||
contents_explosion(severity, target)
|
||||
if(severity != 1 && shielded && target != src)
|
||||
return
|
||||
if(target == src)
|
||||
src.ChangeTurf(src.baseturf)
|
||||
return
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(80))
|
||||
ReplaceWithLattice()
|
||||
else if(prob(50))
|
||||
ChangeTurf(src.baseturf)
|
||||
else
|
||||
make_plating(1)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
make_plating(1)
|
||||
|
||||
/turf/open/floor/engine/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
if(floor_tile)
|
||||
if(prob(30))
|
||||
PoolOrNew(floor_tile, src)
|
||||
make_plating()
|
||||
else if(prob(30))
|
||||
ReplaceWithLattice()
|
||||
|
||||
/turf/open/floor/engine/attack_paw(mob/user)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/turf/open/floor/engine/attack_hand(mob/user)
|
||||
user.Move_Pulled(src)
|
||||
|
||||
|
||||
//air filled floors; used in atmos pressure chambers
|
||||
|
||||
/turf/open/floor/engine/n2o
|
||||
name = "n2o floor"
|
||||
initial_gas_mix = "n2o=6000;TEMP=293.15"
|
||||
|
||||
/turf/open/floor/engine/co2
|
||||
name = "co2 floor"
|
||||
initial_gas_mix = "co2=50000;TEMP=293.15"
|
||||
|
||||
/turf/open/floor/engine/plasma
|
||||
name = "plasma floor"
|
||||
initial_gas_mix = "plasma=70000;TEMP=293.15"
|
||||
|
||||
/turf/open/floor/engine/o2
|
||||
name = "o2 floor"
|
||||
initial_gas_mix = "o2=100000;TEMP=293.15"
|
||||
|
||||
/turf/open/floor/engine/n2
|
||||
name = "n2 floor"
|
||||
initial_gas_mix = "n2=100000;TEMP=293.15"
|
||||
|
||||
/turf/open/floor/engine/air
|
||||
name = "air floor"
|
||||
initial_gas_mix = "o2=2644;n2=10580;TEMP=293.15"
|
||||
|
||||
|
||||
|
||||
/turf/open/floor/engine/cult
|
||||
name = "engraved floor"
|
||||
icon_state = "plating"
|
||||
var/obj/effect/clockwork/overlay/floor/bloodcult/realappearence
|
||||
|
||||
/turf/open/floor/engine/cult/New()
|
||||
..()
|
||||
PoolOrNew(/obj/effect/overlay/temp/cult/turf/floor, src)
|
||||
realappearence = PoolOrNew(/obj/effect/clockwork/overlay/floor/bloodcult, src)
|
||||
realappearence.linked = src
|
||||
|
||||
/turf/open/floor/engine/cult/Destroy()
|
||||
be_removed()
|
||||
return ..()
|
||||
|
||||
/turf/open/floor/engine/cult/ChangeTurf(path, defer_change = FALSE)
|
||||
if(path != type)
|
||||
be_removed()
|
||||
return ..()
|
||||
|
||||
/turf/open/floor/engine/cult/proc/be_removed()
|
||||
qdel(realappearence)
|
||||
realappearence = null
|
||||
|
||||
/turf/open/floor/engine/cult/narsie_act()
|
||||
return
|
||||
|
||||
/turf/open/floor/engine/cult/ratvar_act()
|
||||
..()
|
||||
if(istype(src, /turf/open/floor/engine/cult)) //if we haven't changed type
|
||||
var/previouscolor = color
|
||||
color = "#FAE48C"
|
||||
animate(src, color = previouscolor, time = 8)
|
||||
|
||||
/turf/open/floor/engine/cult/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
|
||||
/turf/open/floor/engine/vacuum
|
||||
name = "vacuum floor"
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
@@ -37,15 +37,82 @@
|
||||
Spread(T)
|
||||
|
||||
|
||||
|
||||
/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
|
||||
|
||||
if (!user.IsAdvancedToolUser())
|
||||
usr << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
if (istype(P, /obj/item/weapon/pickaxe))
|
||||
var/turf/T = user.loc
|
||||
if (!isturf(T))
|
||||
return
|
||||
|
||||
if(last_act+P.digspeed > world.time)//prevents message spam
|
||||
return
|
||||
last_act = world.time
|
||||
user << "<span class='notice'>You start picking...</span>"
|
||||
P.playDigSound()
|
||||
|
||||
if(do_after(user,P.digspeed, target = src))
|
||||
if(ismineralturf(src))
|
||||
user << "<span class='notice'>You finish cutting into the rock.</span>"
|
||||
gets_drilled(user)
|
||||
feedback_add_details("pick_used_mining","[P.type]")
|
||||
else
|
||||
return attack_hand(user)
|
||||
return
|
||||
|
||||
/turf/closed/mineral/proc/gets_drilled()
|
||||
if (mineralType && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
||||
var/i
|
||||
for (i=0;i<mineralAmt;i++)
|
||||
new mineralType(src)
|
||||
feedback_add_details("ore_mined","[mineralType]|[mineralAmt]")
|
||||
ChangeTurf(turf_type, defer_change)
|
||||
spawn(10)
|
||||
AfterChange()
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
|
||||
return
|
||||
|
||||
/turf/closed/mineral/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.environment_smash >= 2)
|
||||
gets_drilled()
|
||||
..()
|
||||
|
||||
/turf/closed/mineral/attack_alien(mob/living/carbon/alien/M)
|
||||
M << "<span class='notice'>You start digging into the rock...</span>"
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1)
|
||||
if(do_after(M,40, target = src))
|
||||
M << "<span class='notice'>You tunnel into the rock.</span>"
|
||||
gets_drilled(M)
|
||||
|
||||
/turf/closed/mineral/Bumped(AM as mob|obj)
|
||||
..()
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
var/obj/item/I = H.is_holding_item_of_type(/obj/item/weapon/pickaxe)
|
||||
if(I)
|
||||
attackby(I,H)
|
||||
return
|
||||
else if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
src.attackby(R.module_active,R)
|
||||
return
|
||||
/* else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/drill))
|
||||
src.attackby(M.selected,M)
|
||||
return*/
|
||||
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
|
||||
else
|
||||
return
|
||||
|
||||
/turf/closed/mineral/acid_melt()
|
||||
ChangeTurf(baseturf)
|
||||
|
||||
/turf/closed/mineral/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
