Files
Bubberstation/code/datums/components
SkyratBot 9df7771eab [MIRROR] Removes miasma and gibs diseases (#27863)
* Removes miasma and gibs diseases (#83455)

## About The Pull Request
Removes miasma generating random viruses (in two locations for some
reason)
Also removes diseases being generated by gibs, which is responsible for
a lot of disease spam

## Why It's Good For The Game
New diseases are spread through events and virology (and some other
minor sources). Miasma and gibs are a source of random viruses that
dilutes player response to diseases. It's frankly exhausting curing the
disease outbreak, just to see 10 others pop-up. Hopefully we can reduce
the madness a bit and place more focus on individual diseases

## Changelog
🆑
del: Miasma and gibs no longer generates random diseases
/🆑

Something like lung rot could be cool though, but out of scope for the
current PR

* Removes miasma and gibs diseases

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
2024-05-26 23:15:02 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm