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* Standardizes attack chain signal returns and fixes a tk bug (#54475) The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it. In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one. Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers. Also cleaned some code here and there. * Standardizes attack chain signal returns and fixes a tk bug Co-authored-by: Rohesie <rohesie@gmail.com>
82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
/mob/dead/observer/DblClickOn(atom/A, params)
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if(check_click_intercept(params, A))
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return
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if(can_reenter_corpse && mind?.current)
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if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
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reenter_corpse() // (body bag, closet, mech, etc)
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return // seems legit.
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// Things you might plausibly want to follow
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if(ismovable(A))
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ManualFollow(A)
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// Otherwise jump
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else if(A.loc)
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forceMove(get_turf(A))
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update_parallax_contents()
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/mob/dead/observer/ClickOn(atom/A, params)
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if(check_click_intercept(params,A))
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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return
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"])
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AltClickNoInteract(src, A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(world.time <= next_move)
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return
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// You are responsible for checking config.ghost_interaction when you override this function
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// Not all of them require checking, see below
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A.attack_ghost(src)
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// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
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/atom/proc/attack_ghost(mob/dead/observer/user)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
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return TRUE
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if(user.client)
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if(user.gas_scan && atmosanalyzer_scan(user, src))
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return TRUE
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else if(isAdminGhostAI(user))
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attack_ai(user)
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else if(user.client.prefs.inquisitive_ghost)
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user.examinate(src)
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return FALSE
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/mob/living/attack_ghost(mob/dead/observer/user)
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if(user.client && user.health_scan)
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healthscan(user, src, 1, TRUE)
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if(user.client && user.chem_scan)
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chemscan(user, src)
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return ..()
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// ---------------------------------------
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// And here are some good things for free:
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// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
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/obj/effect/gateway_portal_bumper/attack_ghost(mob/user)
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if(gateway)
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gateway.Transfer(user)
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return ..()
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/obj/machinery/teleport/hub/attack_ghost(mob/user)
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if(power_station?.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
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user.forceMove(get_turf(power_station.teleporter_console.target))
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return ..()
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