/turf/closed/mineral/ex_act(severity, target)
|
||||
..()
|
||||
switch(severity)
|
||||
@@ -86,6 +153,7 @@
|
||||
src = M
|
||||
M.levelupdate()
|
||||
|
||||
|
||||
/turf/closed/mineral/random/high_chance
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
@@ -97,6 +165,18 @@
|
||||
icon_state = "rock"
|
||||
..()
|
||||
|
||||
/turf/closed/mineral/random/high_chance/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45, /turf/closed/mineral/titanium/volcanic = 45,
|
||||
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
|
||||
|
||||
|
||||
|
||||
/turf/closed/mineral/random/low_chance
|
||||
icon_state = "rock_lowchance"
|
||||
mineralChance = 6
|
||||
@@ -109,48 +189,141 @@
|
||||
icon_state = "rock"
|
||||
..()
|
||||
|
||||
|
||||
/turf/closed/mineral/random/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
mineralChance = 10
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
|
||||
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
|
||||
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
|
||||
|
||||
/turf/closed/mineral/random/labormineral
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/iron = 100, /turf/closed/mineral/uranium = 1, /turf/closed/mineral/diamond = 1,
|
||||
/turf/closed/mineral/gold = 1, /turf/closed/mineral/silver = 1, /turf/closed/mineral/plasma = 1)
|
||||
icon_state = "rock_labor"
|
||||
|
||||
/turf/closed/mineral/random/labormineral/New()
|
||||
icon_state = "rock"
|
||||
..()
|
||||
|
||||
/turf/closed/mineral/random/labormineral/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/iron/volcanic = 100, /turf/closed/mineral/uranium/volcanic = 1, /turf/closed/mineral/diamond/volcanic = 1,
|
||||
/turf/closed/mineral/gold/volcanic = 1, /turf/closed/mineral/silver/volcanic = 1, /turf/closed/mineral/plasma/volcanic = 1)
|
||||
|
||||
|
||||
|
||||
|
||||
/turf/closed/mineral/iron
|
||||
mineralType = /obj/item/weapon/ore/iron
|
||||
spreadChance = 20
|
||||
spread = 1
|
||||
scan_state = "rock_Iron"
|
||||
|
||||
/turf/closed/mineral/iron/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/uranium
|
||||
mineralType = /obj/item/weapon/ore/uranium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
scan_state = "rock_Uranium"
|
||||
|
||||
/turf/closed/mineral/uranium/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/diamond
|
||||
mineralType = /obj/item/weapon/ore/diamond
|
||||
spreadChance = 0
|
||||
spread = 1
|
||||
scan_state = "rock_Diamond"
|
||||
|
||||
/turf/closed/mineral/diamond/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/gold
|
||||
mineralType = /obj/item/weapon/ore/gold
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
scan_state = "rock_Gold"
|
||||
|
||||
/turf/closed/mineral/gold/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/silver
|
||||
mineralType = /obj/item/weapon/ore/silver
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
scan_state = "rock_Silver"
|
||||
|
||||
/turf/closed/mineral/silver/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/titanium
|
||||
mineralType = /obj/item/weapon/ore/titanium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
scan_state = "rock_Titanium"
|
||||
|
||||
/turf/closed/mineral/titanium/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/plasma
|
||||
mineralType = /obj/item/weapon/ore/plasma
|
||||
spreadChance = 8
|
||||
spread = 1
|
||||
scan_state = "rock_Plasma"
|
||||
|
||||
/turf/closed/mineral/plasma/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/clown
|
||||
mineralType = /obj/item/weapon/ore/bananium
|
||||
mineralAmt = 3
|
||||
@@ -158,6 +331,7 @@
|
||||
spread = 0
|
||||
scan_state = "rock_Clown"
|
||||
|
||||
|
||||
/turf/closed/mineral/bscrystal
|
||||
mineralType = /obj/item/weapon/ore/bluespace_crystal
|
||||
mineralAmt = 1
|
||||
@@ -165,7 +339,42 @@
|
||||
spread = 0
|
||||
scan_state = "rock_BScrystal"
|
||||
|
||||
////////////////////////////////Gibtonite
|
||||
/turf/closed/mineral/bscrystal/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
/turf/closed/mineral/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
/turf/closed/mineral/volcanic/lava_land_surface
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/ash_rock //wall piece
|
||||
name = "rock"
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
smooth_icon = 'icons/turf/walls/rock_wall.dmi'
|
||||
icon_state = "rock2"
|
||||
smooth = SMOOTH_MORE|SMOOTH_BORDER
|
||||
canSmoothWith = list (/turf/closed)
|
||||
baseturf = /turf/open/floor/plating/ashplanet/wateryrock
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
environment_type = "waste"
|
||||
turf_type = /turf/open/floor/plating/ashplanet/rocky
|
||||
defer_change = 1
|
||||
|
||||
|
||||
//GIBTONITE
|
||||
|
||||
/turf/closed/mineral/gibtonite
|
||||
mineralAmt = 1
|
||||
spreadChance = 0
|
||||
@@ -260,523 +469,6 @@
|
||||
spawn(10)
|
||||
AfterChange()
|
||||
|
||||
/turf/closed/mineral/gibtonite/volcanic
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
////////////////////////////////End Gibtonite
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave
|
||||
var/length = 100
|
||||
var/mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
|
||||
var/flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash = 2)
|
||||
var/sanity = 1
|
||||
var/forward_cave_dir = 1
|
||||
var/backward_cave_dir = 2
|
||||
var/going_backwards = TRUE
|
||||
var/has_data = FALSE
|
||||
var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
|
||||
turf_type = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
|
||||
