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* Defines damage flags. (#53158) * Defines damage flags. (Hopefully without 50+ commits) Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
/*
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Vending machine refills can be found at /code/modules/vending/ within each vending machine's respective file
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*/
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/obj/item/vending_refill
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name = "resupply canister"
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var/machine_name = "Generic"
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icon = 'icons/obj/vending_restock.dmi'
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icon_state = "refill_snack"
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inhand_icon_state = "restock_unit"
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desc = "A vending machine restock cart."
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 7
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throwforce = 10
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_BULKY
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 30)
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// Built automatically from the corresponding vending machine.
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// If null, considered to be full. Otherwise, is list(/typepath = amount).
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var/list/products
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var/list/contraband
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var/list/premium
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/obj/item/vending_refill/Initialize(mapload)
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. = ..()
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name = "\improper [machine_name] restocking unit"
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/obj/item/vending_refill/examine(mob/user)
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. = ..()
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var/num = get_part_rating()
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if (num == INFINITY)
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. += "It's sealed tight, completely full of supplies."
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else if (num == 0)
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. += "It's empty!"
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else
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. += "It can restock [num] item\s."
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/obj/item/vending_refill/get_part_rating()
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if (!products || !contraband || !premium)
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return INFINITY
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. = 0
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for(var/key in products)
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. += products[key]
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for(var/key in contraband)
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. += contraband[key]
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for(var/key in premium)
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. += premium[key]
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