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* Nar'Sie is now a point of interest (#55540) Fixes a regression from the singularity rewrite that made Nar'Sie its own object. * Nar'Sie is now a point of interest, and can be orbited directly again Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
257 lines
9.1 KiB
Plaintext
257 lines
9.1 KiB
Plaintext
#define NARSIE_CHANCE_TO_PICK_NEW_TARGET 5
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#define NARSIE_CONSUME_RANGE 12
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#define NARSIE_GRAV_PULL 10
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#define NARSIE_MESMERIZE_CHANCE 25
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#define NARSIE_MESMERIZE_EFFECT 60
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#define NARSIE_SINGULARITY_SIZE 12
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/// Nar'Sie, the God of the blood cultists
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/obj/narsie
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name = "Nar'Sie"
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desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
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icon = 'icons/obj/narsie.dmi'
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icon_state = "narsie"
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anchored = TRUE
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appearance_flags = LONG_GLIDE
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density = FALSE
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gender = FEMALE
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layer = MASSIVE_OBJ_LAYER
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light_color = COLOR_RED
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light_power = 0.7
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light_range = 15
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light_range = 6
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move_resist = INFINITY
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obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION
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pixel_x = -236
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pixel_y = -256
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
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flags_1 = SUPERMATTER_IGNORES_1
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/// The singularity component to move around Nar'Sie.
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/// A weak ref in case an admin removes the component to preserve the functionality.
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var/datum/weakref/singularity
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var/list/souls_needed = list()
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var/soul_goal = 0
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var/souls = 0
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var/resolved = FALSE
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/obj/narsie/Initialize()
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. = ..()
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AddElement(/datum/element/point_of_interest)
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singularity = WEAKREF(AddComponent(
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/datum/component/singularity, \
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bsa_targetable = FALSE, \
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consume_callback = CALLBACK(src, .proc/consume), \
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consume_range = NARSIE_CONSUME_RANGE, \
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disregard_failed_movements = TRUE, \
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grav_pull = NARSIE_GRAV_PULL, \
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roaming = FALSE, /* This is set once the animation finishes */ \
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singularity_size = NARSIE_SINGULARITY_SIZE, \
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))
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send_to_playing_players("<span class='narsie'>NAR'SIE HAS RISEN</span>")
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sound_to_playing_players('sound/creatures/narsie_rises.ogg')
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var/area/area = get_area(src)
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if(area)
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var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie")
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notify_ghosts("Nar'Sie has risen in [area]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action = NOTIFY_ATTACK)
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narsie_spawn_animation()
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GLOB.cult_narsie = src
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var/list/all_cults = list()
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for (var/datum/antagonist/cult/cultist in GLOB.antagonists)
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if (!cultist.owner)
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continue
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all_cults |= cultist.cult_team
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for (var/_cult_team in all_cults)
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var/datum/team/cult/cult_team = _cult_team
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deltimer(cult_team.blood_target_reset_timer)
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cult_team.blood_target = src
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var/datum/objective/eldergod/summon_objective = locate() in cult_team.objectives
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if(summon_objective)
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summon_objective.summoned = TRUE
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for (var/_cult_mind in SSticker.mode.cult)
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var/datum/mind/cult_mind = _cult_mind
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if (isliving(cult_mind.current))
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var/mob/living/L = cult_mind.current
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L.narsie_act()
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for (var/mob/living/carbon/player in GLOB.player_list)
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if (player.stat != DEAD && is_station_level(player.loc?.z) && !iscultist(player))
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souls_needed[player] = TRUE
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soul_goal = round(1 + LAZYLEN(souls_needed) * 0.75)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/begin_the_end)
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/obj/narsie/Destroy()
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send_to_playing_players("<span class='narsie'>\"<b>[pick("Nooooo...", "Not die. How-", "Die. Mort-", "Sas tyen re-")]\"</b></span>")
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sound_to_playing_players('sound/magic/demon_dies.ogg', 50)
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var/list/all_cults = list()
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for (var/datum/antagonist/cult/cultist in GLOB.antagonists)
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if (!cultist.owner)
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continue
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all_cults |= cultist.cult_team
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for(var/_cult_team in all_cults)
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var/datum/team/cult/cult_team = _cult_team
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var/datum/objective/eldergod/summon_objective = locate() in cult_team.objectives
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if (summon_objective)
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summon_objective.summoned = FALSE
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summon_objective.killed = TRUE
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return ..()
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/obj/narsie/attack_ghost(mob/user)
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makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, cultoverride = TRUE, loc_override = loc)
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/obj/narsie/process()
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var/datum/component/singularity/singularity_component = singularity.resolve()
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if (!isnull(singularity_component) && (!singularity_component?.target || prob(NARSIE_CHANCE_TO_PICK_NEW_TARGET)))
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pickcultist()
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if (prob(NARSIE_MESMERIZE_CHANCE))
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mesmerize()
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/obj/narsie/Bump(atom/target)
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var/turf/target_turf = get_turf(target)
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if (target_turf == loc)
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target_turf = get_step(target, target.dir) //please don't slam into a window like a bird, Nar'Sie
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forceMove(target_turf)
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/// Stun people around Nar'Sie that aren't cultists
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/obj/narsie/proc/mesmerize()
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for (var/mob/living/carbon/victim in viewers(NARSIE_CONSUME_RANGE, src))
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if (victim.stat == CONSCIOUS)
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if (!iscultist(victim))
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to_chat(victim, "<span class='cultsmall'>You feel conscious thought crumble away in an instant as you gaze upon [src]...</span>")
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victim.apply_effect(NARSIE_MESMERIZE_EFFECT, EFFECT_STUN)
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/// Narsie rewards her cultists with being devoured first, then picks a ghost to follow.