has_data = TRUE
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/volcanic
|
||||
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 10, /mob/living/simple_animal/hostile/asteroid/goliath/beast = 50, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 40, /mob/living/simple_animal/hostile/asteroid/hivelord/legion = 30,
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland = 2, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3, \
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = 2, /mob/living/simple_animal/hostile/megafauna/colossus = 2)
|
||||
|
||||
data_having_type = /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
|
||||
has_data = TRUE
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/New(loc)
|
||||
if(!has_data)
|
||||
produce_tunnel_from_data()
|
||||
..()
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
|
||||
// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
|
||||
if(!set_length)
|
||||
length = rand(25, 50)
|
||||
else
|
||||
length = set_length
|
||||
|
||||
// Get our directiosn
|
||||
forward_cave_dir = pick(alldirs - exclude_dir)
|
||||
// Get the opposite direction of our facing direction
|
||||
backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
|
||||
get_cave_data(tunnel_length, excluded_dir)
|
||||
// Make our tunnels
|
||||
make_tunnel(forward_cave_dir)
|
||||
if(going_backwards)
|
||||
make_tunnel(backward_cave_dir)
|
||||
// Kill ourselves by replacing ourselves with a normal floor.
|
||||
SpawnFloor(src)
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
|
||||
var/turf/closed/mineral/tunnel = src
|
||||
var/next_angle = pick(45, -45)
|
||||
|
||||
for(var/i = 0; i < length; i++)
|
||||
if(!sanity)
|
||||
break
|
||||
|
||||
var/list/L = list(45)
|
||||
if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
|
||||
L += -45
|
||||
|
||||
// Expand the edges of our tunnel
|
||||
for(var/edge_angle in L)
|
||||
var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
|
||||
if(istype(edge))
|
||||
SpawnFloor(edge)
|
||||
|
||||
if(!sanity)
|
||||
break
|
||||
|
||||
// Move our tunnel forward
|
||||
tunnel = get_step(tunnel, dir)
|
||||
|
||||
if(istype(tunnel))
|
||||
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
|
||||
if(i > 3 && prob(20))
|
||||
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type)
|
||||
C.going_backwards = FALSE
|
||||
C.produce_tunnel_from_data(rand(10, 15), dir)
|
||||
else
|
||||
SpawnFloor(tunnel)
|
||||
else //if(!istype(tunnel, src.parent)) // We hit space/normal/wall, stop our tunnel.
|
||||
break
|
||||
|
||||
// Chance to change our direction left or right.
|
||||
if(i > 2 && prob(33))
|
||||
// We can't go a full loop though
|
||||
next_angle = -next_angle
|
||||
setDir(angle2dir(dir2angle(dir) )+ next_angle)
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
|
||||
for(var/S in RANGE_TURFS(1, src))
|
||||
var/turf/NT = S
|
||||
if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || istype(NT.loc, /area/lavaland/surface/outdoors/explored))
|
||||
sanity = 0
|
||||
break
|
||||
if(!sanity)
|
||||
return
|
||||
SpawnFlora(T)
|
||||
|
||||
SpawnMonster(T)
|
||||
T.ChangeTurf(turf_type)
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
|
||||
if(prob(30))
|
||||
if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
|
||||
return
|
||||
for(var/mob/living/simple_animal/hostile/H in urange(12,T)) //prevents mob clumps
|
||||
if(istype(H, /mob/living/simple_animal/hostile/asteroid))
|
||||
return
|
||||
if(ismegafauna(H) && get_dist(src, H) <= 7)
|
||||
return
|
||||
if(istype(H, /mob/living/simple_animal/hostile/spawner/lavaland) && get_dist(src, H) <= 3) //prevents tendrils spawning in collapse range
|
||||
return
|
||||
var/randumb = pickweight(mob_spawn_list)
|
||||
new randumb(T)
|
||||
return
|
||||
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
|
||||
if(prob(12))
|
||||
if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
|
||||
return
|
||||
for(var/obj/structure/flora/ash/F in urange(3,T)) //Allows for growing patches, but not ridiculous stacks of flora
|
||||
return
|
||||
var/randumb = pickweight(flora_spawn_list)
|
||||
new randumb(T)
|
||||
|
||||
|
||||
/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
|
||||
|
||||
if (!user.IsAdvancedToolUser())
|
||||
usr << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
if (istype(P, /obj/item/weapon/pickaxe))
|
||||
var/turf/T = user.loc
|
||||
if (!isturf(T))
|
||||
return
|
||||
|
||||
if(last_act+P.digspeed > world.time)//prevents message spam
|
||||
return
|
||||
last_act = world.time
|
||||
user << "<span class='notice'>You start picking...</span>"
|
||||
P.playDigSound()
|
||||
|
||||
if(do_after(user,P.digspeed, target = src))
|
||||
if(ismineralturf(src))
|
||||
user << "<span class='notice'>You finish cutting into the rock.</span>"
|
||||
gets_drilled(user)
|
||||
feedback_add_details("pick_used_mining","[P.type]")
|
||||
else
|
||||
return attack_hand(user)
|
||||
return
|
||||
|
||||
/turf/closed/mineral/proc/gets_drilled()
|
||||
if (mineralType && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
||||
var/i
|
||||
for (i=0;i<mineralAmt;i++)
|
||||
new mineralType(src)
|
||||
feedback_add_details("ore_mined","[mineralType]|[mineralAmt]")
|
||||
ChangeTurf(turf_type, defer_change)
|
||||
spawn(10)
|
||||
AfterChange()
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
|
||||
return
|
||||
|
||||
/turf/closed/mineral/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.environment_smash >= 2)
