Files
Bubberstation/code/modules/mob/living/basic/basic_defense.dm
SkyratBot e8bb36ed27 [MIRROR] Ladders take left/right clicks to go up or down (+ extra balance and QOL) [MDB IGNORE] (#15239)
* Ladders take left/right clicks to go up or down (+ extra balance and QOL) (#67913)

You now left click to climb up and right click to climb down a ladder. A delay of 1 second has also been added, since otherwise it'd take only one click to immediately move vertically and would be much more spammable.
Ghosts still use the old radials, because their right clicks are bound to the default byond popup menu.

* Ladders take left/right clicks to go up or down (+ extra balance and QOL)

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-07-28 11:45:12 -07:00

206 lines
7.1 KiB
Plaintext

/mob/living/basic/attack_hand(mob/living/carbon/human/user, list/modifiers)
// so that martial arts don't double dip
if (..())
return TRUE
if(LAZYACCESS(modifiers, RIGHT_CLICK))
if(user.move_force < move_resist)
return
user.do_attack_animation(src, ATTACK_EFFECT_DISARM)
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
var/shove_dir = get_dir(user, src)
if(!Move(get_step(src, shove_dir), shove_dir))
log_combat(user, src, "shoved", "failing to move it")
user.visible_message(span_danger("[user.name] shoves [src]!"),
span_danger("You shove [src]!"), span_hear("You hear aggressive shuffling!"), COMBAT_MESSAGE_RANGE, list(src))
to_chat(src, span_userdanger("You're shoved by [user.name]!"))
return TRUE
log_combat(user, src, "shoved", "pushing it")
user.visible_message(span_danger("[user.name] shoves [src], pushing [p_them()]!"),
span_danger("You shove [src], pushing [p_them()]!"), span_hear("You hear aggressive shuffling!"), COMBAT_MESSAGE_RANGE, list(src))
to_chat(src, span_userdanger("You're pushed by [user.name]!"))
return TRUE
if(!user.combat_mode)
if (stat == DEAD)
return
visible_message(span_notice("[user] [response_help_continuous] [src]."), \
span_notice("[user] [response_help_continuous] you."), null, null, user)
to_chat(user, span_notice("You [response_help_simple] [src]."))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
else
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_warning("You don't want to hurt [src]!"))
return
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
visible_message(span_danger("[user] [response_harm_continuous] [src]!"),\
span_userdanger("[user] [response_harm_continuous] you!"), null, COMBAT_MESSAGE_RANGE, user)
to_chat(user, span_danger("You [response_harm_simple] [src]!"))
playsound(loc, attacked_sound, 25, TRUE, -1)
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
attack_threshold_check(damage)
log_combat(user, src, "attacked")
updatehealth()
return TRUE
/mob/living/basic/attack_hulk(mob/living/carbon/human/user)
. = ..()
if(!.)
return
playsound(loc, SFX_PUNCH, 25, TRUE, -1)
visible_message(span_danger("[user] punches [src]!"), \
span_userdanger("You're punched by [user]!"), null, COMBAT_MESSAGE_RANGE, user)
to_chat(user, span_danger("You punch [src]!"))
adjustBruteLoss(15)
/mob/living/basic/attack_paw(mob/living/carbon/human/user, list/modifiers)
if(..()) //successful monkey bite.
if(stat != DEAD)
var/damage = rand(1, 3)
attack_threshold_check(damage)
return 1
if (!user.combat_mode)
if (health > 0)
visible_message(span_notice("[user.name] [response_help_continuous] [src]."), \
span_notice("[user.name] [response_help_continuous] you."), null, COMBAT_MESSAGE_RANGE, user)
to_chat(user, span_notice("You [response_help_simple] [src]."))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
/mob/living/basic/attack_alien(mob/living/carbon/alien/humanoid/user, list/modifiers)
if(..()) //if harm or disarm intent.
if(LAZYACCESS(modifiers, RIGHT_CLICK))
playsound(loc, 'sound/weapons/pierce.ogg', 25, TRUE, -1)
