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## About The Pull Request People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. ## Why It's Good For The Game Improving old code. And I want to be able to pet mobroaches while holding them too. ## Changelog 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
158 lines
7.5 KiB
Plaintext
158 lines
7.5 KiB
Plaintext
/**
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* Component for allowing items to be inserted into foam darts.
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* The parent can register signal handlers for `COMSIG_DART_INSERT_ADDED`,
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* `COMSIG_DART_INSERT_REMOVED` to define custom behavior for when the item
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* is added to/removed from a dart, and `COMSIG_DART_INSERT_GET_VAR_MODIFIERS`
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* to define the modifications the item makes to the vars of the fired projectile.
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*/
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/datum/component/dart_insert
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/// List for tracking the modifications this component has made to the vars of the containing projectile
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var/list/var_modifiers
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/// A reference to the ammo casing this component's parent was inserted into
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var/obj/item/ammo_casing/holder_casing
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/// A reference to the projectile this component's parent was inserted into
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var/obj/projectile/holder_projectile
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/// The icon file used for the overlay applied over the containing ammo casing
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var/casing_overlay_icon
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/// The icon state used for the overlay applied over the containing ammo casing
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var/casing_overlay_icon_state
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/// The icon file used for the overlay applied over the containing projectile
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var/projectile_overlay_icon
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/// The icon state used for the overlay applied over the containing projectile
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var/projectile_overlay_icon_state
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/// Optional callback to invoke when acquiring projectile var modifiers
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var/datum/callback/modifier_getter
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/datum/component/dart_insert/Initialize(_casing_overlay_icon, _casing_overlay_icon_state, _projectile_overlay_icon, _projectile_overlay_icon_state, datum/callback/_modifier_getter)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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casing_overlay_icon = _casing_overlay_icon
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casing_overlay_icon_state = _casing_overlay_icon_state
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projectile_overlay_icon = _projectile_overlay_icon
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projectile_overlay_icon_state = _projectile_overlay_icon_state
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modifier_getter = _modifier_getter
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/datum/component/dart_insert/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, PROC_REF(on_preattack))
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RegisterSignal(parent, COMSIG_OBJ_RESKIN, PROC_REF(on_reskin))
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/datum/component/dart_insert/UnregisterFromParent()
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. = ..()
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var/obj/item/parent_item = parent
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var/parent_loc = parent_item.loc
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if(parent_loc && (parent_loc == holder_casing || parent_loc == holder_projectile))
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parent_item.forceMove(get_turf(parent_item))
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remove_from_dart(holder_casing, holder_projectile)
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UnregisterSignal(parent, COMSIG_ITEM_PRE_ATTACK)
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/datum/component/dart_insert/proc/on_preattack(datum/source, atom/target, mob/user, list/modifiers)
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SIGNAL_HANDLER
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var/obj/item/ammo_casing/foam_dart/dart = target
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if(!istype(dart))
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return
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if(!dart.modified)
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to_chat(user, span_warning("The safety cap prevents you from inserting [parent] into [dart]."))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(HAS_TRAIT(dart, TRAIT_DART_HAS_INSERT))
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to_chat(user, span_warning("There's already something in [dart]."))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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add_to_dart(dart, user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/datum/component/dart_insert/proc/on_reskin(datum/source, mob/user, skin)
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SIGNAL_HANDLER
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SEND_SIGNAL(parent, COMSIG_DART_INSERT_PARENT_RESKINNED)
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/datum/component/dart_insert/proc/add_to_dart(obj/item/ammo_casing/dart, mob/user)
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var/obj/projectile/dart_projectile = dart.loaded_projectile
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var/obj/item/parent_item = parent
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if(user)
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if(!user.transferItemToLoc(parent_item, dart_projectile))
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return
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to_chat(user, span_notice("You insert [parent_item] into [dart]."))
