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## About The Pull Request People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. ## Why It's Good For The Game Improving old code. And I want to be able to pet mobroaches while holding them too. ## Changelog 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
160 lines
5.3 KiB
Plaintext
160 lines
5.3 KiB
Plaintext
// Radioisotope Thermoelectric Generator (RTG)
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// Simple power generator that would replace "magic SMES" on various derelicts.
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/obj/machinery/power/rtg
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name = "radioisotope thermoelectric generator"
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desc = "A simple nuclear power generator, used in small outposts to reliably provide power for decades."
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icon = 'icons/obj/machines/engine/other.dmi'
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icon_state = "rtg"
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density = TRUE
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use_power = NO_POWER_USE
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circuit = /obj/item/circuitboard/machine/rtg
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// You can buckle someone to RTG, then open its panel. Fun stuff.
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can_buckle = TRUE
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buckle_lying = 0
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buckle_requires_restraints = TRUE
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var/power_gen = 1000 // Enough to power a single APC. 4000 output with T4 capacitor.
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/obj/machinery/power/rtg/Initialize(mapload)
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. = ..()
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connect_to_network()
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/obj/machinery/power/rtg/process()
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add_avail(power_to_energy(power_gen))
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/obj/machinery/power/rtg/RefreshParts()
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. = ..()
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var/part_level = 0
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for(var/datum/stock_part/stock_part in component_parts)
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part_level += stock_part.tier
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power_gen = initial(power_gen) * part_level
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/obj/machinery/power/rtg/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += span_notice("The status display reads: Power generation at <b>[display_power(power_gen, convert = FALSE)]</b>.")
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/obj/machinery/power/rtg/attackby(obj/item/I, mob/user, list/modifiers)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-open", initial(icon_state), I))
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return
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else if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/power/rtg/advanced
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desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further."
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power_gen = 1250 // 2500 on T1, 10000 on T4.
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circuit = /obj/item/circuitboard/machine/rtg/advanced
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// Void Core, power source for Abductor ships and bases.
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// Provides a lot of power, but tends to explode when mistreated.
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/obj/machinery/power/rtg/abductor
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name = "Void Core"
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icon = 'icons/obj/antags/abductor.dmi'
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icon_state = "core"
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desc = "An alien power source that produces energy seemingly out of nowhere."
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circuit = /obj/item/circuitboard/machine/abductor/core
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power_gen = 20000 // 280 000 at T1, 400 000 at T4. Starts at T4.
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can_buckle = FALSE
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pixel_y = 7
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var/going_kaboom = FALSE // Is it about to explode?
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/obj/machinery/power/rtg/abductor/proc/overload()
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if(going_kaboom)
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return
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going_kaboom = TRUE
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visible_message(span_danger("\The [src] lets out a shower of sparks as it starts to lose stability!"),\
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span_hear("You hear a loud electrical crack!"))
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playsound(src.loc, 'sound/effects/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
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tesla_zap(source = src, zap_range = 5, power = power_gen * 20)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), src, 2, 3, 4, null, 8), 10 SECONDS) // Not a normal explosion.
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/obj/machinery/power/rtg/abductor/bullet_act(obj/projectile/proj)
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. = ..()
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if(!going_kaboom && istype(proj) && proj.damage > 0 && ((proj.damage_type == BURN) || (proj.damage_type == BRUTE)))
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log_bomber(proj.firer, "triggered a", src, "explosion via projectile")
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overload()
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/obj/machinery/power/rtg/abductor/blob_act(obj/structure/blob/B)
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overload()
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/obj/machinery/power/rtg/abductor/ex_act()
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if(going_kaboom)
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qdel(src)
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else
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overload()
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return TRUE
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/obj/machinery/power/rtg/abductor/fire_act(exposed_temperature, exposed_volume)
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overload()
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/obj/machinery/power/rtg/abductor/zap_act(power, zap_flags)
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. = ..() //extend the zap
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if(zap_flags & ZAP_MACHINE_EXPLOSIVE)
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overload()
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/obj/machinery/power/rtg/debug
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name = "Debug RTG"
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desc = "You really shouldn't be seeing this if you're not a coder or jannie."
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power_gen = 20000
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circuit = null
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/obj/machinery/power/rtg/debug/RefreshParts()
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SHOULD_CALL_PARENT(FALSE)
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return
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/obj/machinery/power/rtg/lavaland
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name = "Lava powered RTG"
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desc = "This device only works when exposed to the toxic fumes of Lavaland"
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circuit = null
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power_gen = 20000
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anchored = TRUE
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resistance_flags = LAVA_PROOF
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/obj/machinery/power/rtg/lavaland/Initialize(mapload)
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. = ..()
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var/turf/our_turf = get_turf(src)
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if(!islava(our_turf))
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power_gen = 0
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if(!is_mining_level(z))
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power_gen = 0
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/obj/machinery/power/rtg/lavaland/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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var/turf/our_turf = get_turf(src)
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if(!islava(our_turf))
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power_gen = 0
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return
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if(!is_mining_level(z))
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power_gen = 0
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return
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power_gen = initial(power_gen)
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/obj/machinery/power/rtg/old_station
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name = "Old RTG"
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desc = "A very old RTG, it seems on the verge of being destroyed"
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circuit = null
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power_gen = 750
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anchored = TRUE
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/obj/machinery/power/rtg/old_station/attackby(obj/item/I, mob/user, list/modifiers)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-open", initial(icon_state), I))
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to_chat(user,span_warning("You feel it crumbling under your hands!"))
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return
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else if(default_deconstruction_crowbar(I, user = user))
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return
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return ..()
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/obj/machinery/power/rtg/old_station/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct, mob/user)
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to_chat(user,span_warning("It's starting to fall off!"))
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if(!do_after(user, 3 SECONDS, src))
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return TRUE
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to_chat(user,span_notice("You feel like you made a mistake"))
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new /obj/effect/decal/cleanable/ash/large(loc)
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qdel(src)
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