visible_message(span_danger("[user] [response_disarm_continuous] [name]!"), \
span_userdanger("[user] [response_disarm_continuous] you!"), null, COMBAT_MESSAGE_RANGE, user)
to_chat(user, span_danger("You [response_disarm_simple] [name]!"))
log_combat(user, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message(span_danger("[user] slashes at [src]!"), \
span_userdanger("You're slashed at by [user]!"), null, COMBAT_MESSAGE_RANGE, user)
to_chat(user, span_danger("You slash at [src]!"))
playsound(loc, 'sound/weapons/slice.ogg', 25, TRUE, -1)
attack_threshold_check(damage)
log_combat(user, src, "attacked")
return 1
/mob/living/basic/attack_larva(mob/living/carbon/alien/larva/L, list/modifiers)
. = ..()
if(. && stat != DEAD) //successful larva bite
var/damage = rand(5, 10)
. = attack_threshold_check(damage)
if(.)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
/mob/living/basic/attack_basic_mob(mob/living/basic/user, list/modifiers)
. = ..()
if(.)
var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
return attack_threshold_check(damage, user.melee_damage_type)
/mob/living/basic/attack_animal(mob/living/simple_animal/user, list/modifiers)
. = ..()
if(.)
var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
return attack_threshold_check(damage, user.melee_damage_type)
/mob/living/basic/attack_slime(mob/living/simple_animal/slime/M, list/modifiers)
if(..()) //successful slime attack
var/damage = rand(15, 25)
if(M.is_adult)
damage = rand(20, 35)
return attack_threshold_check(damage)
/mob/living/basic/attack_drone(mob/living/simple_animal/drone/M)
if(M.combat_mode) //No kicking dogs even as a rogue drone. Use a weapon.
return
return ..()
/mob/living/basic/attack_drone_secondary(mob/living/simple_animal/drone/M)
if(M.combat_mode)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
return ..()
/mob/living/basic/proc/attack_threshold_check(damage, damagetype = BRUTE, armorcheck = MELEE, actuallydamage = TRUE)
var/temp_damage = damage
if(!damage_coeff[damagetype])
temp_damage = 0
else
temp_damage *= damage_coeff[damagetype]
if(actuallydamage)
apply_damage(damage, damagetype, null, getarmor(null, armorcheck))
return TRUE
/mob/living/basic/bullet_act(obj/projectile/Proj, def_zone, piercing_hit = FALSE)
apply_damage(Proj.damage, Proj.damage_type)
Proj.on_hit(src, 0, piercing_hit)
return BULLET_ACT_HIT
/mob/living/basic/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return FALSE
. = ..()
if(QDELETED(src))
return
var/bomb_armor = getarmor(null, BOMB)
switch (severity)
if (EXPLODE_DEVASTATE)
if(prob(bomb_armor))
adjustBruteLoss(500)
else
gib()
return
if (EXPLODE_HEAVY)
var/bloss = 60
if(prob(bomb_armor))
bloss = bloss / 1.5
adjustBruteLoss(bloss)
if (EXPLODE_LIGHT)
var/bloss = 30
if(prob(bomb_armor))
bloss = bloss / 1.5
adjustBruteLoss(bloss)
/mob/living/basic/blob_act(obj/structure/blob/B)
adjustBruteLoss(20)
return
/mob/living/basic/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect)
if(!no_effect && !visual_effect_icon && melee_damage_upper)
if(attack_vis_effect && !iswallturf(A)) // override the standard visual effect.
visual_effect_icon = attack_vis_effect
else if(melee_damage_upper < 10)
visual_effect_icon = ATTACK_EFFECT_PUNCH
else
visual_effect_icon = ATTACK_EFFECT_SMASH
..()
/mob/living/basic/update_stat()
if(status_flags & GODMODE)
return
if(stat != DEAD)
if(health <= 0)
death()
else
set_stat(CONSCIOUS)
med_hud_set_status()
/mob/living/basic/emp_act(severity)
. = ..()
if(mob_biotypes & MOB_ROBOTIC)
switch (severity)
if (EMP_LIGHT)
visible_message(span_danger("[src] shakes violently, its parts coming loose!"))
apply_damage(maxHealth * 0.6)
Shake(5, 5, 1 SECONDS)
if (EMP_HEAVY)
visible_message(span_danger("[src] suddenly bursts apart!"))
apply_damage(maxHealth)