* Fixes diggable turfs being diggable with any item (#66099)
Fixes a check for if an item behaved as a shovel in the diggable component where it was returning true regardless of the item used.
* Fixes diggable turfs being diggable with any item
Co-authored-by: GoblinBackwards <22856555+GoblinBackwards@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.