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* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
/obj/item/assembly/igniter
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name = "igniter"
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desc = "A small electronic device able to ignite combustible substances."
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icon_state = "igniter"
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materials = list(/datum/material/iron=500, /datum/material/glass=50)
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var/datum/effect_system/spark_spread/sparks
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heat = 1000
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/obj/item/assembly/igniter/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] is trying to ignite [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.IgniteMob()
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return FIRELOSS
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/obj/item/assembly/igniter/Initialize()
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. = ..()
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sparks = new
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sparks.set_up(2, 0, src)
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sparks.attach(src)
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/obj/item/assembly/igniter/Destroy()
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if(sparks)
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qdel(sparks)
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sparks = null
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. = ..()
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/obj/item/assembly/igniter/activate()
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if(!..())
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return FALSE//Cooldown check
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var/turf/location = get_turf(loc)
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if(location)
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location.hotspot_expose(1000,1000)
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sparks.start()
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return TRUE
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/obj/item/assembly/igniter/attack_self(mob/user)
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activate()
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add_fingerprint(user)
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/obj/item/assembly/igniter/ignition_effect(atom/A, mob/user)
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. = "<span class='notice'>[user] fiddles with [src], and manages to \
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light [A].</span>"
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activate()
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add_fingerprint(user)
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