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else
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parent_item.forceMove(dart_projectile)
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ADD_TRAIT(dart, TRAIT_DART_HAS_INSERT, REF(src))
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RegisterSignal(dart, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_dart_attack_self))
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RegisterSignal(dart, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_dart_examine_more))
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RegisterSignals(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED), PROC_REF(on_leave_dart))
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RegisterSignal(dart, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_casing_update_overlays))
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RegisterSignal(dart_projectile, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_projectile_update_overlays))
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RegisterSignals(dart_projectile, list(COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED), PROC_REF(on_spawn_drop))
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apply_var_modifiers(dart_projectile)
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dart.harmful = dart_projectile.damage > 0 || dart_projectile.wound_bonus > 0 || dart_projectile.bare_wound_bonus > 0
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SEND_SIGNAL(parent, COMSIG_DART_INSERT_ADDED, dart)
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dart.update_appearance()
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dart_projectile.update_appearance()
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holder_casing = dart
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holder_projectile = dart_projectile
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/datum/component/dart_insert/proc/remove_from_dart(obj/item/ammo_casing/dart, obj/projectile/projectile, mob/user)
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holder_casing = null
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holder_projectile = null
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if(istype(dart))
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UnregisterSignal(dart, list(COMSIG_ITEM_ATTACK_SELF, COMSIG_ATOM_EXAMINE_MORE, COMSIG_ATOM_UPDATE_OVERLAYS))
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REMOVE_TRAIT(dart, TRAIT_DART_HAS_INSERT, REF(src))
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dart.update_appearance()
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if(istype(projectile))
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remove_var_modifiers(projectile)
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UnregisterSignal(projectile, list(COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED, COMSIG_ATOM_UPDATE_OVERLAYS))
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if(dart?.loaded_projectile == projectile)
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dart.harmful = projectile.damage > 0 || projectile.wound_bonus > 0 || projectile.bare_wound_bonus > 0
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projectile.update_appearance()
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SEND_SIGNAL(parent, COMSIG_DART_INSERT_REMOVED, dart, projectile, user)
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UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
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if(user)
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INVOKE_ASYNC(user, TYPE_PROC_REF(/mob, put_in_hands), parent)
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to_chat(user, span_notice("You remove [parent] from [dart]."))
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/datum/component/dart_insert/proc/on_dart_attack_self(datum/source, mob/user)
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SIGNAL_HANDLER
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remove_from_dart(holder_casing, holder_projectile, user)
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/datum/component/dart_insert/proc/on_dart_examine_more(datum/source, mob/user, list/examine_list)
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var/obj/item/parent_item = parent
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examine_list += span_notice("You can see a [parent_item.name] inserted into it.")
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/datum/component/dart_insert/proc/on_leave_dart()
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SIGNAL_HANDLER
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remove_from_dart(holder_casing, holder_projectile)
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/datum/component/dart_insert/proc/on_spawn_drop(datum/source, obj/item/ammo_casing/new_casing)
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SIGNAL_HANDLER
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UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
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add_to_dart(new_casing)
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/datum/component/dart_insert/proc/on_casing_update_overlays(datum/source, list/new_overlays)
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SIGNAL_HANDLER
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new_overlays += mutable_appearance(casing_overlay_icon, casing_overlay_icon_state)
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/datum/component/dart_insert/proc/on_projectile_update_overlays(datum/source, list/new_overlays)
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SIGNAL_HANDLER
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new_overlays += mutable_appearance(projectile_overlay_icon, projectile_overlay_icon_state)
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/datum/component/dart_insert/proc/apply_var_modifiers(obj/projectile/projectile)
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if (!modifier_getter)
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return
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var_modifiers = modifier_getter.Invoke(projectile)
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projectile.damage += var_modifiers["damage"]
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projectile.speed += var_modifiers["speed"]
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projectile.armour_penetration += var_modifiers["armour_penetration"]
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projectile.wound_bonus += var_modifiers["wound_bonus"]
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projectile.bare_wound_bonus += var_modifiers["bare_wound_bonus"]
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projectile.demolition_mod += var_modifiers["demolition_mod"]
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if(var_modifiers["embedding"])
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projectile.set_embed(var_modifiers["embedding"])
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/datum/component/dart_insert/proc/remove_var_modifiers(obj/projectile/projectile)
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projectile.damage -= var_modifiers["damage"]
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projectile.speed -= var_modifiers["speed"]
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projectile.armour_penetration -= var_modifiers["armour_penetration"]
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projectile.wound_bonus -= var_modifiers["wound_bonus"]
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projectile.bare_wound_bonus -= var_modifiers["bare_wound_bonus"]
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projectile.demolition_mod -= var_modifiers["demolition_mod"]
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if(var_modifiers["embedding"])
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projectile.set_embed(initial(projectile.embed_type))
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var_modifiers.Cut()
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