|
||||
gets_drilled()
|
||||
..()
|
||||
|
||||
/turf/closed/mineral/attack_alien(mob/living/carbon/alien/M)
|
||||
M << "<span class='notice'>You start digging into the rock...</span>"
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1)
|
||||
if(do_after(M,40, target = src))
|
||||
M << "<span class='notice'>You tunnel into the rock.</span>"
|
||||
gets_drilled(M)
|
||||
|
||||
/turf/closed/mineral/Bumped(AM as mob|obj)
|
||||
..()
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
var/obj/item/I = H.is_holding_item_of_type(/obj/item/weapon/pickaxe)
|
||||
if(I)
|
||||
attackby(I,H)
|
||||
return
|
||||
else if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
src.attackby(R.module_active,R)
|
||||
return
|
||||
/* else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/drill))
|
||||
src.attackby(M.selected,M)
|
||||
return*/
|
||||
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
|
||||
else
|
||||
return
|
||||
|
||||
/**********************Asteroid**************************/
|
||||
|
||||
/turf/open/floor/plating/asteroid //floor piece
|
||||
name = "asteroid sand"
|
||||
baseturf = /turf/open/floor/plating/asteroid
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "asteroid"
|
||||
icon_plating = "asteroid"
|
||||
var/environment_type = "asteroid"
|
||||
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
var/sand_type = /obj/item/weapon/ore/glass
|
||||
var/floor_variance = 20 //probability floor has a different icon state
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
turf_type = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt
|
||||
name = "volcanic floor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "basalt"
|
||||
icon_plating = "basalt"
|
||||
environment_type = "basalt"
|
||||
sand_type = /obj/item/weapon/ore/glass/basalt
|
||||
floor_variance = 15
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow
|
||||
name = "snow"
|
||||
desc = "Looks cold."
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
baseturf = /turf/open/floor/plating/asteroid/snow
|
||||
icon_state = "snow"
|
||||
icon_plating = "snow"
|
||||
initial_gas_mix = "TEMP=180"
|
||||
slowdown = 2
|
||||
environment_type = "snow"
|
||||
sand_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/temperatre
|
||||
initial_gas_mix = "TEMP=255.37"
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/atmosphere
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=180"
|
||||
|
||||
/turf/open/floor/plating/asteroid/New()
|
||||
var/proper_name = name
|
||||
..()
|
||||
name = proper_name
|
||||
if(prob(floor_variance))
|
||||
icon_state = "[environment_type][rand(0,12)]"
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/New()
|
||||
..()
|
||||
switch(icon_state)
|
||||
if("basalt1", "basalt2", "basalt3") //5 and 9 are too dark to glow and make the amount of glows in tunnels too high
|
||||
SetLuminosity(1, 1) //this is basically a 3.75% chance that a basalt floor glows
|
||||
|
||||
/turf/open/floor/plating/asteroid/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
switch(severity)
|
||||
if(3)
|
||||
return
|
||||
if(2)
|
||||
if(prob(20))
|
||||
src.gets_dug()
|
||||
if(1)
|
||||
src.gets_dug()
|
||||
|
||||
/turf/open/floor/plating/asteroid/attackby(obj/item/weapon/W, mob/user, params)
|
||||
//note that this proc does not call ..()
|
||||
if(!W || !user)
|
||||
return 0
|
||||
var/digging_speed = 0
|
||||
if (istype(W, /obj/item/weapon/shovel))
|
||||
var/obj/item/weapon/shovel/S = W
|
||||
digging_speed = S.digspeed
|
||||
else if (istype(W, /obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
digging_speed = P.digspeed
|
||||
if (digging_speed)
|
||||
var/turf/T = user.loc
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "<span class='warning'>This area has already been dug!</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You start digging...</span>"
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, digging_speed, target = src))
|
||||
if(istype(src, /turf/open/floor/plating/asteroid))
|
||||
user << "<span class='notice'>You dig a hole.</span>"
|
||||
gets_dug()
|
||||
feedback_add_details("pick_used_mining","[W.type]")
|
||||
|
||||
if(istype(W,/obj/item/weapon/storage/bag/ore))
|
||||
var/obj/item/weapon/storage/bag/ore/S = W
|
||||
if(S.collection_mode == 1)
|
||||
for(var/obj/item/weapon/ore/O in src.contents)
|
||||
O.attackby(W,user)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/stack/tile))
|
||||
var/obj/item/stack/tile/Z = W
|
||||
if(!Z.use(1))
|
||||
return
|
||||
var/turf/open/floor/T = ChangeTurf(Z.turf_type)
|
||||
if(istype(Z,/obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
|
||||
var/obj/item/stack/tile/light/L = Z
|
||||
var/turf/open/floor/light/F = T
|
||||
F.state = L.state
|
||||
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
|
||||
/turf/open/floor/plating/asteroid/proc/gets_dug()
|
||||
if(dug)
|
||||
return
|
||||
for(var/i in 1 to 5)
|
||||
new sand_type(src)
|
||||
dug = 1
|
||||
icon_plating = "[environment_type]_dug"
|
||||
icon_state = "[environment_type]_dug"
|
||||
slowdown = 0
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/gets_dug()
|
||||
if(!dug)
|
||||
SetLuminosity(0)
|
||||
..()
|
||||
|
||||
/turf/open/floor/plating/asteroid/singularity_act()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/singularity_pull(S, current_size)
|
||||
return
|
||||
|
||||
//////////////CHASM//////////////////
|
||||
|
||||
/turf/open/chasm
|
||||
name = "chasm"
|
||||
desc = "Watch your step."
