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* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715) * The Re-pricening * Rewritten and adjusted for paycheck defines. * I made the map changes finally. * And the refills too. * "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!" * And the premium ones too. * Accidently spoiled a future pr due to dme bleedover * Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
//This one's from bay12
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/obj/machinery/vending/engineering
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name = "\improper Robco Tool Maker"
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desc = "Everything you need for do-it-yourself station repair."
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icon_state = "engi"
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icon_deny = "engi-deny"
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req_access = list(ACCESS_ENGINE_EQUIP)
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products = list(/obj/item/clothing/under/rank/engineering/chief_engineer = 4,
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/obj/item/clothing/under/rank/engineering/engineer = 4,
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/obj/item/clothing/shoes/sneakers/orange = 4,
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/obj/item/clothing/head/hardhat = 4,
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/obj/item/storage/belt/utility = 4,
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/obj/item/clothing/glasses/meson/engine = 4,
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/obj/item/clothing/gloves/color/yellow = 4,
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/obj/item/screwdriver = 12,
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/obj/item/crowbar = 12,
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/obj/item/wirecutters = 12,
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/obj/item/multitool = 12,
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/obj/item/wrench = 12,
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/obj/item/t_scanner = 12,
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/obj/item/stock_parts/cell = 8,
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/obj/item/weldingtool = 8,
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/obj/item/clothing/head/welding = 8,
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/obj/item/light/tube = 10,
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/obj/item/clothing/suit/fire = 4,
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/obj/item/stock_parts/scanning_module = 5,
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/obj/item/stock_parts/micro_laser = 5,
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/obj/item/stock_parts/matter_bin = 5,
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/obj/item/stock_parts/manipulator = 5)
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refill_canister = /obj/item/vending_refill/engineering
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default_price = PAYCHECK_EASY
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extra_price = PAYCHECK_COMMAND * 1.5
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payment_department = ACCOUNT_ENG
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light_mask = "engi-light-mask"
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/obj/item/vending_refill/engineering
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machine_name = "Robco Tool Maker"
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icon_state = "refill_engi"
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