Reverts #66395
Can we not have supermatter launching murderbones? This was merged with 0 comment or discussion from the maintainer, with a literal 1 word "Why it's good for the game section". The PR was opened literally like 3 minutes after a discord discussion on why doing that would be a fucking bad idea
cl
balance: The supermatter running into you is no longer just as deadly as you running into the supermatter.
/cl
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.