|
||||
baseturf = /turf/open/chasm
|
||||
smooth = SMOOTH_TRUE | SMOOTH_BORDER
|
||||
icon = 'icons/turf/floors/Chasms.dmi'
|
||||
icon_state = "smooth"
|
||||
var/drop_x = 1
|
||||
var/drop_y = 1
|
||||
var/drop_z = 1
|
||||
|
||||
/turf/open/chasm/Entered(atom/movable/AM)
|
||||
START_PROCESSING(SSobj, src)
|
||||
drop_stuff(AM)
|
||||
|
||||
/turf/open/chasm/process()
|
||||
if(!drop_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/chasm/proc/drop_stuff(AM)
|
||||
. = 0
|
||||
var/thing_to_check = src
|
||||
if(AM)
|
||||
thing_to_check = list(AM)
|
||||
for(var/thing in thing_to_check)
|
||||
if(droppable(thing))
|
||||
. = 1
|
||||
addtimer(src, "drop", 0, FALSE, thing)
|
||||
|
||||
/turf/open/chasm/proc/droppable(atom/movable/AM)
|
||||
if(!isliving(AM) && !isobj(AM))
|
||||
return 0
|
||||
if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile) || AM.throwing)
|
||||
return 0
|
||||
if(istype(AM, /obj/effect/portal))
|
||||
//Portals aren't affected by gravity. Probably.
|
||||
return 0
|
||||
//Flies right over the chasm
|
||||
if(isanimal(AM))
|
||||
var/mob/living/simple_animal/SA = AM
|
||||
if(SA.flying)
|
||||
return 0
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(istype(H.belt, /obj/item/device/wormhole_jaunter))
|
||||
var/obj/item/device/wormhole_jaunter/J = H.belt
|
||||
//To freak out any bystanders
|
||||
visible_message("<span class='boldwarning'>[H] falls into [src]!</span>")
|
||||
J.chasm_react(H)
|
||||
return 0
|
||||
if(H.dna && H.dna.species && (FLYING in H.dna.species.specflags))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/turf/open/chasm/proc/drop(atom/movable/AM)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
return
|
||||
|
||||
var/turf/T = locate(drop_x, drop_y, drop_z)
|
||||
if(T)
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
|
||||
T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
|
||||
AM.forceMove(T)
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.Weaken(5)
|
||||
L.adjustBruteLoss(30)
|
||||
|
||||
/turf/open/chasm/straight_down/New()
|
||||
..()
|
||||
drop_x = x
|
||||
drop_y = y
|
||||
if(z+1 <= world.maxz)
|
||||
drop_z = z+1
|
||||
|
||||
/**********************Lavaland Turfs**************************/
|
||||
|
||||
///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
|
||||
/turf/open/chasm/straight_down/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
baseturf = /turf/open/chasm/straight_down/lava_land_surface
|
||||
|
||||
/turf/open/chasm/straight_down/lava_land_surface/normal_air
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
|
||||
|
||||
/turf/open/chasm/straight_down/lava_land_surface/drop(atom/movable/AM)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
return
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
|
||||
into the enveloping dark.</span>")
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.notransform = TRUE
|
||||
L.Stun(10)
|
||||
L.resting = TRUE
|
||||
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
|
||||
for(var/i in 1 to 5)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
return
|
||||
AM.pixel_y--
|
||||
sleep(2)
|
||||
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
return
|
||||
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/S = AM
|
||||
qdel(S.mmi)
|
||||
|
||||
qdel(AM)
|
||||
|
||||
/turf/closed/mineral/volcanic/lava_land_surface
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/random/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
mineralChance = 10
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
|
||||
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
|
||||
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
|
||||
|
||||
/turf/closed/mineral/random/high_chance/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45, /turf/closed/mineral/titanium/volcanic = 45,
|
||||
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
|
||||
|
||||
/turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
baseturf = /turf/open/chasm/straight_down/lava_land_surface
|
||||
|
||||
/turf/closed/mineral/gibtonite/volcanic
|
||||
environment_type = "basalt"
|
||||
@@ -784,143 +476,3 @@
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/uranium/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/diamond/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/gold/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/silver/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/titanium/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/plasma/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/iron/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/bscrystal/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
|
||||
|
||||
//BECAUSE ONE PLANET WASNT ENOUGH
|
||||
|
||||
/turf/closed/mineral/ash_rock //wall piece
|
||||
name = "rock"
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
smooth_icon = 'icons/turf/walls/rock_wall.dmi'
|
||||
icon_state = "rock2"
|
||||
smooth = SMOOTH_MORE|SMOOTH_BORDER
|
||||
canSmoothWith = list (/turf/closed)
|
||||
baseturf = /turf/open/floor/plating/ashplanet/wateryrock
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
environment_type = "waste"
|
||||
turf_type = /turf/open/floor/plating/ashplanet/rocky
|
||||
defer_change = 1
|
||||
|
||||
/turf/open/floor/plating/ashplanet
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
name = "ash"
|
||||
icon_state = "ash"
|
||||
smooth = SMOOTH_MORE|SMOOTH_BORDER
|
||||
var/smooth_icon = 'icons/turf/floors/ash.dmi'
|
||||
desc = "The ground is covered in volcanic ash."
