mirror of
https://github.com/Bubberstation/Bubberstation.git
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264 lines
10 KiB
Plaintext
264 lines
10 KiB
Plaintext
// ********************************************************
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// Here's all the seeds (plants) that can be used in hydro
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// ********************************************************
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/obj/item/seeds
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icon = 'icons/obj/hydroponics/seeds.dmi'
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icon_state = "seed" // Unknown plant seed - these shouldn't exist in-game.
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w_class = 1
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burn_state = FLAMMABLE
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var/plantname = "Plants" // Name of plant when planted.
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var/product // A type path. The thing that is created when the plant is harvested.
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var/species = "" // Used to update icons. Should match the name in the sprites unless all icon_* are overriden.
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var/icon_grow // Used to override grow icon (default is "[species]-grow"). You can use one grow icon for multiple closely related plants with it.
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var/icon_dead // Used to override dead icon (default is "[species]-dead"). You can use one dead icon for multiple closely related plants with it.
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var/icon_harvest // Used to override harvest icon (default is "[species]-harvest"). If null, plant will use [icon_grow][growthstages].
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var/lifespan = 25 // How long before the plant begins to take damage from age.
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var/endurance = 15 // Amount of health the plant has.
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var/maturation = 6 // Used to determine which sprite to switch to when growing.
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var/production = 6 // Changes the amount of time needed for a plant to become harvestable.
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var/yield = 3 // Amount of growns created per harvest. If is -1, the plant/shroom/weed is never meant to be harvested.
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var/oneharvest = 0 // If a plant is cleared from the tray after harvesting, e.g. a carrot.
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var/potency = 10 // The 'power' of a plant. Generally effects the amount of reagent in a plant, also used in other ways.
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var/growthstages = 6 // Amount of growth sprites the plant has.
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var/plant_type = PLANT_NORMAL // 0 = PLANT_NORMAL; 1 = PLANT_WEED; 2 = PLANT_MUSHROOM; 3 = PLANT_ALIEN
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var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to Centcom.
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var/list/mutatelist = list() // The type of plants that this plant can mutate into.
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var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
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var/list/reagents_add = list()
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// A list of reagents to add to product.
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// Format: "reagent_id" = potency multiplier
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// Stronger reagents must always come first to avoid being displaced by weaker ones.
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// Total amount of any reagent in plant is calculated by formula: 1 + round(potency * multiplier)
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var/innate_yieldmod = 1 //modifier for yield, seperate to the one in Hydro trays, as that one is SPECIFICALLY for nutriment/chems (which means it's constantly reset)
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//This is added onto the yield mod of the hydro tray, yield *= (parent.yieldmod+innate_yieldmod)
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/obj/item/seeds/New(loc, nogenes = 0)
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..()
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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if(!icon_grow)
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icon_grow = "[species]-grow"
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if(!icon_dead)
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icon_dead = "[species]-dead"
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if(!icon_harvest && plant_type != PLANT_MUSHROOM && yield != -1)
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icon_harvest = "[species]-harvest"
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if(!nogenes) // not used on Copy()
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genes += new /datum/plant_gene/core/lifespan(lifespan)
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genes += new /datum/plant_gene/core/endurance(endurance)
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if(yield != -1)
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genes += new /datum/plant_gene/core/yield(yield)
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genes += new /datum/plant_gene/core/production(production)
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if(potency != -1)
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genes += new /datum/plant_gene/core/potency(potency)
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for(var/p in genes)
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if(ispath(p))
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genes -= p
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genes += new p
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for(var/reag_id in reagents_add)
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genes += new /datum/plant_gene/reagent(reag_id, reagents_add[reag_id])
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/obj/item/seeds/proc/Copy()
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var/obj/item/seeds/S = new type(null, 1)
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// Copy all the stats
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S.lifespan = lifespan
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S.endurance = endurance
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S.maturation = maturation
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S.production = production
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S.yield = yield
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S.potency = potency
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S.genes = list()
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for(var/g in genes)
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var/datum/plant_gene/G = g
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S.genes += G.Copy()
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S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
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return S
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/obj/item/seeds/proc/get_gene(typepath)
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return (locate(typepath) in genes)
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/obj/item/seeds/proc/reagents_from_genes()
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reagents_add = list()
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for(var/datum/plant_gene/reagent/R in genes)
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reagents_add[R.reagent_id] = R.rate
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/obj/item/seeds/proc/mutate(lifemut = 2, endmut = 5, productmut = 1, yieldmut = 2, potmut = 25)
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adjust_lifespan(rand(-lifemut,lifemut))
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adjust_endurance(rand(-endmut,endmut))
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adjust_production(rand(-productmut,productmut))
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adjust_yield(rand(-yieldmut,yieldmut))
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adjust_potency(rand(-potmut,potmut))
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/obj/item/seeds/bullet_act(obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(istype(Proj, /obj/item/projectile/energy/florayield))
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var/rating = 1
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if(istype(loc, /obj/machinery/hydroponics))
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var/obj/machinery/hydroponics/H = loc
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rating = H.rating
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if(yield == 0)//Oh god don't divide by zero you'll doom us all.
