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## About The Pull Request People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. ## Why It's Good For The Game Improving old code. And I want to be able to pet mobroaches while holding them too. ## Changelog 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
170 lines
5.0 KiB
Plaintext
170 lines
5.0 KiB
Plaintext
/*
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Items, Structures, Machines
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*/
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//
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// Items
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//
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/obj/item/melee/energy/sword/holographic
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name = "holographic energy sword"
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desc = "May the force be with you. Sorta."
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damtype = STAMINA
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throw_speed = 2
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block_chance = 0
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throwforce = 0
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embed_type = null
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sword_color_icon = null
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active_throwforce = 0
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active_sharpness = NONE
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active_heat = 0
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/obj/item/melee/energy/sword/holographic/Initialize(mapload)
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. = ..()
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if(!sword_color_icon)
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sword_color_icon = pick("red", "blue", "green", "purple")
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/obj/item/melee/energy/sword/holographic/green
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sword_color_icon = "green"
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/obj/item/melee/energy/sword/holographic/red
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sword_color_icon = "red"
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/obj/item/toy/cards/deck/syndicate/holographic
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desc = "A deck of holographic playing cards."
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/obj/item/toy/cards/deck/syndicate/holographic/Initialize(mapload, obj/machinery/computer/holodeck/holodeck)
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src.holodeck = holodeck
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RegisterSignal(src, COMSIG_QDELETING, PROC_REF(handle_card_delete))
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. = ..()
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/obj/item/toy/cards/deck/syndicate/holographic/proc/handle_card_delete(datum/source)
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SIGNAL_HANDLER
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//if any REAL cards have been inserted into the deck they are moved outside before destroying it
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for(var/obj/item/toy/singlecard/card in card_atoms)
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if(card.flags_1 & HOLOGRAM_1)
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continue
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card_atoms -= card
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card.forceMove(drop_location())
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/obj/item/toy/dodgeball
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name = "dodgeball"
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icon = 'icons/obj/toys/balls.dmi'
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icon_state = "dodgeball"
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inhand_icon_state = "dodgeball"
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desc = "Used for playing the most violent and degrading of childhood games."
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w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
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/obj/item/toy/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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if((ishuman(hit_atom)))
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var/mob/living/carbon/M = hit_atom
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playsound(src, 'sound/items/dodgeball.ogg', 50, TRUE)
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M.apply_damage(10, STAMINA)
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if(prob(5))
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M.Paralyze(60)
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visible_message(span_danger("[M] is knocked right off [M.p_their()] feet!"))
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//
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// Machines
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//
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/obj/machinery/readybutton
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name = "ready declaration device"
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desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
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icon = 'icons/obj/machines/wallmounts.dmi'
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icon_state = "auth_off"
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var/ready = 0
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var/area/currentarea = null
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var/eventstarted = FALSE
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idle_power_usage = BASE_MACHINE_IDLE_CONSUMPTION * 0.02
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active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 0.006
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power_channel = AREA_USAGE_ENVIRON
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/obj/machinery/readybutton/attack_ai(mob/user)
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to_chat(user, span_warning("The station AI is not to interact with these devices!"))
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return
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/obj/machinery/readybutton/attack_paw(mob/user, list/modifiers)
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to_chat(user, span_warning("You are too primitive to use this device!"))
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return
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/obj/machinery/readybutton/attackby(obj/item/W, mob/user, list/modifiers)
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to_chat(user, span_warning("The device is a solid button, there's nothing you can do with it!"))
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/obj/machinery/readybutton/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(machine_stat & (NOPOWER|BROKEN))
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to_chat(user, span_warning("This device is not powered!"))
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return
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currentarea = get_area(src)
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if(isnull(currentarea))
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qdel(src)
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return
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if(eventstarted)
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to_chat(usr, span_warning("The event has already begun!"))
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return
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ready = !ready
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update_appearance()
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var/numbuttons = 0
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var/numready = 0
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for (var/list/zlevel_turfs as anything in currentarea.get_zlevel_turf_lists())
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for (var/turf/area_turf as anything in zlevel_turfs)
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for(var/obj/machinery/readybutton/button in area_turf)
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numbuttons++
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if(button.ready)
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numready++
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if(numbuttons == numready)
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begin_event()
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/obj/machinery/readybutton/update_icon_state()
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icon_state = "auth_[ready ? "on" : "off"]"
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return ..()
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/obj/machinery/readybutton/proc/begin_event()
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eventstarted = TRUE
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for (var/list/zlevel_turfs as anything in currentarea.get_zlevel_turf_lists())
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for(var/turf/area_turf as anything in zlevel_turfs)
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for(var/obj/structure/window/barrier in area_turf)
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if(barrier.flags_1 & HOLOGRAM_1)// Just in case: only holo-windows
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qdel(barrier)
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for(var/mob/contestant in area_turf)
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to_chat(contestant, span_userdanger("FIGHT!"))
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/obj/machinery/conveyor/holodeck
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/obj/machinery/conveyor/holodeck/attackby(obj/item/I, mob/user, list/modifiers)
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if(!user.transferItemToLoc(I, drop_location()))
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return ..()
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/obj/item/paper/fluff/holodeck/trek_diploma
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name = "paper - Starfleet Academy Diploma"
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default_raw_text = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
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/obj/item/paper/fluff/holodeck/disclaimer
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name = "Holodeck Disclaimer"
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default_raw_text = "Bruises sustained in the holodeck can be healed simply by sleeping."
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/obj/vehicle/ridden/scooter/skateboard/pro/holodeck
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name = "holographic skateboard"
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desc = "A holographic copy of the EightO brand professional skateboard."
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instability = 6
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/obj/vehicle/ridden/scooter/skateboard/pro/holodeck/pick_up_board() //picking up normal skateboards spawned in the holodeck gets rid of the holo flag, now you cant pick them up.
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return
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