|
||||
baseturf = /turf/open/floor/plating/ashplanet/wateryrock //I assume this will be a chasm eventually, once this becomes an actual surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
planetary_atmos = TRUE
|
||||
|
||||
/turf/open/floor/plating/ashplanet/New()
|
||||
if(smooth)
|
||||
pixel_y = -4
|
||||
pixel_x = -4
|
||||
icon = smooth_icon
|
||||
..()
|
||||
|
||||
/turf/open/floor/plating/ashplanet/break_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/ashplanet/burn_tile()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/ashplanet/ash
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/ash, /turf/closed)
|
||||
layer = HIGH_TURF_LAYER
|
||||
slowdown = 1
|
||||
|
||||
/turf/open/floor/plating/ashplanet/rocky
|
||||
name = "rocky ground"
|
||||
icon_state = "rockyash"
|
||||
smooth_icon = 'icons/turf/floors/rocky_ash.dmi'
|
||||
layer = MID_TURF_LAYER
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/rocky, /turf/closed)
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock
|
||||
name = "wet rocky ground"
|
||||
smooth = null
|
||||
icon_state = "wateryrock"
|
||||
slowdown = 2
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock/New()
|
||||
icon_state = "[icon_state][rand(1, 9)]"
|
||||
..()
|
||||
|
||||
//Necropolis
|
||||
|
||||
/turf/closed/indestructible/necropolis
|
||||
name = "necropolis wall"
|
||||
desc = "A seemingly impenetrable wall."
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "necro"
|
||||
explosion_block = 50
|
||||
baseturf = /turf/closed/indestructible/necropolis
|
||||
|
||||
/turf/open/indestructible/necropolis
|
||||
name = "necropolis floor"
|
||||
desc = "It's regarding you suspiciously."
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "necro1"
|
||||
baseturf = /turf/open/indestructible/necropolis
|
||||
|
||||
/turf/open/indestructible/necropolis/New()
|
||||
..()
|
||||
if(prob(12))
|
||||
icon_state = "necro[rand(2,3)]"
|
||||
@@ -167,13 +167,6 @@
|
||||
explosion_block = 3
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/abductor, /obj/structure/falsewall/abductor)
|
||||
|
||||
/turf/closed/wall/shuttle //nosmoothing shuttle walls
|
||||
name = "wall"
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
icon_state = "wall"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
/turf/closed/wall/mineral/titanium //has to use this path due to how building walls works
|
||||
name = "wall"
|
||||
desc = "A light-weight titanium wall used in shuttles."
|
||||
@@ -161,51 +161,4 @@
|
||||
icon_state = "rrust"
|
||||
hardness = 15
|
||||
|
||||
/turf/closed/wall/shuttle
|
||||
name = "wall"
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
icon_state = "wall"
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
/turf/closed/wall/shuttle/syndie
|
||||
icon_state = "wall3"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
|
||||
/turf/closed/wall/shuttle/smooth
|
||||
name = "wall"
|
||||
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
||||
icon_state = "shuttle"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/shuttle/smooth, /obj/structure/window/shuttle, /obj/structure/shuttle, /obj/machinery/door/airlock/glass, /obj/machinery/door/airlock/shuttle)
|
||||
|
||||
/turf/closed/wall/shuttle/smooth/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
icon_state = "shuttle_nd"
|
||||
|
||||
/turf/closed/wall/shuttle/smooth/overspace
|
||||
icon_state = "overspace"
|
||||
fixed_underlay = list("space"=1)
|
||||
|
||||
//sub-type to be used for interior shuttle walls
|
||||
//won't get an underlay of the destination turf on shuttle move
|
||||
/turf/closed/wall/shuttle/interior/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
T.ChangeTurf(type)
|
||||
if(underlays.len)
|
||||
T.underlays = underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.setDir(dir)
|
||||
T.transform = transform
|
||||
return T
|
||||
|
||||
/turf/closed/wall/shuttle/copyTurf(turf/T)
|
||||
. = ..()
|
||||
T.transform = transform
|
||||
|
||||
66
code/game/turfs/simulated/wall/shuttle_walls.dm
Normal file
66
code/game/turfs/simulated/wall/shuttle_walls.dm
Normal file
@@ -0,0 +1,66 @@
|
||||
|
||||
|
||||
/turf/closed/wall/shuttle
|
||||
name = "wall"
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
icon_state = "wall"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
/turf/closed/wall/shuttle/copyTurf(turf/T)
|
||||
. = ..()
|
||||
T.transform = transform
|
||||
|
||||
/turf/closed/wall/shuttle/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod, /obj/structure/shuttle/engine)
|
||||
|
||||
/turf/closed/wall/shuttle/survival/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
|
||||
/turf/closed/wall/shuttle/survival/pod
|
||||
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle, /obj/structure/shuttle/engine)
|
||||
|
||||
|
||||
/turf/closed/wall/shuttle/syndie
|
||||
icon_state = "wall3"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
|
||||
/turf/closed/wall/shuttle/smooth
|
||||
name = "wall"
|
||||
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
||||