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/obj/narsie/proc/pickcultist()
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var/list/cultists = list()
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var/list/noncultists = list()
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for (var/mob/living/carbon/food in GLOB.alive_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
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var/turf/pos = get_turf(food)
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if (!pos || (pos.z != z))
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continue
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if (iscultist(food))
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cultists += food
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else
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noncultists += food
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if (cultists.len) //cultists get higher priority
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acquire(pick(cultists))
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return
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if (noncultists.len)
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acquire(pick(noncultists))
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return
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//no living humans, follow a ghost instead.
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for (var/mob/dead/observer/ghost in GLOB.player_list)
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var/turf/pos = get_turf(ghost)
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if (!pos || (pos.z != z))
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continue
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cultists += ghost
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if (cultists.len)
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acquire(pick(cultists))
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return
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/// Nar'Sie gets a taste of something, and will start to gravitate towards it
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/obj/narsie/proc/acquire(atom/food)
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var/datum/component/singularity/singularity_component = singularity.resolve()
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if (isnull(singularity_component))
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return
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var/old_target = singularity_component.target
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if (food == old_target)
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return
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to_chat(old_target, "<span class='cultsmall'>NAR'SIE HAS LOST INTEREST IN YOU.</span>")
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singularity_component.target = food
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if(ishuman(food))
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to_chat(food, "<span class='cult'>NAR'SIE HUNGERS FOR YOUR SOUL.</span>")
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else
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to_chat(food, "<span class='cult'>NAR'SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
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/// Called to make Nar'Sie convert objects to cult stuff, or to eat
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/obj/narsie/proc/consume(atom/target)
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if (isturf(target))
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target.narsie_act()
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/obj/narsie/proc/narsie_spawn_animation()
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setDir(SOUTH)
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flick("narsie_spawn_anim", src)
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addtimer(CALLBACK(src, .proc/narsie_spawn_animation_end), 3.5 SECONDS)
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/obj/narsie/proc/narsie_spawn_animation_end()
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var/datum/component/singularity/singularity_component = singularity.resolve()
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singularity_component?.roaming = TRUE
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/proc/begin_the_end()
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sleep(50)
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if(QDELETED(GLOB.cult_narsie)) // uno
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priority_announce("Status report? We detected an anomaly, but it disappeared almost immediately.","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg')
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GLOB.cult_narsie = null
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sleep(20)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2)
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return
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priority_announce("An acausal dimensional event has been detected in your sector. Event has been flagged EXTINCTION-CLASS. Directing all available assets toward simulating solutions. SOLUTION ETA: 60 SECONDS.","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg')
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sleep(500)
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if(QDELETED(GLOB.cult_narsie)) // dos
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priority_announce("Simulations aborted, sensors report that the acasual event is normalizing. Good work, crew.","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg')
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GLOB.cult_narsie = null
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sleep(20)
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INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2)
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return
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priority_announce("Simulations on acausal dimensional event complete. Deploying solution package now. Deployment ETA: ONE MINUTE. ","Central Command Higher Dimensional Affairs")
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sleep(50)
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set_security_level("gamma") //SKYRAT EDIT CHANGE - ALERTS - ORIGINAL "delta"
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SSshuttle.registerHostileEnvironment(GLOB.cult_narsie)
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SSshuttle.lockdown = TRUE
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sleep(600)
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if(QDELETED(GLOB.cult_narsie)) // tres
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priority_announce("Normalization detected! Abort the solution package!","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg')
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GLOB.cult_narsie = null
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sleep(20)
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set_security_level("red")
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SSshuttle.clearHostileEnvironment()
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SSshuttle.lockdown = FALSE
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INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2)
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return
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if(GLOB.cult_narsie.resolved == FALSE)
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GLOB.cult_narsie.resolved = TRUE
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sound_to_playing_players('sound/machines/alarm.ogg')
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addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
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/proc/ending_helper()
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SSticker.force_ending = 1
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/proc/cult_ending_helper(ending_type = 0)
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if(ending_type == 2) //narsie fukkin died
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Cinematic(CINEMATIC_CULT_FAIL,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper))
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else if(ending_type) //no explosion
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Cinematic(CINEMATIC_CULT,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper))
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else // explosion
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Cinematic(CINEMATIC_CULT_NUKE,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper))
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#undef NARSIE_CHANCE_TO_PICK_NEW_TARGET
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#undef NARSIE_CONSUME_RANGE
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#undef NARSIE_GRAV_PULL
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#undef NARSIE_MESMERIZE_CHANCE
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#undef NARSIE_MESMERIZE_EFFECT
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#undef NARSIE_SINGULARITY_SIZE
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