* This kills the deep fried foods holder. Refactors deep frying to just make the thing edible but still functional. (#71551) ## About The Pull Request Refactors deepfrying, removing the gross Deep Fried Foods Holder Object and replacing it with the edible component. Now, deep frying a food will simply make the item edible directly. This means it's still functional and doesn't become a dead item. This follows the same method that grilling uses when applying its effects. Tweaks grilling a bit so they line up better. Also, silver foods can make grilled items.  I swear this is unrelated to the other 2 fried foods related PRs. I started this a few weeks ago. ## Why It's Good For The Game Tangibly better code (doesn't have to copy a million vars! Less abusable!) at the price of removing a soulful piece of code. Also means that deep frying an item doesn't irreversibly make it unusable / dead. This is sad, but... damn the holder object sucks. Unfortunate side effect is that anything that overrides `attack` to not send signal will *not* be edible when deepfried. Maybe this encourages better signal use? Either that or fried foods can override `pre_attack` to hook directly into eating. I can do that as well. ## Changelog 🆑 Melbert refactor: Refactored deep fried foods. Deep fried foods are still ""usable"" as their normal item, but are just edible. qol: Silver Slime stuff can spawn grilled as well as fried. /🆑 * This kills the deep fried foods holder. Refactors deep frying to just make the thing edible but still functional. Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://skyrat-ss13.github.io/Skyrat-tg/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is Skyrat's downstream fork of /tg/station created in byond.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content and providing proof of such in your pull request. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server. Test merges are not for bug finding, they are for stress tests where local testing simply doesn't allow for this.
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
Current Skyrat Modules
- IC Spawning: https://github.com/Skyrat-SS13/Skyrat-tg/pull/104
- Horrorform: https://github.com/Skyrat-SS13/Skyrat-tg/pull/241
- Blueshield: https://github.com/Skyrat-SS13/Skyrat-tg/pull/127
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