icon_state = "shuttle"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/shuttle/smooth, /obj/structure/window/shuttle, /obj/structure/shuttle, /obj/machinery/door/airlock/glass, /obj/machinery/door/airlock/shuttle)
|
||||
|
||||
/turf/closed/wall/shuttle/smooth/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
icon_state = "shuttle_nd"
|
||||
|
||||
/turf/closed/wall/shuttle/smooth/overspace
|
||||
icon_state = "overspace"
|
||||
fixed_underlay = list("space"=1)
|
||||
|
||||
//sub-type to be used for interior shuttle walls
|
||||
//won't get an underlay of the destination turf on shuttle move
|
||||
/turf/closed/wall/shuttle/interior/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
T.ChangeTurf(type)
|
||||
if(underlays.len)
|
||||
T.underlays = underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.setDir(dir)
|
||||
T.transform = transform
|
||||
return T
|
||||
|
||||
@@ -349,3 +349,22 @@
|
||||
/turf/proc/acid_melt()
|
||||
return
|
||||
|
||||
|
||||
/turf/proc/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
var/obj/O
|
||||
if(underlays.len) //we have underlays, which implies some sort of transparency, so we want to a snapshot of the previous turf as an underlay
|
||||
O = new()
|
||||
O.underlays.Add(T)
|
||||
T.ChangeTurf(type)
|
||||
if(underlays.len)
|
||||
T.underlays = O.underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.setDir(dir)
|
||||
return T
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
/turf/closed/mineral/random/labormineral
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/iron = 100, /turf/closed/mineral/uranium = 1, /turf/closed/mineral/diamond = 1,
|
||||
/turf/closed/mineral/gold = 1, /turf/closed/mineral/silver = 1, /turf/closed/mineral/plasma = 1)
|
||||
icon_state = "rock_labor"
|
||||
|
||||
/turf/closed/mineral/random/labormineral/New()
|
||||
icon_state = "rock"
|
||||
..()
|
||||
|
||||
/turf/closed/mineral/random/labormineral/volcanic
|
||||
environment_type = "basalt"
|
||||
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
defer_change = 1
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/iron/volcanic = 100, /turf/closed/mineral/uranium/volcanic = 1, /turf/closed/mineral/diamond/volcanic = 1,
|
||||
/turf/closed/mineral/gold/volcanic = 1, /turf/closed/mineral/silver/volcanic = 1, /turf/closed/mineral/plasma/volcanic = 1)
|
||||
@@ -287,41 +287,11 @@
|
||||
PoolOrNew(/obj/effect/particle_effect/smoke, get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
//Pod turfs and objects
|
||||
|
||||
|
||||
//Floors
|
||||
/turf/open/floor/pod
|
||||
name = "pod floor"
|
||||
icon_state = "podfloor"
|
||||
icon_regular_floor = "podfloor"
|
||||
floor_tile = /obj/item/stack/tile/pod
|
||||
|
||||
/turf/open/floor/pod/light
|
||||
icon_state = "podfloor_light"
|
||||
icon_regular_floor = "podfloor_light"
|
||||
floor_tile = /obj/item/stack/tile/pod/light
|
||||
|
||||
/turf/open/floor/pod/dark
|
||||
icon_state = "podfloor_dark"
|
||||
icon_regular_floor = "podfloor_dark"
|
||||
floor_tile = /obj/item/stack/tile/pod/dark
|
||||
|
||||
//Walls
|
||||
/turf/closed/wall/shuttle/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod, /obj/structure/shuttle/engine)
|
||||
|
||||
/turf/closed/wall/shuttle/survival/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
|
||||
/turf/closed/wall/shuttle/survival/pod
|
||||
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle, /obj/structure/shuttle/engine)
|
||||
|
||||
//Window
|
||||
/obj/structure/window/shuttle/survival_pod
|
||||
name = "pod window"
|
||||
|
||||
@@ -547,6 +547,7 @@
|
||||
user << "<span class='notice'>You replace the damaged APC frame with a new one.</span>"
|
||||
qdel(W)
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max_integrity
|
||||
malfai = null
|
||||
malfhack = 0
|
||||
if (opened==2)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/turf/open/floor/engine/attack_paw(mob/user)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/turf/open/floor/engine/attack_hand(mob/user)
|
||||
user.Move_Pulled(src)
|
||||
|
||||
/turf/open/floor/engine/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
ChangeTurf(src.baseturf)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
ChangeTurf(src.baseturf)
|
||||
else
|
||||
return
|
||||
@@ -625,13 +625,6 @@
|
||||
turf_type = /turf/open/floor/bluespace
|
||||
|
||||
|
||||
/turf/open/floor/bluespace
|
||||
slowdown = -1
|
||||
icon_state = "bluespace"
|
||||
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds"
|
||||
floor_tile = /obj/item/stack/tile/bluespace
|
||||
|
||||
|
||||
/obj/item/stack/tile/sepia
|
||||
name = "sepia floor tile"
|
||||
singular_name = "floor tile"
|
||||
@@ -648,13 +641,6 @@
|
||||
turf_type = /turf/open/floor/sepia
|
||||
|
||||
|
||||
/turf/open/floor/sepia
|
||||
slowdown = 2
|
||||
icon_state = "sepia"
|
||||
desc = "Time seems to flow very slowly around these tiles"
|
||||
floor_tile = /obj/item/stack/tile/sepia
|
||||
|
||||
|
||||
/obj/item/areaeditor/blueprints/slime
|
||||
name = "cerulean prints"
|
||||
desc = "A one use yet of blueprints made of jelly like organic material. Renaming an area to 'Xenobiology Lab' will extend the reach of the management console."