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adjust_yield(1 * rating)
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else if(prob(1/(yield * yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
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adjust_yield(1 * rating)
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else
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return ..()
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// Harvest procs
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/obj/item/seeds/proc/getYield()
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var/return_yield = yield
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var/obj/machinery/hydroponics/parent = loc
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if(istype(loc, /obj/machinery/hydroponics))
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if(parent.yieldmod == 0)
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return_yield = min(return_yield, 1)//1 if above zero, 0 otherwise
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else
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return_yield *= (parent.yieldmod+innate_yieldmod)
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return return_yield
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/obj/item/seeds/proc/harvest(mob/user = usr)
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var/obj/machinery/hydroponics/parent = loc //for ease of access
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var/t_amount = 0
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var/list/result = list()
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var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
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var/product_name
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while(t_amount < getYield())
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var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src)
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result.Add(t_prod) // User gets a consumable
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if(!t_prod)
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return
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t_amount++
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product_name = t_prod.name
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if(getYield() >= 1)
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feedback_add_details("food_harvested","[product_name]|[getYield()]")
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parent.update_tray()
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return result
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/obj/item/seeds/proc/prepare_result(var/obj/item/weapon/reagent_containers/food/snacks/grown/T)
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if(T.reagents)
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for(var/reagent_id in reagents_add)
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if(reagent_id == "blood") // Hack to make blood in plants always O-
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T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id], 1), list("blood_type"="O-"))
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continue
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T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id]), 1)
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return 1
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/// Setters procs ///
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/obj/item/seeds/proc/adjust_yield(adjustamt)
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if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
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yield = Clamp(yield + adjustamt, 0, 10)
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if(yield <= 0 && plant_type == PLANT_MUSHROOM)
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yield = 1 // Mushrooms always have a minimum yield of 1.
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var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
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if(C)
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C.value = yield
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/obj/item/seeds/proc/adjust_lifespan(adjustamt)
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lifespan = Clamp(lifespan + adjustamt, 10, 100)
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var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
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if(C)
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C.value = lifespan
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/obj/item/seeds/proc/adjust_endurance(adjustamt)
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endurance = Clamp(endurance + adjustamt, 10, 100)
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var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
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if(C)
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C.value = endurance
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/obj/item/seeds/proc/adjust_production(adjustamt)
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if(yield != -1)
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production = Clamp(production + adjustamt, 2, 10)
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var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
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if(C)
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C.value = production
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/obj/item/seeds/proc/adjust_potency(adjustamt)
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if(potency != -1)
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potency = Clamp(potency + adjustamt, 0, 100)
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var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
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if(C)
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C.value = potency
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/obj/item/seeds/proc/get_analyzer_text() //in case seeds have something special to tell to the analyzer
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var/text = ""
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switch(plant_type)
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if(PLANT_NORMAL)
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text += "- Plant type: Normal plant\n"
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if(PLANT_WEED)
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text += "- Plant type: Weed. Can grow in nutrient-poor soil.\n"
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if(PLANT_MUSHROOM)
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text += "- Plant type: Mushroom. Can grow in dry soil.\n"
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else
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text += "- Plant type: <span class='warning'>UNKNOWN</span> \n"
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if(potency != -1)
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text += "- Potency: [potency]\n"
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if(yield != -1)
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text += "- Yield: [yield]\n"
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text += "- Maturation speed: [maturation]\n"
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if(yield != -1)
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text += "- Production speed: [production]\n"
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text += "- Endurance: [endurance]\n"
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text += "- Lifespan: [lifespan]\n"
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if(rarity)
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text += "- Species Discovery Value: [rarity]\n"
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text += "*---------*"
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return text
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/obj/item/seeds/proc/on_chem_reaction(datum/reagents/S) //in case seeds have some special interaction with special chems
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return
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/obj/item/seeds/attackby(obj/item/O, mob/user, params)
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if (istype(O, /obj/item/device/analyzer/plant_analyzer))
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user << "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>.</span>"
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var/text = get_analyzer_text()
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if(text)
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user << "<span class='notice'>[text]</span>"
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return
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..() // Fallthrough to item/attackby() so that bags can pick seeds up
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// Checks plants for broken tray icons. Use Advanced Proc Call to activate.
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// Maybe some day it would be used as unit test.
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/proc/check_plants_growth_stages_icons()
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var/list/states = icon_states('icons/obj/hydroponics/growing.dmi')
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var/list/paths = typesof(/obj/item/seeds) - /obj/item/seeds - typesof(/obj/item/seeds/sample)
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for(var/seedpath in paths)
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var/obj/item/seeds/seed = new seedpath
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for(var/i in 1 to seed.growthstages)
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if("[seed.icon_grow][i]" in states)
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continue
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world << "[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!"
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if(!(seed.icon_dead in states))
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world << "[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!"
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if(seed.icon_harvest) // mushrooms have no grown sprites, same for items with no product
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if(!(seed.icon_harvest in states))
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world << "[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!" |