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* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
88 lines
3.3 KiB
Plaintext
88 lines
3.3 KiB
Plaintext
/obj/item/desynchronizer
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name = "desynchronizer"
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desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active."
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icon = 'icons/obj/device.dmi'
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icon_state = "desynchronizer"
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item_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NOBLUDGEON
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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materials = list(/datum/material/iron=250, /datum/material/glass=500)
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var/max_duration = 3000
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var/duration = 300
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var/last_use = 0
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var/next_use = 0
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var/obj/effect/abstract/sync_holder/sync_holder
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/obj/item/desynchronizer/attack_self(mob/living/user)
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if(world.time < next_use)
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to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
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return
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if(!sync_holder)
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desync(user)
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else
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resync()
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/obj/item/desynchronizer/examine(mob/user)
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. = ..()
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if(world.time < next_use)
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. += "<span class='warning'>Time left to recharge: [DisplayTimeText(next_use - world.time)]</span>"
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. += "<span class='notice'>Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].</span>"
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. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
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/obj/item/desynchronizer/AltClick(mob/living/user)
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
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if(new_duration)
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new_duration = new_duration SECONDS
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new_duration = CLAMP(new_duration, 50, max_duration)
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duration = new_duration
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to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
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/obj/item/desynchronizer/proc/desync(mob/living/user)
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if(sync_holder)
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return
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sync_holder = new(drop_location())
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new /obj/effect/temp_visual/desynchronizer(drop_location())
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to_chat(user, "<span class='notice'>You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality.</span>")
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user.forceMove(sync_holder)
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SEND_SIGNAL(user, COMSIG_MOVABLE_SECLUDED_LOCATION)
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for(var/thing in user)
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var/atom/movable/AM = thing
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SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
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last_use = world.time
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icon_state = "desynchronizer-on"
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addtimer(CALLBACK(src, .proc/resync), duration)
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/obj/item/desynchronizer/proc/resync()
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new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
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QDEL_NULL(sync_holder)
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icon_state = initial(icon_state)
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next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
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/obj/item/desynchronizer/Destroy()
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resync()
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return ..()
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/obj/effect/abstract/sync_holder
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name = "desyncronized pocket"
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desc = "A pocket in spacetime, keeping the user a fraction of a second in the future."
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icon = null
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icon_state = null
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alpha = 0
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invisibility = INVISIBILITY_ABSTRACT
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE
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/obj/effect/abstract/sync_holder/Destroy()
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for(var/I in contents)
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var/atom/movable/AM = I
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AM.forceMove(drop_location())
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return ..()
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/obj/effect/abstract/sync_holder/AllowDrop()
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return TRUE //no dropping spaghetti out of your spacetime pocket
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