|
||||
|
||||
@@ -669,22 +669,3 @@
|
||||
. += " towards [dst ? dst.name : "unknown location"] ([timeLeft(600)] minutes)"
|
||||
#undef DOCKING_PORT_HIGHLIGHT
|
||||
|
||||
|
||||
/turf/proc/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
var/obj/O
|
||||
if(underlays.len) //we have underlays, which implies some sort of transparency, so we want to a snapshot of the previous turf as an underlay
|
||||
O = new()
|
||||
O.underlays.Add(T)
|
||||
T.ChangeTurf(type)
|
||||
if(underlays.len)
|
||||
T.underlays = O.underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.setDir(dir)
|
||||
return T
|
||||
|
||||
@@ -829,20 +829,27 @@
|
||||
#include "code\game\turfs\closed.dm"
|
||||
#include "code\game\turfs\open.dm"
|
||||
#include "code\game\turfs\turf.dm"
|
||||
#include "code\game\turfs\simulated\chasm.dm"
|
||||
#include "code\game\turfs\simulated\dirtystation.dm"
|
||||
#include "code\game\turfs\simulated\floor.dm"
|
||||
#include "code\game\turfs\simulated\minerals.dm"
|
||||
#include "code\game\turfs\simulated\river.dm"
|
||||
#include "code\game\turfs\simulated\walls.dm"
|
||||
#include "code\game\turfs\simulated\walls_mineral.dm"
|
||||
#include "code\game\turfs\simulated\walls_misc.dm"
|
||||
#include "code\game\turfs\simulated\walls_reinforced.dm"
|
||||
#include "code\game\turfs\simulated\floor\fancy_floor.dm"
|
||||
#include "code\game\turfs\simulated\floor\light_floor.dm"
|
||||
#include "code\game\turfs\simulated\floor\mineral_floor.dm"
|
||||
#include "code\game\turfs\simulated\floor\misc_floor.dm"
|
||||
#include "code\game\turfs\simulated\floor\plasteel_floor.dm"
|
||||
#include "code\game\turfs\simulated\floor\plating.dm"
|
||||
#include "code\game\turfs\simulated\floor\reinf_floor.dm"
|
||||
#include "code\game\turfs\simulated\floor\warning.dm"
|
||||
#include "code\game\turfs\simulated\floor\plating\asteroid.dm"
|
||||
#include "code\game\turfs\simulated\floor\plating\lava.dm"
|
||||
#include "code\game\turfs\simulated\floor\plating\misc_plating.dm"
|
||||
#include "code\game\turfs\simulated\wall\mineral_walls.dm"
|
||||
#include "code\game\turfs\simulated\wall\misc_walls.dm"
|
||||
#include "code\game\turfs\simulated\wall\reinf_walls.dm"
|
||||
#include "code\game\turfs\simulated\wall\shuttle_walls.dm"
|
||||
#include "code\game\turfs\space\space.dm"
|
||||
#include "code\game\turfs\space\transit.dm"
|
||||
#include "code\js\byjax.dm"
|
||||
@@ -1272,14 +1279,12 @@
|
||||
#include "code\modules\mining\machine_vending.dm"
|
||||
#include "code\modules\mining\mine_areas.dm"
|
||||
#include "code\modules\mining\mine_items.dm"
|
||||
#include "code\modules\mining\mine_turfs.dm"
|
||||
#include "code\modules\mining\minebot.dm"
|
||||
#include "code\modules\mining\mint.dm"
|
||||
#include "code\modules\mining\money_bag.dm"
|
||||
#include "code\modules\mining\ores_coins.dm"
|
||||
#include "code\modules\mining\satchel_ore_boxdm.dm"
|
||||
#include "code\modules\mining\shelters.dm"
|
||||
#include "code\modules\mining\laborcamp\laborminerals.dm"
|
||||
#include "code\modules\mining\laborcamp\laborshuttle.dm"
|
||||
#include "code\modules\mining\laborcamp\laborstacker.dm"
|
||||
#include "code\modules\mining\lavaland\ash_flora.dm"
|
||||
@@ -1629,7 +1634,6 @@
|
||||
#include "code\modules\power\apc.dm"
|
||||
#include "code\modules\power\cable.dm"
|
||||
#include "code\modules\power\cell.dm"
|
||||
#include "code\modules\power\engine.dm"
|
||||
#include "code\modules\power\generator.dm"
|
||||
#include "code\modules\power\gravitygenerator.dm"
|
||||
#include "code\modules\power\lighting.dm"
|
||||
|
||||
Reference in New Issue
Block a user