Files
Bubberstation/code/game/objects/structures/fireplace.dm
SkyratBot 1e705faa19 [MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component

* Process procs now properly utilize deltatime when implementing rates, timers and probabilities

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
2020-09-09 08:19:23 +02:00

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#define LOG_BURN_TIMER 150
#define PAPER_BURN_TIMER 5
#define MAXIMUM_BURN_TIMER 3000
/obj/structure/fireplace
name = "fireplace"
desc = "A large stone brick fireplace."
icon = 'icons/obj/fireplace.dmi'
icon_state = "fireplace"
density = FALSE
anchored = TRUE
pixel_x = -16
resistance_flags = FIRE_PROOF
var/lit = FALSE
var/fuel_added = 0
var/flame_expiry_timer
/obj/structure/fireplace/New()
..()
START_PROCESSING(SSobj, src)
/obj/structure/fireplace/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/structure/fireplace/proc/try_light(obj/item/O, mob/user)
if(lit)
to_chat(user, "<span class='warning'>It's already lit!</span>")
return FALSE
if(!fuel_added)
to_chat(user, "<span class='warning'>[src] needs some fuel to burn!</span>")
return FALSE
var/msg = O.ignition_effect(src, user)
if(msg)
visible_message(msg)
ignite()
return TRUE
/obj/structure/fireplace/attackby(obj/item/T, mob/user)
if(istype(T, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/wood = T
var/space_remaining = MAXIMUM_BURN_TIMER - burn_time_remaining()
var/space_for_logs = round(space_remaining / LOG_BURN_TIMER)
if(space_for_logs < 1)
to_chat(user, "<span class='warning'>You can't fit any more of [T] in [src]!</span>")
return
var/logs_used = min(space_for_logs, wood.amount)
wood.use(logs_used)
adjust_fuel_timer(LOG_BURN_TIMER * logs_used)
user.visible_message("<span class='notice'>[user] tosses some \
wood into [src].</span>", "<span class='notice'>You add \
some fuel to [src].</span>")
else if(istype(T, /obj/item/paper_bin))
var/obj/item/paper_bin/paper_bin = T
user.visible_message("<span class='notice'>[user] throws [T] into \
[src].</span>", "<span class='notice'>You add [T] to [src].\
</span>")
adjust_fuel_timer(PAPER_BURN_TIMER * paper_bin.total_paper)
qdel(paper_bin)
else if(istype(T, /obj/item/paper))
user.visible_message("<span class='notice'>[user] throws [T] into \
[src].</span>", "<span class='notice'>You throw [T] into [src].\
</span>")
adjust_fuel_timer(PAPER_BURN_TIMER)
qdel(T)
else if(try_light(T,user))
return
else
. = ..()
/obj/structure/fireplace/update_overlays()
. = ..()
if(lit)
switch(burn_time_remaining())
if(0 to 500)
. += "fireplace_fire0"
if(500 to 1000)
. += "fireplace_fire1"
if(1000 to 1500)
. += "fireplace_fire2"
if(1500 to 2000)
. += "fireplace_fire3"
if(2000 to MAXIMUM_BURN_TIMER)
. += "fireplace_fire4"
. += "fireplace_glow"
/obj/structure/fireplace/proc/adjust_light()
if(!lit)
set_light(0)
return
switch(burn_time_remaining())
if(0 to 500)
set_light(1)
if(500 to 1000)
set_light(2)
if(1000 to 1500)
set_light(3)
if(1500 to 2000)
set_light(4)
if(2000 to MAXIMUM_BURN_TIMER)
set_light(6)
/obj/structure/fireplace/process(delta_time)
if(!lit)
return
if(world.time > flame_expiry_timer)
put_out()
return
playsound(src, 'sound/effects/comfyfire.ogg',50,FALSE, FALSE, TRUE)
var/turf/T = get_turf(src)
T.hotspot_expose(700, 2.5 * delta_time)
update_icon()
adjust_light()
/obj/structure/fireplace/extinguish()
if(lit)
var/fuel = burn_time_remaining()
flame_expiry_timer = 0
put_out()
adjust_fuel_timer(fuel)
. = ..()
/obj/structure/fireplace/proc/adjust_fuel_timer(amount)
if(lit)
flame_expiry_timer += amount
if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
else
fuel_added = clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
/obj/structure/fireplace/proc/burn_time_remaining()
if(lit)
return max(0, flame_expiry_timer - world.time)
else
return max(0, fuel_added)
/obj/structure/fireplace/proc/ignite()
lit = TRUE
desc = "A large stone brick fireplace, warm and cozy."
flame_expiry_timer = world.time + fuel_added
fuel_added = 0
update_icon()
adjust_light()
/obj/structure/fireplace/proc/put_out()
lit = FALSE
update_icon()
adjust_light()
desc = initial(desc)